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Messages - smurfingtonthethird

Pages: 1 ... 664 665 [666] 667 668 ... 679
9976
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: February 03, 2014, 06:23:46 pm »
Alright, calm thy tits.  :P  Some of us like watching kids TV shows and some of us don't. Its a personal choice, and we should tolerate it to a degree, as the bronies should tolerate our desire to not have anything to do with it to a degree.

Childish nonsense aside, I'd prefer a walker with 6 legs rather than 4. More support, easier maneuverability. Also, a practical body would be better than a horse-shaped design which is more aesthetic. In a warzone, I'd prefer the practical body.

9977
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: February 03, 2014, 04:08:50 pm »
Apart from my brony sensor flaring off, aren't these just a bigger gunnerbot?

Also, why not war-raptors?

The plants are native to Heph, aren't they? Else the wiki lies. Still, the UWM being damaged from plants amuses me.

9978
Einsteinian Roulette / Re: Einsteinian Roulette: Combat Teams
« on: February 03, 2014, 04:02:04 pm »
EDITED: wrong thread

9979
Roll To Dodge / Re: FUCK YOU, DAD!: WELCOME TO THE BEAROSPHERE!
« on: February 03, 2014, 03:57:13 pm »
GRATE TO VEGAS

9980
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: February 03, 2014, 03:53:23 pm »
((Even assuming that the seeds and not the trees explode...why? Mechanical systems would have better aim (due to having much more than no senses to aim with), better firepower (due to more flexibility with the chemicals and containment systems that could be used, among others), and would be easier to repair. They also use tech we have. What possible advantage would gengineered plants have over machines?))

Because then the UWM takes damage and doesn't get suspicious. Not often a workers rebellion makes minefields.

9981
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: February 03, 2014, 03:37:03 pm »
Just throw em in a boxing ring and let comedy ensue.

9982
Einsteinian Roulette / Re: Einsteinian Roulette: Repair and Rescue
« on: February 03, 2014, 03:13:48 pm »
((Meant heavy as in well armoured. derp :o))
Modify tinker search terms to well armoured vehicles able to be constructed.

9983
Einsteinian Roulette / Re: Einsteinian Roulette: Combat Teams
« on: February 03, 2014, 02:59:54 pm »
RU cost to plant some near maturity 'Bloater trees' (rapid fire seed exploding trees) near suitable air drop points.

9984
Einsteinian Roulette / Re: Einsteinian Roulette: Repair and Rescue
« on: February 03, 2014, 02:57:28 pm »
Wake up, jump in a VR, boot up Tinker and list the heavy mechanised armor variants with plans available.

9985
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: February 03, 2014, 02:52:55 pm »
We got a place to post crap! Now we should use it like never!

9986
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: February 03, 2014, 02:25:42 pm »
HALLEUJAH

9987
Einsteinian Roulette / Re: Einsteinian Roulette: Repair and Rescue
« on: February 03, 2014, 01:44:44 am »
((I was gonna do the Jekyll and Hyde bit but dumped it for just getting 'aggro' when a chance to start a big fire comes.))

9988
Einsteinian Roulette / Re: Einsteinian Roulette: Repair and Rescue
« on: February 03, 2014, 01:01:11 am »
((How did Grate reconstitute? Did he teleport or did he accidentally warp in his counterpart from a separate dimension? If the latter, thank god you got him from a safe universe.))

9989
Einsteinian Roulette / Re: Einsteinian Roulette: Combat Teams
« on: February 03, 2014, 12:46:41 am »
((The Great One is mad with us, we must stop. Take it to PM or just stop completely.))

9990
Roll To Dodge / Re: Uskarian Adventures : Shoveling evil out of the way
« on: February 03, 2014, 12:45:41 am »
((And that sums up the main railroad plot. Props to OP if he can keep a freeworld RTD going.))

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