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Messages - Wiking

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1
Utilities and 3rd Party Applications / Re: DFHack 0.43.05-r2
« on: August 03, 2017, 08:50:55 am »
I'm having some problems getting the autofarm plugin to work properly for me, so I was wonder what am I doing wrong?
Using latest dfhack 0.43.05-r2

Using this command:
autofarm threshold 200 helmet_plump tail_pig pod_sweet rye vine_whip grass_wheat_cave
autofarm start


For some reason autofarm doesnt see my Pig Tails, Cave wheat and Whip Vines, even though I have 300+ of each.
(it shows current:0 for those three)

2
Mod Releases / Re: Ancient Guns Mod V 0.5 DF 0.43.05
« on: April 05, 2017, 04:31:02 pm »
I apologize for double posting, but after a full day of trying to get this to work, I really need some help or a tip from a modder.

I added this to item_ammo.txt
Spoiler (click to show/hide)

I added this to item_weapon.txt
Spoiler (click to show/hide)

And this to entity_default.txt ONLY for dwarves:
Spoiler (click to show/hide)

Yet no matter how many worlds I generate, I can craft all the weapons, but only CANNON ammo type, and for some reason I end up with a 3rd option which is always something weird like wide-tip arrows or short bolts or long bolts or even blowdarts at one point:



What exactly am I doing wrong, where is the mistake? Any help is appreciated, if you need any more info from me feel free to ask.
(tried it on Starter Pack and on a fresh clean vanilla download, exactly the same problem)

EDIT: Just realized what the problem was thanks to making this post, both light ball and normal ball ammunition have the SAME DAMN ITEM NAME T_T
Changed it and genned a new world, I have all the ammo types now for my weapons, got the mod working.


3
Mod Releases / Re: Ancient Guns Mod V 0.5 DF 0.43.05
« on: April 04, 2017, 06:23:49 pm »
I just wanted to stop by and thank you for this awesome mod!
Now if only someone could make a siege weapon -> cannon, it would be glorious.

Few changes I made to the mod before using though:
[SKILL:SPEAR] for bayonets, its a short sword/dagger on an end of a stick, its an improvised spear after all.
[TWO_HANDED:47500] for all muskets/rifles, the default size for spears, most dwarves should still be able to use a shield.
Shields still make sense, big shields could be used to rest the musket on before firing the weapon. (pic almost related, pretend its a tower shield)


Now I just need to add a copy of quiver and name it ammo-pouch, and we are good to go!

4
DF Gameplay Questions / DF: Generic Names
« on: December 24, 2013, 06:18:24 pm »
Is there a setting to have Generic names displayed for dwarves? (their names in English instead of Dwarvish)

I'm doing a big project with a friend where we start off making a village together then at certain pop limit we split all the people and move them into 2 big towers we are constructing in the name of Armok (each managing our own tower ignoring the other during each year). And considering we are keeping a log of it, i've started using Legend Viewer to find and interesting history of immigrants we receive. Considering it displays names in "English", I switched my Dwarf Therapist to also display names in English. So if I can do it ingame as well that would be awesome and would make tracking specific dwarves much easier.

Example: Urist Borushdumat => Raked-Roughness

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