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136
Spoiler: code Mk 2 (click to show/hide)
Or, if that fails,
Spoiler: code Mk 2.01 (click to show/hide)

137
{You don't get to transfer the molten glass on Skeliborn.}
((Aww.))

138
{Skeliborn, Heavy burns(Roll END for physical actions), Glass sheath rolling 1 on physical action causes an END roll based glass shard cuts.}
((Typo?))

139
Forum Games and Roleplaying / Re: Scripted, The AI game
« on: May 28, 2016, 04:45:39 pm »
═>Determine memory storage architecture.

140
Forum Games and Roleplaying / Re: Scripted, The AI game
« on: May 28, 2016, 03:41:45 pm »
((PtW; Will contribute later))

141
If I had not comunicated it well enough, the Beholder is charging up it's main eye. You can tell that it has power due to it being really big and taking a turn to charge.
((Probably nothing to worry about. Unless the main eye is like a mini-deathstar. In that case, panic and hide behind whoever's closest))

Your hope of surviving with such a flimsy shield is adorable.
((Oh dear.))
Set the chance of the bigholder's eyemajjiks failing to as close to 1.0 as possible.
Also, dodge the attack, if possible, and take cover behind the wall.

142
Please indulge me as to what a mist generator track is, and where I can find info about it.
Thanks
I would presume that it is a minecart track, used to cart water/run a timer for a mist generator, and it seems to be powered by impulse ramps.
That dwarf, especially in the event of the former, is now very, very dead.

143
Summon a glass hemisphere that renders what it is placed on massless.
If that succeeds, place it on the HDc.
Dodge, hope not to get burned.

{HDc? Also, I probably shouldn't alow you to do the orb either, as you have no afinities that have anything to do with mass.}
((Hueg Dakka Cannon, SB's blade launcher))
((That does make sense. I'll revise.))

144
Summon an antimagic glass wall slightly towards the bigholder.
Dodge, hope not to get burned.

145
Forum Games and Roleplaying / Re: Chrome Wizard Saga
« on: May 16, 2016, 08:55:24 pm »
This seems interesting. However, I have some comments:

1) The original post is very, very barebones. Going into it, I have very little idea of what I'm getting into. I don't even know what the base system is, or what I'm even going to be doing, really. I need more information before I can really evaluate the game.

2) I'm not sure what the sources actually do. For example, how is "10s cooldown" different from "10s timing"? Is there any benefit for choosing a 30s cooldown over a 10s cooldown? Why is "joke" a source, and what does it do? Why would I choose "Once Use" over something like, say, "10s cooldown"?

I am intrigued, but I can't tell what the game really is or how it works.

146
Roll To Dodge / Re: Roll to Magic: Turn 159 One down, five to go
« on: May 16, 2016, 08:08:53 pm »
The Bigholder suddenly perks up, with a slight gleam behind its eyes.

"Die."

Pm'd action.


I'm back, baby.

((Yes, DG gave me permission to do this. By the way, what did I miss while I was gone?))
((You didn't miss much.))

((If your new character is literally the Bigholder(1000 eyes), I am going to shank it. Then I'm going to shank it again and again and again and again ...))


Action Changed
You're lucky that I'm just the Bigholder. I submitted a character and set him on essence-creating autopilot before I left. Sadly, he wasn't actually created (apparently). If he was... the Bigholder would be the least of your problems.

I had a spell idea prepared for each of you. Jase would be my best friend and hate all of your guts, Skelliborn would be forevermore unable to competently wield a sword, James would be writhing on the floor in agony as his body rotted apart, Crimson would explode, David would rise from the dead and serve me as a zombie, Shias would be marked for death by all of nature and/or mauled by a space-bear, King Coal would come back (still in dragon form)... Ah, what could have been (that didn't even include the numerous buffs I would have had!).

I'll give an Internet cookie to anyone (who isn't/wasn't a member of F.E.C.E.S.) who can guess what my affinity would have been.
((What? No spell for me? I'm hurt. Hurt, I say!))
((Was the affinity Irony?))

147
Roll To Dodge / Re: Roll to Magic: Turn 159 One down, five to go
« on: May 15, 2016, 08:29:15 pm »
If any (of the Bigholder's) eyes look my way, DOOOOODGE.
Summon a glass shard that constantly steals the Bigholder's luck.

148
General Discussion / Re: MSPA Homestuck
« on: May 09, 2016, 10:13:08 pm »
The MSPA Forums have been "down for maintenance" for a very long time now. Possibly since the conclusion. What's the deal with that?
IIRC, somebody hacked them, and WP's being tight-lipped about the whole deal, though, apparently, the hacker destroyed ... pretty much everything, really. There's a fan-made quasi-replacement here, for the time being.

149
Creative Projects / Re: History Generator Simulator
« on: May 09, 2016, 09:28:10 pm »
Oh wow, has this changed in the time I've been gone. Full world map, with procedurally generated map, individual buildings, a full upgrade list, wow. Quite good!

I can't seem to pan around when in a zoomed in view. Is there a keybind I'm missing?

Bugs/Errors I've found:
Spoiler (click to show/hide)

150
((I seem to have acquired aggro. Balls.))
Dodge, dodge, dodge, dodge. Aggro has been achieved. Maintain it until SB's Hueg Dakka Cannon has a chance to fire. If any part of the Bigholder gets too close, shank it.
If it won't end up getting me killed, decrease the chance of the HDC being destroyed.

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