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271
Roll To Dodge / Re: Roll to Magic: Turn 123 The council begins!
« on: October 20, 2015, 07:41:27 am »
"'Erhaps we could put it to a vote? Tha only rules 'ere are those we create ourselves, n' this seems like a good time. Tha gods don't even seem to exist 'ere if they're not called upon directly, n' as such tha laws some of 'em made are irrelevant.
What better way to establish the laws o' the land than through a vote of its council?

Does a reincarnation close enough to their past life to remember their memories take upon the position, in all forms, in debt, both to others and from others to themselves, in standing, and in pacts, of its past life?

I vote Yes, they do. If someone should be brought back by any means, through another's spellcraft or the gods' will, - even if their original soul has been destroyed- they should be treated the same as before their death."

272
Roll To Dodge / Re: Roll to Magic: Turn 123 The council begins!
« on: October 19, 2015, 06:25:47 pm »
"Aeech! Ack. 'Ot. 'Ot, ow. Bad chair. Bad.

Anyway, Ya'll can call me Gambler, an' I'm a luck mage."

Apply burn cream, talk, make 3 essences.

273
Forum Games and Roleplaying / Re: Corruption
« on: October 17, 2015, 04:52:59 pm »
Lets send some roots into the ground. Tap into the roots of nearby plants and trees. Also mend that puncture.

this
Indeed. If it's possible, perhaps retreat (at least mostly) just below the surface. Our senses won't be worsened, and very well might work better there. It'll be a bit safer, and we can spread further with less risk of further things detecting us. If some small morsel walks above us, we could take a page out of the trapdoor spiders' book, and grab and consume it before dragging it back underground with little risk of detection, provided we move quickly.

274
Roll To Dodge / Re: Roll to Magic: Turn 122 Strange tomes and Old enemies
« on: October 16, 2015, 02:06:58 pm »
Wait for the council to start, make 5 essences.

275
Roll To Dodge / Re: Roll to Magic: Turn 122 Strange tomes and Old enemies
« on: October 16, 2015, 05:31:53 am »
((Where am I at the moment?))

276
DF Dwarf Mode Discussion / Re: Minecart Machine Gun (and other weapons)
« on: October 15, 2015, 07:25:42 pm »
ptw

277
Forum Games and Roleplaying / Re: Bay12 Hearthstone [ISG]
« on: October 15, 2015, 07:23:02 pm »
((Notify only sends emails, and I'd rather my inbox remain unsullied. Most people just use the "new replies to your posts" button to check up on their threads. There is no button that adds a thread to that list.))
((PTW, by the way))

278
Roll To Dodge / Re: Roll to Magic: Turn 122 Strange tomes and Old enemies
« on: October 15, 2015, 04:54:48 pm »
[provided my turn gets added in by DG,]
"I'd chip in, 'n' I think my affinity 'ight prove 'elpful in that endeavor."

279
Roll To Dodge / Re: Roll to Magic: Turn 122 Strange tomes and Old enemies
« on: October 15, 2015, 03:56:48 pm »
((Uh, DG? I think you forgot my action))
"Ooo, aren't you ah nice lil' one."
Put on the amulet, then search around a bit for a chair outside. If one exists, take it. Then go up to the council chamber regardless, making 4 essences.
((Let's see if my luck works in my favor here and finds me something.))

((Also, sorry 'bout the Treants.))

280
Roll To Dodge / Re: Roll to Magic: Turn 121 Gathering and explorations
« on: October 14, 2015, 08:10:30 pm »
((Unaffiliated hoo hoo hoo))

281
Other Games / Re: Minecraft - It has blocks.
« on: October 14, 2015, 06:52:42 pm »
Same here actually >_>
I don't know, something about GT makes Industrialcraft so much more satisfying. I haven't used it in ages (IE before the Item Explosion), but I have fondish memories from before.

282
Other Games / Re: Minecraft - It has blocks.
« on: October 14, 2015, 06:20:04 pm »
Well, yeah, but to varying degrees. I'd say most mods are somewhat in the middle - You need progressive tiers of machines to make stuff, which lets you make cool stuff, but there's not too many tiers, and there's only a bit of grinding. Gregtech is endless slow tiers, and ALL GRIND ALL THE TIME.

And then there's MineChem, the polar opposite, where everything is three machines - and the third's relatively unnecessary if you can remember everything- and everything is really quick to the point of being ludicrous.

Rotarycraft is a bit complex, but nowhere to the sheer scale and intensity of GT, and instead of making you wait for machines to run for literally hours, it just requires a lot of setup instead.

283
Forum Games and Roleplaying / Re: Corruption
« on: October 12, 2015, 07:53:33 pm »
Time to develop proper parasitism?
Ye. +1

284
Forum Games and Roleplaying / Re: Corruption
« on: October 11, 2015, 08:12:21 pm »
Attempt to discern where the nearest vegetation is, then expend energy to move our mass onto the object and begin absorbing it.
If it's massive like a tree, perhaps be somewhat parasitic (temper hunger slightly and eat at a somewhat slower pace) in order to get just a bit more vitality out of it than otherwise.

285
Roll To Dodge / Re: Roll to Magic: Turn 121 Gathering and explorations
« on: October 11, 2015, 07:57:16 pm »
"Ooo, aren't you ah nice lil' one."
Put on the amulet, then search around a bit for a chair outside. If one exists, take it. Then go up to the council chamber regardless.
((Let's see if my luck works in my favor here and finds me something.))

((Also, sorry 'bout the Treants.))

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