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DF Bug Reports / Re: [40a] Export Local Image
« on: August 20, 2008, 10:33:38 pm »
Bump, in the hopes that somebody else has encountered this issue and knows of a solution.
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Very imaginative narration but ah, I'm confused as to why your Lyemaker decided to start killing his fellow dwarves after finishing the Kobold.
hai u guyz
lets complain abut a game that haznt bean relesaed yet, ok lolz?
i mean, nun of us has even plaied a demo yet but we know exactcly what it iz going to be like!
kkthzbai
Hah, I code. When you get right down to it, RPG's are all equations and lists. Not exactly brain-busting work. Just alot of it, plus deciding how exactly how you want the equations to work, tweaking, updating, etc.
Thing is, MUDs are relatively easy to code, just a lot of busy work. You have to write room descriptions, command instructions... but usually nothing too impossible to actually code. The problem is that all the flavor has to be written by a few people, or it gets to be to varied in quality and feel.
If I were to make a MUD like this, it'd allow people to build their own forts, but to prevent ridiculous amounts of dug-out land, if no one "Cleans" the area for a couple days, everything in the room is destroyed, and it fills back in. Basically, people that quit playing are buried in the space of a few days.