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256
Roll To Dodge / Re: Roll to Magic: Turn 124 The first exile
« on: October 25, 2015, 06:14:33 pm »
i totally knew about all this in advance and thats definitely why I was going far away from the castle
obviously
Unless... What if the AoE's against everyone out of the castle and DreamerGhost is lulling everyone outside into a false sense of security?

Fellow wizard controllers, stop giving the gm ideas. Or be positive. Maybe DG is going to give everyone in the tower 10 shards. Or maybe a pony, or a unicorn, or a giant adamantine unicorn mech which quacks to honor the duck which sustains us all.

What I'm saying is, this is gonna be awesome !!!!!!!!!!!!!!!!!!!!!!!!!

To be fair, you only lost most of your skin.
((Oh dear.))

257
Creative Projects / Re: NaNoWriMo 2015
« on: October 25, 2015, 05:09:30 pm »
I very well might do this.

258
Roll To Dodge / Re: Roll To Protect: The Pop Idol
« on: October 25, 2015, 03:33:55 pm »
ptw

259
Roll To Dodge / Re: Roll to Magic: Turn 124 The first exile
« on: October 25, 2015, 03:32:09 pm »
((Well, dang. We're all going to drown in alcohol/ suddenly discover we have booze instead of blood, aren't we.))

260
Roll To Dodge / Re: Roll to Magic: Turn 124 The first exile
« on: October 25, 2015, 02:59:41 pm »
((Oh dear, what happened now?))
(But yeah, I think so.))

262
Roll To Dodge / Re: Roll to Magic: Turn 124 The first exile
« on: October 22, 2015, 07:47:18 pm »
((Thanks.))

263
Roll To Dodge / Re: Roll to Magic: Turn 124 The first exile
« on: October 22, 2015, 06:47:19 pm »
((P. sure they're talking bout the rules.))
((Also, please put OOC in double parenthesis - It makes reading at a glance much easier.))

264
Roll To Dodge / Re: Roll to Magic: Turn 124 The first exile
« on: October 22, 2015, 05:58:34 pm »
((I am.))
"We should prob'ly establish some rules a conduct for those who'll be 'ere. Ya know, no takin' control of other mages, somethin' against shatterin' reality a' not dealin' with it, tha rules of tha council itself, and so on. Ya know, baseline stuff ta stop people from breakin' everythin' an' leavin' others to clean up the mess an' ta make things work better in the future.
I'm thinkin' some of tha rules of tha council could be as follows:

One, all actions of tha council regardin' the council itself must pass a vote of two-thirds minimum.
Two, all actions of tha council not otherwise specified must pass a vote of a simple majority.
Three, an issue can be delayed due ta an argument breakin' out if at least a sixth of tha council agree ta delay it.
Four, a proposal consistin' of multiple parts can be voted on partwise, if a mage rejects o agrees ta only part of the proposal.
Four, part two, if a section of a proposal consisting of multiple parts is passed, but it depends on a part of the proposal that isn't, tha' part of a proposal doesn't pass as well.
Five, any given issue can't take more than [three turns] 'nless a vote of at least a third of tha council extends that time.
Six, rulings of the council must be general an' relatively impartial, in that they can't only apply to only one person. They've gotta be general enough that they establish a precedent.
Seven, a mage's gotta get his own chair or have a chair made for 'im. No takin' another person's chair.
Eight, tha council should make an effort ta respect previous decisions 'nless a vote is taken to overturn tha' decision.
Nine, tha council can call an emergency meetin' of all tha present mages if necessary ta decide how ta deal with a substantial threat.

An' I'll gladly try ta toughen ya thing. I'll make it more likely ta work properly as well, so I can use my essences, if that's alright."

Harden and toughen the glass of the Omnicube while making it more likely to change to the desired form. Use the +2/+2, both +2 POT, the +1CMP, and the +1/+1 luck essences, for a total of +4 CMP and +7 POT. (One spell) Then make 3 essences.

265
Yeah. You're kinda shooting yourself in the foot here. If you're going to post on a forum, at least poke around a little bit - even a week or two would help to stop this kind of catastrophe from occurring. It doesn't matter if you're only the artist - if you're going to ask for ideas, at least get a general gist of who you're asking first.

266
Roll To Dodge / Re: Roll to Magic: Turn 124 The first exile
« on: October 22, 2015, 03:52:25 pm »
4 more essences.

268
Roll To Dodge / Re: Roll to Magic: Turn 123 The council begins!
« on: October 21, 2015, 08:12:29 pm »
"'Erhaps somethin' like one a those old static electricity accumulators? Y' know, the ones with the sphere on tha end an' the belt that use friction? An' if ya touch one, it'll transfer it ta you? 'Erhaps make a magic version that concentrates unused ambient mana. Could have it be driven by a crank or perpetuum mobile an' give a bolt a essences to a mage that touches the accumulation sphere. Gets the power from tha crank and the affinity from tha mage, so it should solve both a the problems."

269
Roll To Dodge / Re: Roll to Magic: Turn 123 The council begins!
« on: October 21, 2015, 07:18:56 pm »
"'Ndeed. We should 'ave some public structures for anyone ta use. I was thinkin' of a sorta Shrine that can change to accommodate any a the gods, but that's for later, 'n the generator comes first. 'Ow do we want it ta derive tha power to make em, though?"

270
Roll To Dodge / Re: Roll to Magic: Turn 123 The council begins!
« on: October 20, 2015, 04:41:02 pm »
((Plsnokill))
((I don't think you actually could, anyway. Mind-wipe field.))
If anything gets too heated or physical, get up and step between 'em, physically if required.

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