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Messages - Arcvasti

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301
If I had to choose what type of radioactive animal to get bitten by, naked mole rats would be at the top of the list. I swear they've got all the good adaptations.

302
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: April 20, 2017, 02:23:43 pm »
The first thing you need to realize about Possessors is that they feel terrible to play.

The second thing, if you still feel the urge to play them, is that dying while in a form DOES NOT PUT ASSUME FORM ON CD. Never end assume form if you feel like you're in danger: Just let the form die and then hop into another one immediately afterwards. This is why it can pay to keep a couple forms around that are only good for tanking, so you can wait out the "Died in a form" debuff.

303
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: April 11, 2017, 11:36:54 pm »
Couple things. Is it just me or is the server connection rather flaky? Some days I can't connect to my profile no matter what I do, and even when I do it seems to drop out and reconnect at random. I don't have a single character without the "may have been played while not online" stamp on them as a result.

Its NOT just you. Apparently, the rather large influx of people since 1.5 came out are too much for the old servers.



Finally... I was having a lot of fun trying out a Doombringer for the first time, but then discovered that the graphical effect for the Flame of Urh'rok sustain is totally buggered... :/ Apparently it's a known issue that's being worked on, but it was disappointing enough that I ended up shelving the character pending it getting fixed. Biggest thing annoying me is that I don't even know how it's supposed to look... Does anyone have a screenshot or description, at least? I want to know what I'm missing out on, here. :P

I THINK it looked kind of like flamey wings? Most enemies with Flame of Urh'rok also have Bone Shield, which tends to occlude what lies beneath.

304
8.12/10

I remember we were in the same mafia game at some point. And I remember the dragon.

305
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: April 11, 2017, 08:04:53 pm »
Why the fuck do we keep coming back to comparing meaningless numbers like this

Because comparing meaningful numbers makes everybody feel bad to one degree or another.



"Awoo" seems to have incorporated itself into my speech patterns. Not sure if distressed or excited at the pawsibilities this entails.

306
Other Games / Re: How did you last die?
« on: April 06, 2017, 08:16:56 pm »
The whole Souls series is just so punitive. I decided to try Dark Souls again for the heck of it.

I really really really really hate Blighttown.

Fuck those mosquitoes.

Those godawful mosquitoes.

Spoiler (click to show/hide)

The upper[Skippable] part of Blighttown is terrible, true. The mosquitoes can be bad depending on your weapon. The Combustion Pyromancy is quite good at dealing with them, since its got just the right hitbox and they're vulnerable to fire. Failing that, rolling quickly is good for just avoiding them.

The thing is, I'm not exactly the best at Dark Souls (I'm absolute trash if you must know) and I'm a knight with a halberd. I've used all of my humanities, all of my throwing knives, and I'm nearly out of arrows. I have no more purple moss, and I can't find the bonfire at the bottom of Blighttown, so I have to start at the top every time.

It's a bad situation, and the walkthroughs don't help.

At least it isn't as hard to learn as DF.

Ouch, yeah, the Halberd is probably the worst weapon ever to use against mosquitoes, speaking from experience. The bonfire at the bottom is at the VERY bottom, in a kind sewery looking place next to a firebug and a lift[Not the one you come down]. Don't know if that helps or if you've gotten that far.

Honestly, I can't give much better advice then that, because I have ALWAYS skipped as much of Blightown as I could with the Master Key starting gift. I just hate it so much.

307
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: April 05, 2017, 12:08:26 am »
Decided to try to bore myself into productivity by browsing wikipedia articles on advanced mathematics, since I zone out whenever I see equations with more then 2-3 non-numbers in them.

...

My approach may have backfired

308
Other Games / Re: How did you last die?
« on: April 05, 2017, 12:05:10 am »
The whole Souls series is just so punitive. I decided to try Dark Souls again for the heck of it.

I really really really really hate Blighttown.

Fuck those mosquitoes.

Those godawful mosquitoes.

Spoiler (click to show/hide)

The upper[Skippable] part of Blighttown is terrible, true. The mosquitoes can be bad depending on your weapon. The Combustion Pyromancy is quite good at dealing with them, since its got just the right hitbox and they're vulnerable to fire. Failing that, rolling quickly is good for just avoiding them.

309
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: April 03, 2017, 08:47:30 pm »
Protip: If you get Shoals and aren't a Gargoyle/Merfolk/Grey Draconian, then go to D:1 and exit the dungeon so you fail with dignity.

I died so many times in Shoals that I started doing Vault:1-4 first because it was easier.

This char did exactly that AND Elf for good measure. Still died, although it was more due to not being mentally prepared for every encounter being life or death then from being legitimately overwhelmed. Not only did the merfolk avatar I was fighting dodge the lightning bolt I sent their way, but they also somehow managed to attack me with four drowned souls when I only saw two onscreen. Asphyxiation damage is bullshit.



The thing with Felids is that they force careful play and maximum use of all your resources. Another character might pass up training Stealth or using whatever spells drop because they're robust enough that they can afford to. Felids don't have that luxury and have to be played very well. But they've got a number of things that make them good as long as you don't make any mistakes: Fast speed, high EV and MR and extra lives to ward off OHKOs.

EDIT:

I'd still say that Felids are a good new player race, but more for tempering your strategy and attitude then for win porpoises. Deep Elves are somewhat similar, except they have considerably more oomph to their ranged game and thus don't have to take hits to their delicate flesh as often.

310
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: April 02, 2017, 09:22:15 pm »
And my test character is dead. In Shoals. Goddamn dodgy merfolk avatar.

Protip: If you get Shoals and aren't a Gargoyle/Merfolk/Grey Draconian, then go to D:1 and exit the dungeon so you fail with dignity.

311
Living proof that a poshguinfish is the BEST kind of tadpole

9.12/10

312
General Discussion / Re: Space Thread
« on: April 02, 2017, 04:26:07 pm »
So where do I sign up to become a space dwarf?
I am all for this.

You have arrived. After a journey from your home planet into the forbidding abyss beyond, your harsh trek has finally ended. Your party of seven is to make an outpost for the glory of all humankind. There are almost no supplies left, but you are expecting a supply convoy before Winter, but it is Spring now. Enough time to delve secure lodgings, ere the rabbits get hungry. A new chapter of human history begins here at this place: Ozibirod, "Armstrong". Strike the Moon!

313
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: April 02, 2017, 04:11:29 pm »
An example of the kind of build I'm talking about, from a fair ways into the game. While this one is a Demonspawn, instead of a Minotaur like I suggested, the main difference is that the Minotaur would have higher skills and hp, but less mutations.

Code: [Select]
Dungeon Crawl Stone Soup version 0.19-a0-1937-g70ed36a (tiles) character file.

cats the Bludgeoner (Demonspawn Fighter)           Turns: 48918, Time: 01:36:32

Health: 140/140    AC: 31    Str: 20    XL:     17   Next: 38%
Magic:  17/17      EV: 12    Int: 10    God:    Gozag
Gold:   3854       SH:  0    Dex: 19    Spells: 2 memorised, 12 levels left

rFire  + . .      SeeInvis .    a - +6 great mace (crush)
rCold  + . .      Gourm    .    Z - +3 plate armour {MR+}
rNeg   + . .      Faith    .    (shield currently unavailable)
rPois  .          Spirit   +    (helmet unavailable)
rElec  .          Reflect  .    U - +2 cloak
rCorr  .          Harm     .    T - +0 pair of gloves
MR     +++..                    V - +0 pair of boots "Nasuytel" {rC+}
Stlth  ..........               (no amulet)
                                A - +5 ring of protection
                                q - ring of the Seven Demons {+Fly rF+ MR+ Dex+3}

@: no status effects
A: hooves 2, horns 3, yellow scales 2, negative energy resistance 1,
nightstalker 2, magic shield, magic regeneration
a: Potion Petition, Call Merchant, Bribe Branch, Renounce Religion, Evoke Flight
}: 1/15 runes: gossamer


You are on level 8 of the Dungeon.
You worship Gozag.
Gozag is most pleased with you.
You are not hungry.

You have visited 5 branches of the dungeon, and seen 28 of its levels.
You have also visited: Labyrinth, Sewer and Bailey.

You have collected 9784 gold pieces.
You have spent 723 gold pieces at shops.
You have paid 5207 gold pieces to Gozag.

Inventory:

Hand Weapons
 a - a +6 great mace of crushing (weapon)
Missiles
 J - a throwing net (quivered)
Armour
 l - the +1 pair of boots of the Storm King {rCorr Str+3}
   (You found it on level 1 of the Spider Nest)   
   
   It affects your strength (+3).
   It protects you from acid and corrosion.
 S - a +2 chain mail of poison resistance
 T - a +0 pair of gloves (worn)
 U - a +2 cloak (worn)
 V - the +0 pair of boots "Nasuytel" (worn) {rC+}
   (You found it on level 8 of the Dungeon)   
   
   It protects you from cold.
 Z - a +3 plate armour of magic resistance (worn)
Rods
 b - a +9 lightning rod (17/17)
   (You took it off a minotaur in a labyrinth)
Jewellery
 j - an uncursed ring of magical power
 m - an uncursed ring of protection from cold
 q - the ring of the Seven Demons (left hand) {+Fly rF+ MR+ Dex+3}
   (You found it in a labyrinth)   
   
   [ring of dexterity]
   
   It affects your dexterity (+3).
   It protects you from fire.
   It affects your resistance to hostile enchantments.
   It lets you fly.
 A - a +5 ring of protection (right hand)
 B - a +2 ring of slaying
Wands
 c - a wand of paralysis
 i - a wand of lightning
 y - a wand of hasting (7/9)
 F - a wand of polymorph
 I - a wand of disintegration
 M - a wand of slowing {zapped: 23}
 O - a wand of disintegration {zapped: 7}
 X - a wand of flame {zapped: 5}
Scrolls
 e - 11 scrolls of teleportation
 k - 12 scrolls of fear
 r - 4 scrolls of enchant armour
 t - 4 scrolls of blinking
 u - 2 scrolls of recharging
 C - a scroll of summoning
 D - 3 scrolls of immolation
 N - 3 scrolls of remove curse
 P - a scroll of fog
 Q - a scroll of amnesia
 Y - 2 scrolls of identify
Potions
 d - 5 potions of might
 g - 5 potions of cure mutation
 h - 5 potions of lignification
 p - 8 potions of curing
 s - 5 potions of brilliance
 v - 4 potions of magic
 w - 2 potions of flight
 x - a potion of haste
 z - 2 potions of invisibility
 E - 6 potions of heal wounds
 G - 3 potions of agility
 H - a potion of resistance
 K - 2 potions of cancellation
 L - a potion of ambrosia
 W - 2 potions of beneficial mutation
Miscellaneous
 n - a lamp of fire
 R - a disc of storms
Comestibles
 f - 12 bread rations

Skills:
 + Level 14.7 Fighting
 - Level 20.0 Maces & Flails
 - Level 10.0 Armour
 - Level 10.0 Dodging
   Level 11.8 Shields

Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:6            Lair (6/6) D:9
 Shoals (0/4) Lair:4       Spider (4/4) Lair:2        Slime (0/5) Lair:5
    Orc (2/2) D:12            Elf (0/3) Orc:2        Vaults (0/5) D:14
 Depths (0/5) D:15

Innate Abilities, Weirdness & Mutations

You have a pair of large horns on your head.
You are mostly covered in yellow scales. (AC +3)
You resist negative energy. (rN+)
You are significantly more attuned to the shadows.
When hurt, damage is shared between your health and your magic reserves.
You regenerate magic rapidly.
You have hoof-like feet.

Skill      XL: |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 |
---------------+----------------------------------------------------+-----
Maces & Flails |  2  3     4  6  7  8 10 12 14             17 19 20 | 20.0
Fighting       |                             9 13                14 | 14.7
Dodging        |                                6 10                | 10.0
Armour         |                                   6 10             | 10.0
Shields        |                                      7 11          | 11.8

Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 || total
-------------------------+-------+-------+-------+-------+-------+-------++-------
Melee: Flail             |   154 |   369 |   363 |  1077 |   684 |       ||  2647
       Headbutt          |       |    28 |    78 |   236 |   603 |   188 ||  1133
       Morningstar       |       |       |       |       |   657 |       ||   657
       Great mace        |       |       |       |       |   821 |   666 ||  1487
Invok: Potion Petition   |       |       |       |     1 |     2 |     3 ||     6
       Call Merchant     |       |       |       |       |     3 |       ||     3
Evoke: Wand              |       |       |     5 |    10 |     8 |     5 ||    28
       Lamp of fire      |       |       |       |     1 |       |     1 ||     2
       Rod               |       |       |       |       |     4 |       ||     4
       Disc of storms    |       |       |       |       |       |     1 ||     1
  Use: Potion            |       |     6 |     1 |     3 |     2 |     2 ||    14
       Scroll            |       |    10 |     7 |     9 |    20 |     6 ||    52
 Stab: Distracted        |       |       |       |     2 |     9 |     8 ||    19
       Invisible         |       |       |       |       |    10 |       ||    10
       Confused          |       |       |       |       |     2 |       ||     2
  Eat: Chunk             |     1 |    12 |    25 |       |       |       ||    38
       Royal jelly       |       |       |       |     1 |     2 |       ||     3
       Pizza             |       |       |       |     4 |     1 |     2 ||     7
       Beef jerky        |       |       |       |     8 |     2 |     1 ||    11
       Fruit             |       |       |       |     5 |     9 |       ||    14
       Meat ration       |       |       |       |     1 |     5 |     1 ||     7
       Bread ration      |       |       |       |       |     7 |     4 ||    11
Armor: Scale mail        |    95 |     3 |       |       |       |       ||    98
       Chain mail        |       |   333 |    28 |       |  1192 |   583 ||  2136
       Skin              |       |     5 |       |    16 |       |       ||    21
       Plate armour      |       |       |   206 |   503 |    38 |       ||   747
Dodge: Dodged            |    47 |    82 |    31 |   189 |  1168 |   618 ||  2135
Block: Shield            |    79 |   236 |   151 |   406 |   688 |       ||  1560
       Reflection        |       |       |       |       |     3 |       ||     3

I've been playing quite recklessly, which is not something I advise. However, Potion Petition is a very strong panic button and combat buff. The other thing that's usually good about Gozag, the extra shop equipment, has thus far been horrible. The guaranteed shops in Orc had nothing good and neither did any of the shops I opened.

Things that I know I've done wrong:

-Going with Gozag, even though I found their altar somewhat late[I'd probably have been better off with the D:4 Ru altar]
-Training a bunch of Shield skill before I got a good 1-hander. I ended up using this great mace because it was the first mace I'd found better then my starting one.
-Not training any Evocations at all, even though I've been making heavy use of wands and rods this game.
-Charging into every enemy encounter funs blazing and then using Potion Petition when I inevitably get desperate. If gold wasn't so plentiful, this could start to be a problem.
-Using Call Merchant before I'm done with Orc and have seen what the shops in there have to offer.
-Abandoning an early Exec Axe of Chopping because I wanted to stick with Maces.

Random tips that I've remembered:

-Read-ID your scrolls: None of them hurt you permanently and you get a reliable panic item once you've IDed Fear/Tele/Blink scrolls.
-Scroll-ID your potions, starting with the largest stack and working your way down. There are a couple potions with lasting nasty effects, but most of them are merely useful consumables you don't want to waste
-Wands are very nice early on, even with no skill. Even with a 15% chance of success, its still quite worthwhile to get off a few zaps of Slow/Paralyze/Confusion at an approaching Hydra or something.
-Wands of flame in particular stand out for being very good against electric eels or in layouts with lots of water because of stem clouds.
-Using Digging/Disintegration wands to shape terrain so that only one enemy can see you at a time is highly useful in open branches like Lair or Spider.
-Electricity damage bypasses some AC, which means enemies with those attacks are deadlier then you'd think.



Honestly though, this character has mostly survived due to having ridiculous amounts of consumables, even without Potion Petition. Otherwise I'd have bitten the dust in the D:3 Sewer right off the bat. So I once again emphasize caution, especially early on when you have less of a store of piety/gold to plow through bad situations with.

314
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: April 02, 2017, 01:22:14 pm »
I just began this game. (It's more a PTW, actually).
Any advice ?

MiFi of Gozag would be my recommended starter. You could easily go with DsFi or GrFi too, they're both solid and relatively simple. Makhleb or Okawaru would be other good "I want to win" gods. Once you're more experienced, then Ru or Uskayaw are other solid gods.

General tips:

-Try not to move towards enemies on general principle. Walk away or wait instead. If they're sleeping, throw rocks[Or more damaging projectiles] to wake them up.
-Go into Lair as soon as you can. Its generally fairly simple, especially with rPois, although you may want to save the final level for later, since its a fair difficulty jump.
-Weapon choice doesn't really matter that much, but maces/flails are the best for raw damage and don't cut off hydra heads
-Don't bother with large shields and prioritize getting good resists on your shield.
-Generally go with the highest AC+EV armour you can wear, with some exceptions. You want MR the most and ideally at least one level in all other resistances besides rCorr.
-As far as skilling: Maces to 10, Fighting to 8, Maces to 16 and then just train Fighting, Dodging, Armour and Shields[Only train Shields until 15].
-This is a game where you don't NEED a ranged option per se, but they can still be quite helpful. Throwing and Evocations are the two big contenders: I prefer Evocations, but that's because I irrationally detest physical ranged combat. You'll probably still want 10-12 Evocations skill for ally evokers either way.
-If you don't recognize an enemy, examine it with x-v. Crawl is generally pretty good about telling you about enemy capabilities
-Particularly watch out for any enemy with the following spells: Confusion, Paralysis, Banishment, Blink Allies Close and Smiting. There are probably a few nasty spells that I'm forgetting, but all of the above spells can easily end your game. Lure said enemy around a corner so you can isolate them and deal with them. Or just run away and re-enter the level through a distant upstairs, especially if they have Banishment at a good success rate.
-Once you get to around 1/3 hp, escape with everything at your disposal. Most escapes have a bit of a delay and waiting until you're almost dead will get you all the way dead more often then not.
-Once you're done Lair, your branch order should look something like this: Dungeon>Orc>Non-Slime Lair Branches>Vaults 1-4>Depths>Elf>Vaults 5>Zot>Escape the dungeon. You might want to do Elf 1-2 before Depths if you still don't have an eveningstar or a demon whip, but the casters in there can be quite dangerous.
-In general, any weapon brand besides Protection, Venom and Pain is good, although a highly enchanted weapon of those types may still be worth using temporarily.
-Don't trust the wiki too much: Large sections are out of date and the guides are hit-or-miss. The Crawl bots, Bay12 and x-v should be more then enough to inform you.

315
Has apparently become the forest, instead of merely riding one. Is about to learn a lot about caterpillars.

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