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Messages - XXXXYYYY

Pages: 1 ... 6 7 [8] 9 10 ... 70
106
Roll To Dodge / Re: Roll to Magic: Turn 185 Magepiles all around
« on: September 09, 2016, 09:14:46 pm »
Activate the sphere, hope it works, then make three essences.

107
Forum Games and Roleplaying / Re: Metamorphasis of the Gods [IC]
« on: September 08, 2016, 06:10:09 pm »
"Hmmm. Perhaps a pinch more knowledge."
Teach the Droegh the fine art of subterfuge and trickery, to help them in their hunts and harrying.

108
For the spotted quadruped, the exact appearance, species, and such of said creature is completely up to you, which is the reason I'm assuming you left it vague.  Im just uplifting it to sentience.  Basically use a pre-existing creature template, making it a sapient civilisation that worships me. 

I had left all the descriptions vague as I was only giving an idea as to the kind of life that existed there and for use to give example behaviors.  Was kinda hoping you and XXXXYYYY would fill in creature appearances based upon what I had provided.
Oh, absolutely, sorry, one second.
EDIT: Alright, done. Is this okay?

109
Roll To Dodge / Re: Roll to Magic: Turn 184 Musical Growth and Combat
« on: September 04, 2016, 11:18:10 pm »
Enchant the sphere to set the chance of ailments of the magical variety on the holder fizzling immediately to 1.0, using fluid luck(if available) to make itself more effective. Use a +1/+1 essence, +1/+2 essence, and a +1POT essence.

110
Forum Games and Roleplaying / Re: Metamorphasis of the Gods [IC]
« on: September 04, 2016, 10:46:41 am »
"Ooh hoo hoo."
Modify one of the aerial species:
Spoiler: The Droegh (click to show/hide)

111
Forum Games and Roleplaying / Re: Metamorphasis of the Gods [IC]
« on: September 03, 2016, 09:58:28 pm »
Examine the archipelago. What life lives there already?

112
Forum Games and Roleplaying / Re: Let's make a Random Spell List.
« on: September 01, 2016, 11:07:42 pm »
Lynn's Snap Judgement: Analyses target and presents information in the form of future probabilities based on personality, long-term effects, and statistical models of the future: "Chance of aggressive behavior if threatened: X%, Chance of reckless and self-endangering behavior: Y%, Chance of paying a debt owed, if capable: Z%, etc."

113
Forum Games and Roleplaying / Re: Metamorphasis of the Gods [God Game]
« on: September 01, 2016, 10:56:00 pm »
Spoiler: God (click to show/hide)

114
Roll To Dodge / Re: Roll to Magic: Turn 183 Cultists and Saviours
« on: September 01, 2016, 10:13:01 pm »
((Indeed.))

115
Roll To Dodge / Re: Roll to Magic: Turn 183 Cultists and Saviours
« on: August 30, 2016, 09:56:58 pm »
Enchant the vial to condense ambient luck into a fluid form. Use 2 +1 POT essences. Then make an essence.
"screw you guys! I'm taking all the luck for myself!"
((That's perfectly fine as long as he keeps it to his room. If it affects other places in the tower, we may have a problem.))
((I do not intend to damage the Luck density in the region; Ambient luck seemed to be a decent intermediary source as I create a more complex setup.))

116
Roll To Dodge / Re: Roll to Magic: Turn 183 Cultists and Saviours
« on: August 28, 2016, 09:58:40 pm »
Enchant the vial to condense ambient luck into a fluid form. Use 2 +1 POT essences. Then make an essence.

117
Roll To Dodge / Re: Roll to Magic: Turn 182 Ghostbusters and Kiting
« on: August 25, 2016, 10:14:17 pm »
Don't activate the chair yet. Summon a vial and hollow glass orb with an opening, then make a luck essence.

118
Make three more essences.

119
Roll To Dodge / Re: Roll to Magic: Turn 180 Friendship and Pondering
« on: August 19, 2016, 10:27:49 pm »
Find a small (unoccupied) room. If possible, drag the luck-based chair (if it's still intact) down to that room, then summon a glass decanter of Liquid Luck™, using a +1/+1 and +1POT essence. Then one more essence, if time remains.

120
Just kinda... skirt around them to the tower, then enter and make 3 essences.

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