Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Ziusudra

Pages: 1 ... 59 60 [61] 62 63 ... 87
901
DF General Discussion / Re: Future of the Fortress
« on: September 22, 2018, 05:50:59 am »
What kind of turn based Adventure mechanics are we going to see in the next release? I know we can use multi-move for most of it, but from what I've seen there are moves we can make, like actually moving to another tile, that can set off a turn. Will we get a way to hold off a turn until every member of our party has set their actions?

I plan on forming a D&D style party of my friends after I get comfortable with making parties in Adventure mode later on.
Lime green is the convention.

Adventurer Mode isn't turn based. Everything takes a specific amount of time to happen. If your speed is higher than normal then moving takes less time. You can see this in action by moving through a crowd of talking NPCs. If you crawl then they talk more during a single movement - if you sprint then they talk less per move.

902
Some pieces of armor provide coverage for the face and if you're using Grimlocke's that changes which ones do.

As for the charge - are you sure you didn't do something that took a long time and just made it look instantaneous?

903
DF Adventure Mode Discussion / Re: Decipher what these npcs babble about
« on: September 19, 2018, 09:32:10 pm »
You mean this?

904
DF Adventure Mode Discussion / Re: Decipher what these npcs babble about
« on: September 19, 2018, 08:50:44 pm »
Ancient bug.

905
DF Adventure Mode Discussion / Re: What is the best race to play as
« on: September 19, 2018, 08:44:28 pm »
Dwarves can see farthest in the dark.

Any steel armor you find will be dwarf sized - unless you make some in fort mode. And I forget which other races can wear dwarf sized stuff.

906
Is there snow? You can fill a waterskin with that and melt it at a campfire. I think drinking blood might slake thirst.

907
DF Dwarf Mode Discussion / Re: Migrant Cap
« on: September 19, 2018, 01:41:19 am »
We got Archcrystal thanks to being able to limit the migrant cap.

908
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: September 18, 2018, 07:22:37 am »
We should clone Neanderthals, impregnate them, and send them back in time to become our own ancestors
Your plan sounds suspiciously like a thinly veiled attempt to create your own sex slaves.

Totally not! I would never fuck a relative.
So you only do it with inanimate objects? Every living thing on the planet might very well have a common ancestor.

Oh, and: if we all have a common ancestor then our parents did and were however distant cousins - and half your DNA is from and one and the other half from the other - then half your DNA is cousin to the other half. So we are each our own cousin.

909
DF Gameplay Questions / Re: Inevitable Perpetual Motion Question
« on: September 18, 2018, 07:08:02 am »
I wondered though if there was an alternative? From what i've read water pressure will push the water back to the level in which it entered the fort; does this mean I could push it up to the level of the brook and feed it back into it?
No. The brook would fill all the tunnels but there would be no flow under the wheels.

910
Other Games / Re: Pocket games thread
« on: September 16, 2018, 07:26:55 pm »
There were no NA releases of any Mystery Dungeon games until after Diablo. Even the Japan releases would've been after the development of Diablo had begun in earnest.

Meanwhile, Mystery Dungeon was also influenced by Rogue:
Quote
Ultima and Wizardry are also difficult games, but what we did with those games is, they took those games and made a more easy-to-understand version of them, which was Dragon Quest. We wanted to approach Rogue in a similar way, make a more understandable, more easy-to-play version of Rogue, which was the Mystery Dungeon series.

911
The English language has three words for the feeling of superiority, righteous anger can arguably be represented with zeal, but we lack a word for vindicated despair
Defeatism?

912
Other Games / Re: Pocket games thread
« on: September 16, 2018, 04:52:34 am »
I don't get it, does anyone think that Nethack influenced Diablo, or any roguelike influenced an rpg or vice versa?

http://www.roguebasin.com/index.php?title=Diablo

Quote
The designers of Diablo admitted in an interview that they were inspired by NetHack.

However there's no citation.

E: https://www.gamestm.co.uk/features/behind-the-scenes-of-diablo/
Quote
“The design morphed over the years and really was heavily influenced by a bunch of UNIX games that I was playing in college, roguelike games: like Rogue, Angband, Moria, Nethack

913
DF Adventure Mode Discussion / Re: Adventure Mode Little Questions Thread
« on: September 15, 2018, 11:36:38 pm »
Yeah, artifacts in AM have long been buggy.

914
General Discussion / Re: Food Thread: Kitchen Chemistry
« on: September 14, 2018, 12:29:01 am »
Because you haven't discovered HP sauce on sausage rolls I'm guessing?
Hmm, it tastes like Worcestershire (thank you, squiggly red line) sauce, right? I remember trying that years ago and... strongly disliking it.
I should probably give HP sauce a shot!
Sounds like it's closer to A1.

915
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: September 13, 2018, 09:32:28 pm »
Well aren’t you all pedantic persons this day :p
It is all stardust anyway.  ;)
At least some part of it has been in some intestinal tract at some point, so it's all something else, too. 💩

Pages: 1 ... 59 60 [61] 62 63 ... 87