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Messages - MrsStick

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1
DF Dwarf Mode Discussion / Re: How do I dispose of bodies?
« on: July 27, 2014, 02:07:15 am »

Regular tame animals aren't considered pets, and do not get buried in pet semataries cemeteries.  Only animals with names get that treatment.

An unnamed tame animal corpse is the most useless thing imaginable.  It won't get buried, can't be butchered, and can't even be chopped into pieces so that the limbs can decay into usable bones.  You have to atom-smash it.

An animal that is available as a pet in your z menu will get buried as a pet even if it hadn't been adopted yet. Just FYI...it happened in my current fort (v34).

2
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 21, 2014, 10:41:15 pm »
I'm trying to get Ownrag to die already without completely making it die (i.e. letting out my dragon or hydra). Come to an end already! I'm still playing v.34, and now that it seems v.40.04 is pretty stable, I want to try it. But I don't want to give up on Ownrag. My hubby doesn't even play DF anymore, and he's got the new version downloaded and made himself a world (then we went to bed, so he hasn't tried it yet). So maybe I need to do something dwarfy - breach the caverns and face the 3 FBs there, or run headlong into the next siege sounds fun...

3
My craftsdwarf is named "'Pro Weaver' Pantbolted the Relieved Naughtiness."

Um...what?  :o

4
DF Dwarf Mode Discussion / Re: Therapist
« on: July 13, 2014, 10:56:00 pm »
I used therapist when I first started playing DF, but for a few weeks was having problems where DT wouldn't connect (turned out to be a race condition, which was solved by writing a script to open both in the proper order...) and was forced to learn the in-game way to do it...and now, I use it almost more than DT. DT is handy when I get a new wave of migrants and want to quickly see who has what skills (military, etc.) but my issue is that I can't see the dwarves' relationships in it. So even if I find someone who looks good for my military, I still have to go back to DF and check their family (I try not to enlist anyone with a spouse or kids at least early on in a fort) and then add them to the military.

One note on changing jobs for dwarves - shift enter turns on/off all labors in a category, so it makes it easy to, say, make a hauler. Or not a hauler. And if anyone dares idle, I just go in and give them more work to do. It takes a little bit, but it does prevent me from having the 50 idlers issue...because even when I had over 150 dwarves, I only ever had idlers in the single digits.

I did start playing with a tileset, though, and have never had to learn the ascii. I'm not sure if I'll just wait on installing the new release or if I'll just bite the bullet and try to learn it all at once (hopefully once the major bugs have been resolved). We'll see...I want to let my current fort come to its natural end (we're down to 25 beards and haven't had a wave of migrants in FOREVER...I did just disallow all jobs for my mayor, though, so he has conducted meetings...) and try an evil biome, since I've only ever done easy ones.

5
Found a goblin government called "The Faces of Evil"

My goblin civ is the Stinky Evil! So appropriate, these two names...

6
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 10, 2014, 03:55:46 am »
Down to 30 beards, 2 of whom are kids. Of my adults, 15 have at least one kill. My most deadly dwarf has 9 kills, 4 of whom are elves and 4 of which are elf horses. :)

Most dwarves with kills have 1 or 2, but when the 1 is a forgotten beast...you can forgive that. I still have a few who have complained of the draft lately (since all dwarves are serving) but no tantrumming at least. All dwarves are enlisted.

7
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: July 10, 2014, 03:37:24 am »
I'm trying to finish out my fort in v.0.34 before I try the new game. I just replaced my dead broker with a new one whose right upper leg is missing. His lower leg is somehow still attached though...

8
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 07, 2014, 10:44:57 pm »
Okay, weirdest announcement ever. I'm trying to figure this out:
Naked mole dog has given birth to naked mole dog puppy.

It means that there are a pack of wild mole dogs staying on your map somewhere and one has given birth. Don't be surprised though, I've had it happen with wild bugbats and caged wild animals before.

That's why I'm confused...I've never had announcements about non-tame animals in my care giving birth. This was a 100% wild (not in view) naked mole dog who gave birth, and it showed up in green like it was a tame animal. Strange!

9
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 07, 2014, 06:15:34 am »
Okay, weirdest announcement ever. I'm trying to figure this out:

Naked mole dog has given birth to naked mole dog puppy.

I don't have any naked mole dogs. I zoomed to the location, and it's on a cavern level, in an area I haven't explored. Complete darkness. Is it maybe that the naked mole dog fought against a forgotten beast? Neither of them show up in my pets/livestock tab or my others tab, and it showed up in green, like my usual (random animal) has given birth to (random animal baby) announcements.

Fort update: down to 31 dwarves, trolls destroyed my trade depot in the last siege, but the military stood up surprisingly well. I only sent them to fight the things that made it to my fort itself, and we held our own. Lost one guy fighting three or four trolls. Have had several ambushes, which really just means that animals get killed faster. Have almost built enough coffins for all the dead beards and have the slabs catching up too. Once I'm ahead, I'm doing a mass purge of the fortress, then I think we might go hunting in the caverns. For this apparently friendly naked mole dog?

10
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 06, 2014, 11:27:05 pm »
Despite losing 4/5 of my beards, Ownrag is doing surprisingly well. Only a few minor tantrums until I was finally able to slab and/or bury the ghostly ones, and no one is less than content despite having miasmas in multiple places in the fort and having 30/150 of my dwarves still alive. I still have five FBs down in the caverns, but haven't gone too far down there yet.

Oh, yeah, and everybody is in the military despite their preferences regarding that line of work. A few get miffed when I have them kill random chained goblins in my arena, but no one ever actually does anything more than complain about it. I'm shocked. Maybe they're desensitized at this point?

11
Dear Urist,
Pulling the lever is NOT OPTIONAL. Mandatory, not optional, not even pull at your own whimsy PULL IT RIGHT NOW. Those husks aren't going to sit outside all day.

Wrong lever, Urist! (no? am I the only one thinking of that movie now?

Edited to add:

Thanks, Mosus, for my larch amulet worth a paltry 81800 dorf-bucks. Now go haul corpses. Yes, you're a legend now, but you're useless to me. Our fort is down from 150+ dwarves to 33 in two days' my time, and my first mood in months gives me a LARCH AMULET?

12
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 06, 2014, 01:21:56 am »
Forgotten Beast (snail with gray hair and wings) came out of the caverns and attacked my fort. Got a fey mood going on, screaming for cut gems while one of my last 33 beards is cutting a green tourmaline. So far, she's got logs, rock blocks, cut gems, ore, and ewe bones in there...

Miasmas are taking over, two guys are laying in my hospital waiting for attention, hooray! Losing is FUN! Oh, and DF hasn't even realized that most of the dwarves are dead yet...they're all missing. DT is the only way I know how many I have for sure...

13
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 05, 2014, 11:54:16 pm »
52 beards are now attacking the elves, who were kind enough to bring me a grizzly bear. Thanks guys!

14
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 05, 2014, 11:30:29 pm »
Down to 53 beards. I've been pretty much continually activating my military to kill train with live targets, waiting for a tantrum spiral. Maybe next I'll attack the elves that are here to trade...

15
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 05, 2014, 04:03:53 am »
Ownrag looks to be going downhill pretty quickly. I had a FB make it to the surface and attack my dwarves, but we managed it fairly easily (only lost a bunch of war dogs and a handful of dwarves). After that, we had a snatcher, a thief, and then the human caravan came. Cool - I could use some weapons. But then a siege came, so I turtled and let the humans and my traps deal with it. Then, I was training my military and had a chained gobbo injure quite a few including my new awesome mayor (NO MANDATES!). I have had several dwarves tantrum and die due to no one caring (I have half the fort burrowed in my hospital! Someone do something!). My medical care had been going really well until now.

Down to 70 beards, and a diplomat just left unhappy due to my awesome mayor dying. I think my next fort might be a challenge one - one pick challenge maybe?

Edit: I even had turned everyone's medical tasks on. EVERYONE had medical enabled. AARGH.

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