Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Lord Dullard

Pages: 1 ... 40 41 [42] 43 44 ... 135
616
General Discussion / Re: When Kickstarter goes wrong?
« on: April 10, 2012, 11:41:30 am »
His funding goal is totally reasonable

I think you forgot the 'un-', there.

Also, the video on that project made me want to punch a kitten. Preferably a basement-dwelling, Doritos-eating, Mountain Dew-drinking kitten.

617
DF Dwarf Mode Discussion / Re: The Goblin King?
« on: April 09, 2012, 11:16:00 pm »
Isn't he hiding his true identity due to him being a vampire (has the appereance of...)? That would explain the few records.  This is just his most recent alias.

IIRC everyone has the 'has the appearance of' line. But +1 to paranoia.

Also, Faceplant. Hahahahaha.

618
General Discussion / Re: Online Astroturfing
« on: April 09, 2012, 10:33:26 pm »
Here's one:

"Hey, it sure seems like there are a lot of people in here now, how about we each post a picture of ourselves to prove we're human. Remember to hold up a recent newspaper."

Right, so... if somebody on any random forum you happen to post on said 'hey post a picture of yourself right now to prove you're human', you'd actually do it?

619
Creative Projects / Re: Infinite Garfield Minus Garfield
« on: April 09, 2012, 09:10:36 pm »


...


620
General Discussion / Online Astroturfing
« on: April 09, 2012, 08:38:51 pm »
Figured I'd post this here - I found it rather interesting (and somewhat unsettling). It also doesn't surprise me one bit.

http://www.guardian.co.uk/environment/georgemonbiot/2011/feb/23/need-to-protect-internet-from-astroturfing?intcmp=239

621
By creating a gobstopper that never loses its flavor he broke thermodynamics

He broke gravity with sodapop.  I think I know which one I'd want.

Although now my bigger question is why was the room they tested the Makes You Fly drink in also the room with giant open fans in the ceiling.

It's obvious, man. The oompa-loompas are actually dwarves.

622
Creative Projects / Re: Unnamed Unrefined
« on: April 08, 2012, 09:08:10 pm »
Screenshots? Game description? Something to go on other than the vague knowledge that this is (or will perhaps be) a game?

623
Other Games / Re: Drawception: a game of Miscommunication
« on: April 07, 2012, 09:59:42 pm »
http://drawception.com/viewgame/fRxTBbw6bt/all-glory-to-the-hypnotoad/

That's probably the best thing I've ever seen.

624
Quite cool. I may try this in combination with Cult, eventually.

625
General Discussion / Re: Things that made you sad today thread.
« on: April 07, 2012, 03:25:41 pm »
You know, I probably fit the old Philosopher noble position. Only my fellow dwarves are going to abandon me outside to goblins rather than pour magma on me.

I really wish Toady would bring him back. Chillest noble by a long shot. I don't usually kill nobles, but I would never have dreamed of touching the philosopher. Just give him a room somewhere strange and 'thought-provoking', provide him with some basics, and let him be.

626
Other Games / Re: 0x10^c: Notch's Game In Space
« on: April 07, 2012, 03:23:54 pm »
Hey, Notch is currently streaming the development of this game. So far he's just dragging around blocks and stuff.

Link: http://www.twitch.tv/notch

Wha---

Do people actually WANT to watch 2-3 hour long videos of a screen of code?

Shit, that stuff drives me crazy enough when I'm the one doing the original staring-at-it.

627
Creative Projects / Re: Cult - Development Preview Videos Added
« on: April 07, 2012, 03:20:54 pm »
I fell in love with this project the moment I set eyes on it, and I will be thoroughly impressed and happy when it's finally done.  However, I do have a couple of questions regarding certain aspects of the game.

1 - Will we be able to have control over the generation of certain aspects of our worlds?  What I am asking is, will we be able to, for example: add humans into the world or create our own races altogether?  I remember in your preview videos you mentioned that humans and other high fantasy races might have to be modded in, but could it be possible to give the player the option of developing certain species to their specifications?  I would love to see this feature because I would be able to guide the development of the world to suit my play-style.  As much as I love alien worlds and what-not, I also would like the option to make that world have that touch of familiarity, so that I may feel more connected to the world.  I'll be the first to admit that I don't know a whole lot about coding, but, hopefully, a feature such as this wouldn't be too hard to implement.

I intend for the player to be able to do these sorts of things, yes. I'm not *EXACTLY* sure how I'll implement that yet, mostly because there are still some big segments of history and creature generation that need to be built upon once the game engine is looking more sturdy, but I'd like for people to be able to insert premade races and such with relative ease (probably just by copy-pasting some definition files, many of which I'll include as optional material for people who want it).

Quote
2 - How will you handle aspects regarding magical elements? Will spells or magical practices also be procedurally generated? Will certain things like alchemy be present in each world, or will these aspects also be procedurally generated?  Also, will the game procedurally generate magical symbols, if you add such things at all?  I am rather curious about this, because I am always a mage when I play fantasy games :P

I think spells and magic will be more akin to those in Morrowind. The 'stock' spells will be procedurally generated, but a trained mage character will be able to create their own customized spells via some kind of spellmaking interface. Spells/abilities gained through the worship of a deity, on the other hand, will all be completely procedurally generated, and will probably not be customizable in the same way magic is (although they may well be very potent in comparison with most types of 'normal' magic).

Quote
3 - How will the ethics, laws, architecture, etc. be handled in civilizations?  I would assume that the customs of each civilization will be procedurally generated, but what about architecture? Will each civilization use pre-made architecture, or will it be procedurally generated? If it is the latter, how will these buildings look in-game?

All procedural, eventually, yes. I had already considered procedural architecture to be one of my goals, and I have quite a few thoughts on how I want to implement that. I don't really want to say too much yet, though - mostly because I would enjoy showing off the results tangibly with a video or images much more than writing about the concepts here and spoiling them.

I will give away one small spoiler just for the sake of teasing, however: if you see a procedurally generated architectural design you like, you'll be able to copy it directly as a blueprint into the building system and replicate it with just a few clicks wherever you'd like to build.

629
General Discussion / Re: Trippy Songs Bro.
« on: April 07, 2012, 02:42:44 pm »
You're all wrong.

It's Drugs by the Talking Heads.

Trippiest song I know. Blows White Rabbit and Lucy in the Sky out of the water in terms of sheer weirdness and disorientation.

630
DF Dwarf Mode Discussion / Re: If Bay Forum were a Mountain Hall...
« on: April 07, 2012, 02:02:42 am »
Yes,
No,
And no. :D

Yes, we are supposed to live in an enlightened age, where gender equality is supposed to reign.
No, a man's indignation is nowhere near as vicious as a woman's. A man will blow up, be angry, and vent it all out.  A woman will blow up, be angry, vent, then hold endless unrelenting grudges and vengeful action until the day she dies.

No, knowing about the brainwashing only enables you to attempt to defeat and overcome it. It does not imply immunity.

Gah, just no, no, no. The biggest hurdle in pretty much any relationship I've been in has been getting over my own grudges and temperament. In fact, I find that women, in general, are more reasonable about such things (this is anecdotal, but whatever, I have nothing else to work with, so). Of course it's not ALWAYS the case, and I've been in a fair share of situations in which both parties (or just the girl) were being the bigger arse, but for the most part I'm usually the one who has to actively remind myself not to hold petty grudges and be pissy just for the sake of being pissy.

Pages: 1 ... 40 41 [42] 43 44 ... 135