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Messages - XXXXYYYY

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151
((Well. Godsdamn.))
Evasive manuvers!
Invert the probability of the bigholder's sudden and immediate death. Use my one essence.

152
Roll To Dodge / Re: Roll to Magic: Turn 156 Invisible Angel of Death
« on: April 28, 2016, 06:14:05 am »
Shove my regeneration ring on Skelliborn's hand, and drag DE (alongside the rest of the eternity) to the SW, toward the gap in the mountains.

153
Roll To Dodge / Re: Roll to Magic: Turn 156 Invisible Angel of Death
« on: April 25, 2016, 05:11:28 am »
stilleto   = Weapon("stiletto","glass",["Antimagic","Half-Ethereal"]) #"Type", "Materials", ["MagicProperties"]
gambler    = Character("XXXXYYYY", ["Luck"], [1,3,0,1,3]) #"Player", ["Affinities"], [Stats]
skelliborn = Character("star2wars3", ["Blades"], [3,1,1,1,1]) #"Player", ["Affinities"], [Stats]
beholder4  = Creature()#Omitted, we've seen this song and dance before

if stiletto.isLodgedIn(skelliborn):
    stiletto.removeWithCare()
    for i in range(3):
        gambler.apologize(skelliborn)
gambler.standUp()
if not stiletto.isLodged(): #If Skelliborn is freshly unstabbed, or it was not lodged in the first place
    gambler.attack(beholder4)
if beholder4.isDistracted() and not (beholder4.getTarget() == gambler or beholder4.getTarget() == skelliborn):
    gambler.help(skelliborn)

Better pseudocode?
Now actual (Python) code :P

154
Roll To Dodge / Re: Roll to Magic: Turn 156 Invisible Angel of Death
« on: April 25, 2016, 02:29:26 am »
((Aah vacation))
Is the stiletto lodged in Skelliborn?
If so:
    Extract it with a minimum of internal-injury-making. Apologize profusely. GOTO Else.
Else:
    Attempt to stand up, and attack again. Far more cautiously this time.
    If the beholder is distracted and is not going to attack me or Skelliborn, try to help Skelliborn.

((Truly coded version here.))

155
Roll To Dodge / Re: Roll to Magic: Turn 155 Totaly on time
« on: April 20, 2016, 05:19:10 pm »
PM's are being processed.

To clarify, Blood power can be used any ammount of times, but grows more severe rapidly with each use. The first use will require END 5 (roll+bonuses) to entirely avoid injury.

Star2wars3, same as last turn.
((Really sorry :-[. Been busy preppin' and going on vacation for the past few days.))
If the one that was just stabbed is dead (or will be shortly without any more help), shank the one that Skelliborn is fighting.

156
Roll To Dodge / Re: Roll to Magic: Turn 154 Magical styleoff/snoboff
« on: April 16, 2016, 02:27:58 pm »
PM's are being processed. That includes yours, Prismatic, I haven't forgotten.

star2wars3, I'm going to wait a day for XXXXYYYY/Gambler, and if he does not post, add your turn in.
((Got caught up in school stuff, sorry.))
Let Luck guide my hand. Try and stab the Beholder that slowed me in the eye.

157
rePTW

158
Roll To Dodge / Re: Roll to Magic: Turn 152 The day of rest
« on: April 08, 2016, 06:37:07 pm »
"My stiletto's good against 'ese. 'll go after the smaller one."
There are some downsides to being what amounts to a floating eyeball and mouth. Primary among these is having a huge weak point in the form of a large gel-filled sack in the front. Take advantage of this and stab the smaller one in the eye.

159
Roll To Dodge / Re: Roll to Magic: Turn 151 Flying threats
« on: April 05, 2016, 01:17:15 pm »
Stab one of the bigger beholders. Aim for the eye.

160
Roll To Dodge / Re: Roll to Magic: Turn 150 Duels abound
« on: March 27, 2016, 12:38:49 pm »
"Thanks."
If there is time to cast a spell before the beholders arrive, cast the following spell:
        Enchant Gambler & Skelliborn to increase the chance of them striking something important.

Once they arrive, stab as many as possible with the stiletto, utilizing its magic draining to incapacitate, as the beholders obviously used magic for most things.

161
Roll To Dodge / Re: Roll to Magic: Turn 150 Duels abound
« on: March 25, 2016, 04:52:49 pm »
PM's are being processed.

 Star2Wars3/Skeliborn your turn is not there because it depends quite a bit on what Gambler does, and there is no post as of yet. I'll wait a day, and if I get no action from XXXXYYYY I'll just add your action to the turn.
((Again, quite sorry. Life has been hellishly busy lately.))
If someone else is casting a spell to retrieve the Eternity (_s_ removing the distance, etc), increase the probability of success.
Else, do the following spell:
Using the Eternity as a power source, invert the probability of the Eternity suddenly teleporting directly next to my location.

((Inverting, in this case, refers to subtracting the probability from 1. Thus, .1 would become .9, .00001 would become .99999, and .4 would become .6.))

162
Roll To Dodge / Re: Roll to Magic: Turn 148 Fortune hates the cheaters
« on: March 18, 2016, 05:46:51 am »
Dodge!

163
Roll To Dodge / Re: Roll to Magic: Turn 147 Possibly good edition
« on: March 10, 2016, 09:09:30 pm »
((Oh dear. Sorry for missing a couple of turns.))
Search for something to help cart Skelliborn around and ping for lucky locations nearby.

164
Roll To Dodge / Re: Roll to Magic: Turn 144 Fun and !!FUN!! for all
« on: February 27, 2016, 06:48:30 pm »
Close eyes. Rotate, and rely on luck to find the best direction to head. Open eyes. Go that way. Make Two Essences.

165
Roll To Dodge / Re: Roll to Magic: Turn 143 Back on track
« on: February 23, 2016, 09:04:40 pm »
((Busy with school stuff ATM))
Follow the others; If something's obviously hostile and looks beatable, attack it. If it doesn't look beatable, run.

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