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Messages - Lord Dullard

Pages: 1 ... 94 95 [96] 97 98 ... 135
1426
Life Advice / So, which is worse?
« on: September 14, 2009, 09:53:58 pm »
Mostly just tossing this up here out of curiosity to see what other B-12ers think.

I don't have a hugely extensive dating history myself. I'm 23, I've had four relationships I'd consider serious (i.e. not flings/sex-for-fun arrangements). The only one of those relationships I was head-over-heels about was the first, in which case I was the one who was broken up with. In the other three I did the breaking.

Both cases suck, obviously, but if you want to maintain any sort of dating life you might as well expect to encounter one or both sooner or later.

I just recently ended my last relationship, and have been reminded just how much I hate breaking up with girls. It's much easier to be broken up with; that way you can deal with your own anguish/anger/emotions more honestly. If you're breaking up with someone, though (especially as a guy), if you still care for the other person on a non-romantic level, it's pretty much necessary to play the 'heavy' in spite of how you might actually be feeling to spare them as much of The Suck as possible. And trust me, this isn't fun. I'd much rather deal with feelings of anger and sadness than deal with guilt.

Of course, I'm sure I've probably got a lot of more of this shit to look forward to in the coming years. Yay.  :D But talking about these kind of thing sometimes helps, and it's always interesting to hear the opinions of others.

1427
Why in the world are you selling steel battle-gear to caravans when the DF world is chock full of ridiculously overpriced alcohol biscuits and silk stockings?

1428
DF Gameplay Questions / Re: Spoily question
« on: September 14, 2009, 07:21:34 pm »
Yeah, I'd assume reveal was used to locate the pit in this instance. Demons normally spawn very quickly after the pit is breached.

1429
Other Games / Re: Aardwolf - Not a Hyena
« on: September 14, 2009, 03:25:36 pm »
Uuuuh. This looks somewhat interesting, but I have to ask the precautionary question: is this game in any way Furry-infested?

As a long time MU*-er, I suppose I've gotten somewhat paranoid when it comes to any kind of animal-related genre...

1430
DF Gameplay Questions / Re: Ice Drops in Ocean: Possible?
« on: September 14, 2009, 02:49:22 pm »
If this works, you MUST tell us, Albedo.

I am already itching to try constructing a dwarf city suspended on a giant ice pillar above the ocean.

Hell, for that matter, it would be pretty rad to construct the whole city out of ice in a freezing biome...

1431
DF Community Games & Stories / Re: The Hall of Legends
« on: September 14, 2009, 12:55:16 pm »
I know it's not as epicly long as some others, but I nominate Olonkulet. Its level of quality is unsurpassed.

1432
Other Games / Re: Unreal World
« on: September 14, 2009, 02:45:17 am »
Ah, URW. I wasted a LOT of time on this game.

Unfortunately, it doesn't have nearly as much replay value as DF.

1433
DF Community Games & Stories / Re: Olonkulet - War Machine (We're Back!)
« on: September 13, 2009, 11:58:52 pm »
I will join in the request for moar Olonkulet. Although I have been absent from internet-land for a long while, I still pop in here occasionally to read this excellent story.

1434
DF Dwarf Mode Discussion / Re: Need Help Training My Army
« on: September 13, 2009, 11:09:01 pm »
Bah, I've said it before, and I'll say it again.

I give 'em weapons/armor from the get-go. I prefer the 'let God sort 'em out' approach. I've never had a highly skilled dwarf die from sparring injuries (just wimpy newbies).

When you get 200+ dwarves in a fort and 60+ of them are military, you don't really mind the casualties so much.

1435
Yep, Dante has the correct idea. The fastest way of making a large, multi-level wall/structure is to surround it with stairs (or alternatively, enclose a ring of stairs within it).

Tearing them down is quick and easy, since you can designate them for deconstruction an entire z-level at a time without worrying about injury.

1436
DF Dwarf Mode Discussion / Re: Does this look like a good project?
« on: June 22, 2009, 09:35:37 pm »
Huh. Proven wrong, but in a good way. More outlandish construction = good for all dwarfkind.

1437
DF Dwarf Mode Discussion / Re: Does this look like a good project?
« on: June 22, 2009, 05:40:43 pm »
Another vote to get rid of the toes. They look... not right.

As for structural integrity, everything but the pickaxe will work. The pickaxe has a segment where the bottom of one wall does not connect to the top of the others - it's the divide between the two middle-most sections of blue blocks. Everything below the divide will fall down if you try to make it that way.

That's initially what I thought as well, but then I remembered you could build walls on the open space next to a floor tile without problem like so:

Code: [Select]
   #
..#..

There's no problem with the pick.

On the open space next to a floor tile that is already connected to something ground-bound, yes. But those 'floor' tiles aren't floor tiles - they're the tops of wall tiles. The top of a wall doesn't support it, it's the sides/bottom of the wall that support it. Those wall tiles are 'floating' in the picture because they're technically disconnected from anything.

For that matter, there's no way he'd even be able to build them, let alone have them fall down. The solution would be to either squish the row over a space on each side, or to just add another line of wall tiles on the inside.

1438
DF Dwarf Mode Discussion / Re: Does this look like a good project?
« on: June 22, 2009, 05:06:34 pm »
Another vote to get rid of the toes. They look... not right.

As for structural integrity, everything but the pickaxe will work. The pickaxe has a segment where the bottom of one wall does not connect to the top of the others - it's the divide between the two middle-most sections of blue blocks. Everything below the divide will fall down if you try to make it that way.

1439
Looks beautiful.

Maybe make a version with settlement/site names next to the icons, for those of us who are confused about which place is supposed to be which?

1440
Brilliant. I am still watching this thread faithfully for updates. It seems Stug is finding a niche in dwarven society after all. He may have to attempt another journal entry soon.

I'm curious to see just what Broose has up his sleeve. Whatever the case, it seems that poor Jora and Datan are going to have to find out the hard way...

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