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Messages - Worldmaster27

Pages: 1 ... 388 389 [390] 391 392 ... 405
5836
Forum Games and Roleplaying / Re: [TSG] Land of the Dead
« on: April 18, 2014, 07:32:00 pm »
Jon: Push spear.
Mel: Attack!
+1 "Aim for his throat, Mel!"

I realize that yelling our plans during battle is a bad idea, but hey, getting hit in the throat is actually pretty damn painful. Of course, if we're just directly controlling Mel, have her natural aim for his throat. Or attempt to disarm him. Yeah, that.

Mel: Attempt to disarm him after Jon pushes the spear with magic.

+1

Kiss Jon, kiss Jon, KISS JON!
-1
+1 No kissing yet, we need to train.

5837
Forum Games and Roleplaying / Re: [TSG] Land of the Dead
« on: April 18, 2014, 04:04:26 pm »
((Could he teach Jon light magic?))
((Yes.))

5838
Forum Games and Roleplaying / Re: [ISG] Ghoulish
« on: April 18, 2014, 04:01:53 pm »
Why did we raise a goat instead of, you know, the actually useful dead guy?
Raising the goat cost half as much as raising the guy would, and we didn't have enough mana for that.

5839
Forum Games and Roleplaying / Re: [TSG] Land of the Dead
« on: April 18, 2014, 03:57:48 pm »
... like you're ready to win a war!
Ask Jack what we should do next.

5840
Look around for loot and then go down the stairs carefully and quietly.
+1

5841
Forum Games and Roleplaying / Re: Warzone - An Experimental Forum Game
« on: April 18, 2014, 01:37:00 pm »
If we get there ahead of time, we can move the 'Tiger' assault trucks into position. They have mounted rocket launchers we could use. Aside from that, we also have some RPGs our men can use. And capturing some tanks would be awesome, but I'm not sure how the battle spoils will work. We may be limited to just what the rebel command gives us.

5842
Forum Games and Roleplaying / Re: Warzone - An Experimental Forum Game
« on: April 18, 2014, 01:01:27 pm »
Yes, I think it does.

5843
Forum Games and Roleplaying / Re: [TSG] Land of the Dead
« on: April 18, 2014, 12:58:11 pm »
Grin, throw in one last punch for good measure, then stop!
(Dude, do you live in Bay 12?)

(What's that supposed to mean?)
((Yes, we'd love to know what 'Dude, do you live in Bay12?' means.))

And stop beating him.
((Edit: Clarified the first statement for Lyeos.))

5844
Forum Games and Roleplaying / Re: [TSG] Land of the Dead
« on: April 18, 2014, 11:12:36 am »
((Why do I feel like the more threads I post in, the longer it takes for ANY of them to get any other posts?))
Toady's Theory of Bay12 Relativity: The more threads a user posts on, the more of a major poster they are. A major poster is more likely to check threads more often, making it feel like it takes longer for threads to get posts.
This lol

5845
Forum Games and Roleplaying / Re: Starlord [Sci-Fi TSG]
« on: April 18, 2014, 11:10:36 am »
Are there any factions within the different castes, or rather - is there strife within those of the same castes?

You said lowborn are like slaves without a collar. I presume one would be able to buy chainborns, but is the same true for the lowborn?

Are there any factions or races that are at war with humanity?



I think with that we have a good knowledge of what to expect. After that, I think thanking him for his time and efforts in teaching us - heartfelt, I may add - ought to bring a good end to the talk. Unless he wants to keep it going, that is. ;3
+1 to this and clay making. The pottery will be useful for trading and storage.

5846
Forum Games and Roleplaying / Re: [TSG] Land of the Dead
« on: April 18, 2014, 10:46:31 am »
I think we'll get a cleric companion, or we'll be able to move Jon into it.

5847
Forum Games and Roleplaying / Re: [TSG] Land of the Dead
« on: April 18, 2014, 10:10:04 am »
Unless we want to use Mel as a meat shield, I still think we should have her be a warrior. There will be other, less love-interesty, characters to use for that role.

5848
Forum Games and Roleplaying / Re: Warzone - An Experimental Forum Game
« on: April 18, 2014, 10:05:38 am »
If I'm not mistaken, we get +5 Kirmov Infantry. And I assume the trucks will come with drivers.
Infamy, sadly.
Aw, I misread that. Would've been awesome to use the enemy's units against it.

Which would go against raiding. Ahh well might be able to trade them or send them crashing through road blocks or something later to get some use from them.
They would be nice to have if we get bogged down and need to hold out for a while.

5849
Forum Games and Roleplaying / Re: [TSG] Land of the Dead
« on: April 18, 2014, 09:48:21 am »
Hit back!

5850
Forum Games and Roleplaying / Re: Warzone - An Experimental Forum Game
« on: April 18, 2014, 09:35:10 am »
If I'm not mistaken, we get +5 Kirmov Infantry. And I assume the trucks will come with drivers.

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