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DF General Discussion / Re: Future of the Fortress
« on: September 22, 2018, 05:50:59 am »What kind of turn based Adventure mechanics are we going to see in the next release? I know we can use multi-move for most of it, but from what I've seen there are moves we can make, like actually moving to another tile, that can set off a turn. Will we get a way to hold off a turn until every member of our party has set their actions?Lime green is the convention.
I plan on forming a D&D style party of my friends after I get comfortable with making parties in Adventure mode later on.
Adventurer Mode isn't turn based. Everything takes a specific amount of time to happen. If your speed is higher than normal then moving takes less time. You can see this in action by moving through a crowd of talking NPCs. If you crawl then they talk more during a single movement - if you sprint then they talk less per move.
