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Messages - Arcvasti

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5446
Deception and Drink - 6
Fortresses and Conquest - 9
Suicide and Reincarnation - 2
Wealth and Gems - 6
Children and Protection - 4
Knowledge and Rage - 7

I'm all for Raul's stuff, it looks freakin' awesome.

I most wholeheartedly concur with this sentiment.
Though appearances are of course the final decision of evictedSaint, master craftsdwarf.
+1

5447


5448
Masterwork DF / Re: Game crash shortly after start of ambush attack
« on: May 16, 2014, 10:53:16 pm »
What tileset are you using? Different ones do weird stuff. Is Rendermax on? Because Rendermax does weird crashes all the time. What race ambushed you? Does it say something about "Nemesis units"? If so, then its a savefile corruption bug that triggers on loading a siege, ambush, megabeast or caravan. Does the errorlog say anything fruitful? It might help better modders and coders then me figure out more about the crash. Is "Druidism/lua" mentioned at all? Historically, those Gnomish plugins to DFhack have caused a couple big problems. Upload a save, to see if its an issue with your computer or with the mod. If all else fails and Masterwork 4j doesn't work at all, then go back two versions[Version 4h is pretty badly bugged] and see if that works. Hope that helps.

5449
Resurrect it as a zombie cyborg war llama. Continue warpath of destruction.

5450
DF Gameplay Questions / Re: Urist hears someone howl at the moon!
« on: May 16, 2014, 05:30:34 pm »
I think you do indeed have a werewolf. I also suspect you are using Masterwork.

5451
Wood, Leather, Coal, Cloth and anything that has "giant" in the animal name. Anvils are decent at the start too.

5452
Weird... I've blocked like 8 in a row before with my own defense drone.
I believe it depends on the ship layout.  Rounder and smaller ones (like the engis) are easier to defend.  The flagship's single defense drone has serious trouble though since it's so large, I can usually get a hacker through it after 3-4 shots.

Wait, so they've designed it so that the Engi's[The drone-focused ships] gain the most benefit from defense drones? Thats really clever.

5453
It depends. I've blocked all the boarding drones, missiles AND hacking modules the boss has thrown at me[Double Defense Drone IIs FTW] some times, and had the same setup fail to catch anything important the next time. I've also had the second stage boss block 10-15 consecutive hacking drones and then not even hit one the next time around. Its down to luck mostly.

FAKEEDIT: Rock Plating is cool IMHO. Same with Titanium System Plating. And its better statistically then starting with 33 hp because it blocks multiple things of damage. I've shrugged off 4-damage hull missiles with Rock Plating. It just doesn't FEEL that powerful, not like the Zoltan Shield does. But its pretty neat. The Rock A's starting weapons are pretty pathetic though.

FAKEEDITX2COMBO: Especially on Hard, having to shoot twice as many missiles to do damage is REALLY bad. Its not a "Completely unbeatable" counter, but it makes your life miserable.

5454
For Fortresses and Conquest: BoatMurdered.
Seconded. Funny, was actually thinking about just that when I saw that nice addition to the thread.

So, for gods, my votes:
Goddess of Deception and Drink:               Cakewine
God of Fortresses and Conquest:              Boatmurdered
Goddess of Wealth and Gems:                  Golddug
God of Children and Protection:                Babyshield
Goddess of Knowledge and Rage:              Bookfire
+1

I think the god of Suicide and Reincarnation SHOULD be named Bob, but he should be Bob XXXVI, as this is his 306th incarnation.

5455
DF Dwarf Mode Discussion / Re: First Stps to Clearing Out Caverns?
« on: May 15, 2014, 04:53:20 pm »
I'm not sure about this, never having experienced it PERSONALLY, but you can find more info on it here

5456
DF Dwarf Mode Discussion / Re: First Stps to Clearing Out Caverns?
« on: May 15, 2014, 04:49:08 pm »
Its just shoes that are needed to protect you. Armour boots work fine too, but you can be naked and still go unharmed through FB contaminated pools as long as you have shoes.

5457
Ride into battle with my WAR LLAMA.[Against the marines, not the GM]

5458
11th Limestone: They did it. The Enlightened Goblins[I need to come up with a better term for them] slew both Forgotten Beasts. Although it took a long time. I would not recommend using Enlightened Goblins against poison or web spitting Forgotten Beasts, the former because they spend all their time blocking the spittle and no time attacking it and the second because webbed goblins can't kill things as easily. It was worth it. Three goblin minds destroyed and two abominations of sorcery slain. Its a fair trade. It was necessary. It was us or them. Us or them. I had no choice. Because I must. To protect us. Armok have mercy on our souls, but it was necessary.

12th Limestone: I have the new artifact made into a lever and hooked up to the spikes in the Citadel pit. It'll take a while, but it'll be worth it. A new defense against the enemy. A clean death for them.

13th Limestone: I still have to think about what to do about the humans in the Depot. I could set the Gobtech Weapons on them. No, I don't think I will. Not again. Not against something sentient. I could trap them and Enlighten them too. NO. Goblins is bad enough. Humans... I think I'll just leave them be for the time being. I think I've accomplished the great goal of Charmcrafted: Preventing violence through technology. An elven philosopher once said something to the effect of "The only way war can be stopped is to create a weapon so horrifiying that people will go to great lengths to remain peaceful to avoid it." I think Gobtech is that weapon.

14th Limestone: The third goblin has been dropped into the Enlightenment Chamber. Its for the greater good. It was us or them. Us or them. Armok have mercy on our souls. And theirs.

15th Limetone: Seeing as we're running relatively low on them, I order some drinks made. And also some nice lavish meals cooked while we're at it. I also restart a small portion of the farms.

17th Limestone: I order some of the bedrooms dismantled. We need the beds for the Citadel's dormitory.

19th Limestone: The axe-goblin is fully Enlightened. I'm not putting in any more goblins. 3 is enough. More then enough. The puzzlebox clicks. I've finally disengaged the second of its locks. Who knows how many there are on this thing?

22nd Limestone: I take Construction off of building the Citadel and onto full time bedroom relocation.

24th Limestone: I've been sifting through old records, following up on a hunch. This could change quite a lot if there IS something to what the General told me.

26th Limestone: The recapturing mechanism is ready. I order the bridge to the Forgotten Beast trap lowered so we can recapture the other Gobtech Weapon.

27th Limestone: The Gobtech Weapon is recovered without a hitch.

1st Sandstone: I found it! After cross-referencing multiple obscure early records with official ones, I've come to some conclusions about Vucar Mothtrade, the necromantic first General of the Tactical Pillars:
- His tactics and rise to power correlate with what the General told me.
- In around the year 60, Vucar Mothtrade disappeared and was replace by the current general.
- However, eyewitness descriptions reveal a striking similarity between Vucar and the current general
- The current general is probably an alibi and the current de facto ruler of our civilization is an ancient necromancer. And from what the migrants tell me, he's obsessed with vengeance on the goblins. And they're obsessed with vengeance on him.
As I idly fiddle with the puzzlebox, it clicks and the lid slides open. After a brief moment of shock, I look inside. There's writing in there. Oh. I understand now. Its all crystal clear.
<<Later that day, Archvastness abdicated his position and retired to keeping records and studying artifacts. He left the following document attached as an addendum>>
Spoiler: Charmcrafted Status (click to show/hide)

5459
Woobmonkey II is in, as the new legendary mechanic. Also, since it seems to be the cool thing to do now, I'm requesting another turn eventually. Final update in soontm.

5460
Rock A is actually pretty decent if you a missile weapon in combination with something more reliable[EX: Swarm Missile, Flak I and Hull Laser II was my final build last game with Rock A] before Sector 3-4. The slow crew is pretty annoying and the layout is bad, but the rock plating makes up for it[Its really fun taking no hull damage from a whole volley]. Plus it tears through early to mid game ships quickly with its shield-piercingness. Its a pain trying to get the achievements to unlock Rock B though. And it does have a bit more then its fair share of derp deaths because you ran out of missiles before you got other weapons online.

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