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121
Roll To Dodge / Re: Roll to Magic: Turn 178 Miscasts and Plots
« on: August 12, 2016, 06:15:21 pm »
Continue to the south, making a pair more essences.
Edit:
Oh, and put on the amulet, if it's not already on.

122
Roll To Dodge / Re: Roll to Magic: Turn 177 Merchants of miracles
« on: August 08, 2016, 11:12:34 pm »
"Alright then."
Graft a pair of essences while traveling to the southwest.

123
Roll To Dodge / Re: Roll to Magic: Turn 176 Ilium Returns
« on: August 06, 2016, 04:22:26 pm »
((I'm sorry about disappearing for a while; I went on a trip and had a spotty internet connection for the duration.))
"Should we head to less... hostile areas? Perhaps ta tha south-west?"
Summon a glass amulet that siphons off curses, storing them in glass beads. Then summon a cluster of (glass) beads.

124
Roll To Dodge / Re: Roll to Magic: Turn 171 Explosive Finale
« on: July 21, 2016, 02:42:29 pm »
If there remains danger, grab what is possible to carry and try to escape -- now is not the time to fight, and doing so would be risky with the current state of affairs.
If there is not, take the time to conduct the basic funeral rites for the fallen, collect the remains of both the beast and the items, and weave a spell to increase the chance of us escaping unmolested.

125
Roll To Dodge / Re: Roll to Magic: Turn 170 Morality roulette
« on: July 14, 2016, 09:47:53 pm »
Get away from the blast.
Invert the chance of the Eternity taking damage.

126
Roll To Dodge / Re: Roll to Magic: Turn 169 Turn for worse
« on: July 11, 2016, 01:42:25 am »
It's almost dead. Decrease the chance of an ally taking serious damage, to protect against death throes.

127
Roll To Dodge / Re: Roll to Magic: Turn 168 Misguided efforts
« on: July 06, 2016, 01:56:52 pm »
See if the crystal of purification has any effect on the curse. Help James, if possible.

128
Roll To Dodge / Re: Roll to Magic: Turn 167 Critical hit
« on: July 01, 2016, 08:54:01 pm »
Summon a glass sphere that absorbs curses. Apply to self to attempt to remove curse.

129
((Did my spell work? The turn didn't say anything.))

130
Roll To Dodge / Re: Roll to Magic: Turn 165 Nat 10
« on: June 24, 2016, 12:30:36 am »
Put away the stiletto, if it's still out. Then summon a vial that absorbs and stores environmental poison, and use that and the crystal to get some breathing room (no pun intended).

131
((Now then. I have a suggestion to make: non-human(as in, other species) players.))

((Obviously, there would be some potential for abuse if non-human characters were allowed. Hence, I also propose two rules to balance this out:
1. Bonuses from being said species must be less than or equal to the penalties from being said species.
2. No absurd minmaxing via species. Normal minmaxing tolerable. Minmaxing such that you can blow up the Tower with one spell on your third turn in... no.))
Eh, I'd say that having a cosmetically different species that isn't different from humanity statistically is fine, but getting extra stat trades would give an unfair advantage to players who join after the rule-change.
((This.))
Summon a glass crystal of purification. Dodge any incoming attacks, and hope it (the crystal) works.

132
Roll To Dodge / Re: Roll to Magic: Turn 163 Injuries traded
« on: June 08, 2016, 04:28:58 pm »
Summon a glass armband that contracts until the bleeding stops, then place it just above the stump.
If absolutely necessary, move to outside the path of any incoming attack(s).

133
((I think you forgot to account for the TASER and CHAOTIC parts of my CHAOTIC TASER bolts. Something random should've happened on impact, as well as a high-voltage shock.))

The beholder weighs about 500 tons and is magical. The bolts were less than 10 POT for twenty. You might want to use something stronger.
((500 tons?! Wow. That's 75 agrican elephants, so roughly 30000 ft3,  which amounts to a sphere 23.35 feet in radius. 46.7 feet across, at minimum, provided the same density of flesh. How are we damaging this thing again?))

134
Take back the ring.
Using the Bigholder itself as a power source, steal as much luck from it as magically possible. Drain it dry.

135
Link to Code.
I think I have this done right.
EDIT: Actually, I think that it might be backwards. Would (given [a] is the ascii value for a and [b​] the ascii value of b)
push [a]
push [b​]
call _printf
output "ab" or would it output "ba"?
If it is "ba", do this instead:
Reversed.
EDIT:
Wait, futhermore, do I have to _printf for each char or does it take the whole stack?
If it takes the whole stack, use the above, otherwise use these:
for ab,
for ba.

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