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Messages - Evaris

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196
Let's see more elf romance stuff.

197
Looks like the elf's also killed some zombie's (Probably another road crew) Look at the ground around where they start those three red things. Also the road seems to be getting paved in three directions look up at the top of the image so could that mean there's another zombie road crew around? That also mean the paving was started really close by. And leaves the question as to why is was started at the intersection?

$5 says the necromancer has a thing for paved roads, maybe elegance to some extent? 

... which means...

The necromancer is either:
A: A homosexual male.
B: Eccentric beyond belief.
C: A dwarf.
D: Emo Dumbledore.
E: Short emo Dumbledore.

....

Anyhow, as for things go for Misty...
TAKE THE SWORD!!!!!!  (and keep it, even if you have to carry it on your back and won't use it.  At the very least that sword is probably worth something to sell or barter with!  Or use it for decoration on a weapon rack.  Or cut cheese with it.  Or post multiple discs of cheese together with it.  Or slice cheese with it.  Or mix cheese with it.  Or feed cheese to a monster with it.  So many uses for swords.  Including those which involve cheese.)

198
Oh, look! The zombies weren't friendly.
Kind of like in the game!  ::)

Loot either the axe or shovel.
Have other party members get the sword, whichever of those you didn't pick, and Rimtar's hammer.


No, take the sword since it's the only weapon available that does not have wooden parts.

199

@Evaris, all your problems come from pasting old init files into updated DF. You're not supposed to do that. :P


I haven't had any problems aside from trees looking better in Phoebus right now and the grass not animating.   :-\  Not sure where you got the idea I was having problems.  (Unless the init bit would cause the grass not to animate?)

Those are exactly the problems I meant though. Copying the init over made the tree trunk use the ground tile instead of O, and the VARIED_GROUND_TILES being set to NO in the copied init made grass ugly.

The tree trunks weren't using ground tiles, just that the tree trunks aren't a unique tree-trunk looking tile like in Phoebus. 

200

@Evaris, all your problems come from pasting old init files into updated DF. You're not supposed to do that. :P


I haven't had any problems aside from trees looking better in Phoebus right now and the grass not animating.   :-\  Not sure where you got the idea I was having problems.  (Unless the init bit would cause the grass not to animate?)

201
Pray.  Pray hard.



202
I am amazed nobody has mentioned gunpowder yet when greekfire has already been mentioned it exist well before 1400 although it only became really good during the 1300s and 1400s with the invention of corning the powder which makes it easier to transport and store and if done right increases the power by around three times. Although during this time period except for certain places in the late 1400s where limbered with trunnions field guns and the arqubus where used it was limited to bombards, bombs, rockets, grenades, handguns, and the breach loading swivel gun.

Pretty sure Toady has made statements saying he doesn't plan to have and doesn't want to include gunpowder.  Even if its barely in the "1400 cut off" he doesn't think it fits thematically.  Anyone got the searching skills to find an exact quote?  There are several mods that add it, but it probably unlikely to be added in the main game.  That said, if better support for multiple materials in a single item (gun made of metal barrel and wooden stock, bullets with powder and shot) and for projectile weapons (separating reload and fire actions) is added then modders can handle the rest for those that want gunpowder.


First off Gunpowder is not barely within the 1400-1450 cut off by any means.  Gunpowder had it's roots in the 9-11th Century AD in China, and was in Europe by the 1200's.  Gunpowder saw it's first use in siege weapons in Europe in the year 1262, and hand-cannons made an appearance in the first half of the 1300's.  Cannons were significant by 1400, and undoubtedly so by 1422, with cannons being used by both sides during a siege of Constantinople in that year in large numbers, followed by the fall of Constantinople in 1453, in which the Ottoman's cannons were powerful enough and of great enough numbers that the walls fell for the first time in it's history. 

As for Greek fire, we know enough about it, while we don't know it's true mixture or how it was made, we know that it stuck to objects and continued to burn underwater.  So... yeah that kind of narrows it down somewhat to what it could be based on what materials and technology they had available. 

Also, I do believe Toady's statement was we wouldn't see more than basic usage of gunpowder.  I believe he said traps are likely, but he wasn't sure of including cannons of any sort.

That said, I personally believe basic cannons, alongside hand cannons and trap usage all have a place in the game, which is why I do include hand-cannons in my mod.
Quote


Gunpowder was something that had a significant presence in the world before 1400 with things like bombs, grenades, rockets, bombard cannons, and even things  breech loading swivel guns and powder corning appearing in the very late 1300s (http://en.wikipedia.org/wiki/History_of_gunpowder#Europe http://en.wikipedia.org/wiki/Breech-loading_swivel_gun) although allot of things that would make gunpowder allot more useful such as fields guns that are limbered and have trunnions and the arquebus appeared during the 1400s(http://en.wikipedia.org/wiki/Limbers_and_caissons http://en.wikipedia.org/wiki/Trunnion http://en.wikipedia.org/wiki/Field_artillery#History http://en.wikipedia.org/wiki/Arquebus http://firearmshistory.blogspot.com/2010/04/matchlock-technology-arquebus.html http://sellsword.wordpress.com/2011/08/09/firearms/) but they where less effective then models from later eras.

Something that should be noted about powder trails is that using actual corned blackpowder it goes very fast http://www.youtube.com/watch?v=z4ig3V6MaMI.

Well, yeah, but still.

203
It was inevitable. 

204
Life Advice / Re: Need a new graphics card :I
« on: July 15, 2014, 11:16:09 am »

I wonder how long it will be before discrete GPUs are obsoleted?

Likely not until we are utilizing photon or quantum processors, where latency becomes a greater bottleneck than the thermal bottleneck.  That said, for anything less than enthusiast level cards, we're really already at it, with the R9 270's required to see any large advantage over the top end integrated cards presently.   

Though as another point, 4k monitors are coming down in price, and are in the $350 range for a low-end 4k TV/monitor, and in the $550 range for a good one.  Given a year or two and 4k will be in the $200 range of mass adaptation - and we see where graphics power need will see the largest increase for the most part, given the 4 times greater pixel count.

205
Life Advice / Re: Need a new graphics card :I
« on: July 15, 2014, 10:58:57 am »
I didn't even mean minimum :(
I run most things on high/max. It's supremely disappointing that that's even possible. It's roughly between the R7 250 / 250X graphics cards in performance. GPU performance seems to not be increasing as fast as it once was.

It's theoretically 75% the power of the xbox one's gpu, so a large majority of games will run acceptably on it for the forseeable future... and it's 5 years old :(

Well it's what you get for buying high-end graphics cards. 

Also I highly doubt you run games like Crysis 3 on high/max, but that is besides the point.

Graphics cards, and silicon processors in general, are improving at a slower rate than they once did, this is true.  For the last five years or so, top-end performance gains have only been 15-30% / year with each generation, and graphics card generations have been moving slower and slower, alongside delays in node shrinks. 

206
Life Advice / Re: Need a new graphics card :I
« on: July 15, 2014, 10:40:08 am »
If temperature matters so much, explain how with the same gpu the Asus card can't maintain its 1120 MHz boost at 71C but the MSI maintains 1120 MHz even at 77C? How come the lower-temperature one (theoretically meaning a better cooler) is running worse? Will the card throttle itself back for no apparent reason even if you manually overclock it? The answer would seem to be that they have different thresholds for their "boost", but try to find that documented anywhere, even though it would seem to be rather important to its performance (if you care about a few percent).

As for a cooler card lasting longer... It's completely unmeasurable and incalculable, and therefore meaningless! Answer me this: If I take a stock 270X (which I found a review saying it runs at 76C under load) and stick it in a shitty case with terrible airflow to the point it will run at 95C under load (the throttle-back threshold for the R9) how long will it last? 1 day less? Half as long? Only 1 day?
Choose the card with the longest guarantee if you're after long life. If that card happens to have a better cooler (it may well) win-win!

I used to overclock, back when you could do things like alter the FSB on an 1866MHz AMD 2500+ cpu from 166MHz to 200MHz to transform it into a top-of-the-range 2200MHz 3200+ cpu (complete with name, weirdly) for a 20% boost, or get an XP-m chip and push it even higher (e.g. I have records of pushing a 2500-m to 2400MHz or a 2400-m to 2580 MHz, which was faster than any cpu that could be bought at the time, 17% faster than even the top-of-the range 3200+). I have benchmark records of running an nVidia 8800 GTS at 650MHz core instead of 500, a 30% overclock. That kind of stuff mattered.
These days, thanks to the extended last console generation and everything being optimised for those... even my aging GTX 285 runs everything, so why bother? I'd bet even the R9 270 at stock outperforms the xbox one.

1.  You also need to consider the circuit layout and power phases on aftermarket cards - temperature is not the only thing which matters, although it does.

2.  While I'm not certain, I believe the estimate for silicon operating above temperatures between 80-100*C is 1*C = about 2500 hours of operational time, if I remember correctly, granting that most silicon chips have an estimated lifespan of 100,000 hours or so of continued use. 

3.  Guess what, power still matters.  Sure, you can get console-quality graphics off a stock 270x, given the PS4 has a 260x equivalent on-board and consoles are better optimized.  However, I like to keep in mind you can get better graphics still if you want them, and PC offers higher graphics to those who have a PC capable of them.  If you want better graphics, or a smoother framerate - more power gives you those options.  And new games are coming out all the time - just because things are okay for current generation games doesn't mean it will be suitable for games later this year or next year.  New generation games are starting to permeate as it is, even in MMOs - take a look at Black Desert, for example.  Sure, your 285 might meet the minimum requirements.  But are you sure the OP is looking for something which only meets the minimum, or might the OP try to get a bit more performance for the dollar? 

207
I am amazed nobody has mentioned gunpowder yet when greekfire has already been mentioned it exist well before 1400 although it only became really good during the 1300s and 1400s with the invention of corning the powder which makes it easier to transport and store and if done right increases the power by around three times. Although during this time period except for certain places in the late 1400s where limbered with trunnions field guns and the arqubus where used it was limited to bombards, bombs, rockets, grenades, handguns, and the breach loading swivel gun.

Pretty sure Toady has made statements saying he doesn't plan to have and doesn't want to include gunpowder.  Even if its barely in the "1400 cut off" he doesn't think it fits thematically.  Anyone got the searching skills to find an exact quote?  There are several mods that add it, but it probably unlikely to be added in the main game.  That said, if better support for multiple materials in a single item (gun made of metal barrel and wooden stock, bullets with powder and shot) and for projectile weapons (separating reload and fire actions) is added then modders can handle the rest for those that want gunpowder.


First off Gunpowder is not barely within the 1400-1450 cut off by any means.  Gunpowder had it's roots in the 9-11th Century AD in China, and was in Europe by the 1200's.  Gunpowder saw it's first use in siege weapons in Europe in the year 1262, and hand-cannons made an appearance in the first half of the 1300's.  Cannons were significant by 1400, and undoubtedly so by 1422, with cannons being used by both sides during a siege of Constantinople in that year in large numbers, followed by the fall of Constantinople in 1453, in which the Ottoman's cannons were powerful enough and of great enough numbers that the walls fell for the first time in it's history. 

As for Greek fire, we know enough about it, while we don't know it's true mixture or how it was made, we know that it stuck to objects and continued to burn underwater.  So... yeah that kind of narrows it down somewhat to what it could be based on what materials and technology they had available. 

Also, I do believe Toady's statement was we wouldn't see more than basic usage of gunpowder.  I believe he said traps are likely, but he wasn't sure of including cannons of any sort.

That said, I personally believe basic cannons, alongside hand cannons and trap usage all have a place in the game, which is why I do include hand-cannons in my mod.


Composite/laminated materials: composite bows, studded leather armor, lacque/leather/metal armor (like samuri), quilted materials, chinese paper armor, etc.  For it to work really well (as opposed to mods now that use two materials in a reaction to make a third material), the game should support some way of layering/combining materials and working out properties from the properties of the original.  Maybe take the best trait of each material, so for example leather+metal gets leathers flexibility and the metals strength while reducing overall weight?

Medical materials in general, salves/poultice and the like, medicines (as appropriate for time period).  The could be made using the existing system for reactions and then applied when appropriate injury comes up.  So basically its just an extra medical job in terms of new underlying game mechanics.  The raws would give the medical usage and a rating in effiacy. tags like [MEDICAL_USE:TOPICAL]  or [MEDICAL:USE:ORAL] for how its applied, and tags [MEDICAL_USE:HEAL_CUT:1]  [MEDICAL_USE:INFECTION:3] for when to use it.  For extra detail though, have some medicines only useful to counteract certain syndromes, and soem medicines be nothing more than placebos (which still give a happy thought for "received medicine".

Tempering/quenching and other processes made explicit.  Like I think right now steel's properties assume tempering, but it could be added as an extra step that alters the metal.  Either the metal's stats could give a range of properties based on different treatments, or it could be a fixed modifier across all materials for a given treatment.  Boiling could apply to leather for extra strength, heat treating for wood, etc.  The material gains a modifier, instead of just the finished item.  The realism/simulation and min-maxing players would like it, though the extra detail would annoy other players probably.

Also, just noticed mod in your sig with your alloys.  I'll check it out sometime.

1. I too want to see composites in the game, but that I am guessing is planned and there is probably a lot of coding which would be required in order to add them.

2. And as much as I'd like to see medication... again, something which would require a lot of coding.  Alum powder and elemental sulfur, and all those other medications of the time would be nice.

3.  I'm not sure the steel assumes tempering as the in-game version doesn't fall far from untreated 1060 carbon steel.  (as pointed out by my OP in the spoiler box)  But given material properties change - that should be shown.  Yet at the same time there should be a quality modifier and a risk involved.  After all, poorly heat treated metals tend to be weaker than metal that hasn't been heat treated at all.  Yet again, something which would require a lot of coding, though at the same time perhaps we could come up with an in-term solution of a simple reaction to turn untreated metal to a heat treated version. 

208
Life Advice / Re: Need a new graphics card :I
« on: July 15, 2014, 08:39:30 am »
Sapphire Dual-X 100365L R9 270 2 GB
HIS iPower IceQ X² Turbo H270QMT2G2M R9 270 2 GB
Sure look like "stock models" to me - why do you think they're not?  AFAIK they were 2 of the first models of the R9-270 released.
The reference clock of a 270 is 925 MHz, the sapphire is 945 and the HIS "Turbo" is 975. Neither is stock clocked. (Also, a relatively pointless 2% and 5%, good luck noticing that difference in games, it equates to approx 1 and 3 extra fps respectively at ~60 fps)
On the their website the sapphire is listed as "SAPPHIRE DUAL-X R9 270 2GB GDDR5 WITH BOOST & OC" - http://www.sapphiretech.com/presentation/product/?cid=1&gid=3&sgid=1227&pid=2039&psn=&lid=1&leg=0


I've taken the time to look at that last link gimlet posted in detail, and although it's curiously missing any benchmarks or conclusions whatsoever, it does have a nice test of the cards' ability to hold their clock under load: http://www.tomshardware.com/reviews/radeon-r9-270-benchmark-review,3769-2.html
Specifically the "Sapphire Vapor-X 100364VXL Radeon R9 270X 2 GB" can't maintain 1100, dropping to 1050 repeatedly, and the "Asus DirectCU II R9270X-DC2T-4GD5 R9 270X 4 GB" can't maintain 1120, also dropping to 1050. The "HIS IceQ X² Turbo Boost Clock H270XQMT2G2 R9 270X 2 GB" on the other hand can maintain 1140 perfectly happily.
Interestingly this doesn't seem to be caused by the cooler, officially the R9 series downclocks at 95C, none of the cards on test run at over 80C, and neither of the cards that can't hold their clock speed is the hottest card! The "MSI Radeon R9 270X Gaming 4 GB" runs at 77C (vs the 73C and 71C of the Sapphire and Asus cards), but still maintains its 1120 MHz clock rate happily!

If anything, this is evidence that the different coolers make no difference what-so-ever to the performance of the card.

Temperatures obviously do matter for the OC of the cards.  Furthermore, take into account the decibel levels of the different coolers, as well as the fact that a cooler running card will last longer. 

But sure, feel free to make an assertion contrary to evidence and the opinion of the hardware enthusiast community as a whole.  (I am a member of Techpowerup!'s forums as well as HardOCP... I know what the general opinion of aftermarket and different OEM coolers are.) 

209
Life Advice / Re: Need a new graphics card :I
« on: July 14, 2014, 06:49:07 pm »
"Custom coolers and different RAM chips" - I thought the claim was that those made no difference at all.

Geez, so only if it's completely identical to the reference card do you consider it a "stock model"?   Well, yeah, then all those are gonna perform pretty similar...

They make a difference, regardless of what others might tell you.  The R9 series utilize a boost function - therefore a better cooler allows it to stay at boost frequencies longer, regardless of any other overclocking. 

Different RAM may improve overclocking, should you undertake it. 

So yes, there is a performance difference, likely between 5-15% in comparison to a stock card.  (which is sizable and not what could be considered "similar" to stock.)

Also the definition of a "stock model" of a graphics card is one which follows the reference card... so yeah.

210
Life Advice / Re: Need a new graphics card :I
« on: July 14, 2014, 06:12:40 pm »
Sapphire Dual-X 100365L R9 270 2 GB
HIS iPower IceQ X² Turbo H270QMT2G2M R9 270 2 GB
Sure look like "stock models" to me - why do you think they're not?  AFAIK they were 2 of the first models of the R9-270 released.

Custom coolers, different RAM chips, the HIS comes with a factory overclock, should I go on?

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