406
DF Modding / Re: Gender-Specific names?
« on: May 31, 2022, 09:15:23 pm »
There's some way to display a sex/gender symbol before the names
April 23, 2024: Dwarf Fortress 50.13 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
The install directory isYou can't install DFHack directly onto the Debian DF packages - those packages change the locations of DF's files in ways that DFHack can't find them.Code: [Select]/usr/share/games/dwarf-fortress/gamedata
I installed dfhack versionCode: [Select]dfhack-0.47.05-r5-Linux-64bit-gcc-7.tar.bz2
and added the ability to give nicknames to all buildings, zones and stockpiles.Edit: oh, yeah, it's in the release notes

I just realized that Putin sounds like a fart themed villain that a little kid would make up.The political officer who "slips on tea" and breaks his neck near the beginning of The Hunt for Red October is named Ivan Putin.
The main problem that inspired the suggestion was that of using dumping to clear a large area of stones/gems/ore before smoothing. While I could use a QSP (and assign wheelbarrows to it), there is no way to tell the QSP to get it’s items from the area I want cleared (and, therefore, no way to ensure that the area will be cleared at all). With dumping I don’t have any of these problems.You can forbid all loose stone then reclaim the ones you want moved. Though, it might be nice to hav a standing order to automatically forbid mined stone.
And yes, I believe that (even considering the need to go get a minecart first) using a wheelbarrow to move a large boulder will be far quicker than moving the boulder by hand (and using multiple wheelbarrows will make the overall job go all that much quicker).I never said it wouldn't, it would only take longer for light weight items. (And I forgot about corpses, some of those can be quite heavy.)
Also, I’d like to note that QSPs aren’t something that players should be forced to rely on in the vanilla game.Nobody is any way forced to rely on QSPs. If there's a stone in the way of building, the builder will usually move it. And if you don't want to see the stones you can hide them.
Also, I think I should add that I am fully in favor of adding DFHack’s behavior of allowing more than one wheelbarrow to a stockpile into the vanilla game (in my opinion, a 6x5 stockpile should ideally have 30 wheelbarrows assigned to it…).I would rather they be limited to half the tiles since each wheelbarrow should occupy a tile - a 30 tile stockpile with 30 wheelbarrows in it is full.
spears are better in both contact area and penetration depth, which is the essence of piercing combat.Picks hav a velocity bonus that is also important, though. See