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Messages - darling

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Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r3
« on: January 02, 2014, 05:29:43 pm »
I am finished with the extension for dwarf manipulator.
Green and red fields signal if the dwarf is suitable for the job. You can somehow level the view with 'a','s' and 'd'. You'll get it.
If you want to lock the dwarfs that are not good at "Feed/Help Wounded", the normal view is recommended.
Glourious screenshot following:
Spoiler (click to show/hide)

That's with phoebus, as you can see. Beware, looking at it in raw mode.
No, I was kidding. It looks also awesome, then.
Here is the Download
I maybe'll do a version for masterwork. First I'll have to play it.

Oh, also don't forget to "enable manipulator" in dfhack-init. It's a r4-release...
This is not an official release.

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Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r3
« on: December 25, 2013, 01:58:41 pm »
There is no custom version. Someone who knows C++ would have to compile it again, changing the labor and profession names to fit the naming scheme in MDF.

I would like to repeat a request that I have made before: A plugin for power-requirements for workshops. Similar to the steamengine, just the other way around. IndigoFenix just started brainstorming a tech/steampunk race, and it would come in super handy. :)

Well, if it's just changing the names, that would be easy. Have to think about it...
The extension I'm writing, colors the job columns of a dwarf according to his qualification for it, either green or red.
For micromanagement freaks like me, this can be handy, I think.
For later I had the idea of a new workshop, "job-center". Idea is, when dwarfs have no jobs for many periods or long periods of time, they would start to hang around the job center (starting fist fights, maybe :) ). In the job center menu, the system automatically will create job anouncements like "Another tanner is needed" or "The Magma Furnace needs a head".
Jobless dwarfs will eventually applicate for the anouncements and you can hire them, then.

The power-req-plugin on the other hand sounds more complicated to me. I have not digged that much into the code ( actually I wouldn't know where to make a start...)

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Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r3
« on: December 25, 2013, 06:38:58 am »
Is there a version of dwarf manipulator where the custom labours of ☼MASTERWORK-DF☼ are a used.
I just installed V.4 of MDF and I got the vanilla job descriptions...

I like dwarf manipulator more than Dwarf Therapist, because it is ingame. Therapist gets me distracted from the game a lil bit.
I am about to write a little extension for dwarf manipulator, so I wondered about this.

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