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Messages - Arcvasti

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5791
Masterwork DF / Re: [WARLOCK] - Discussion and Suggestions
« on: March 23, 2014, 11:06:43 am »
Hi guys,
just started playing masterwork and building a warlock tower so far.
At this point i have two questions i couldn't answer myself by reading the manual.
1. Concerning the Shambling Skeletons becoming real historical figures to join the military.
I don't know what reaction at the Inscriptor causes their becoming a real fortressmember.
2. After aquiring 2 dwarfen caged invaders and stockpiling them next to the torture chamber, i tried the make em ghouls reaction which doesnt seem to work.

So far im having lots of fun building my own dungeon.
1. If you have the latest version of Masterwork [4i], then they should be historical figures already. There IS an ongoing bug where they are periodically removed from the military and must be re-added from the individual unit preferences screen. They can't become nobles for very long either, so have the squad leader be a warlock or ghoul.
2 The ghouling reaction is a tad buggy. As far as I know, just run it again a few more times and it'll work. Take note that the ghouls created this way will still be hostile towards the fort due to another bug.

5792
[[OOC: Well, no more warlocks looks like. Sorry Azuraal. 5 skeletons in one migrant wave is ridiculous. Before the crash, I got 5 warlocks. 5 warlocks. 5. **Sighs**]]

5793
We were a mountain home for a bit less than half a year, i think. "Fell from position of king" means he went crazy (probably from lack of adequate rooms, succession forts are lousy at meeting monarchs' requirements) and expired soon after.

I seem to recall that Arcvasti the kings insanity was more caused by his whole extended family dying from the tantrum spiral. He actually had some pretty good rooms for a while.

5794
Other Games / Re: Twitch plays pokemon!
« on: March 22, 2014, 04:00:07 pm »
A

You've obviously been possessed by the twitch stream. Stay away from ledges for the next few weeks and you'll be fine.

5795
I think it is update time. For real this time.

24th Sandstone: I feel oddly temporally displaced. As if a thousand hours had passed and then been suddenly unwraveled. Perhaps Our Most Austere Overlord's arguments about the twisted passage of time in this place had more merit then that inherent in his rank. I send Nuttycompa to go kill some emus to take my mind of off those depressing thoughts.

28th Sandstone: The emus have been slain and are being processed. Half of Our Most Omnipotent Overlord's rooms have been hollowed-out and are being smoothed by InsanityIncarnate. I requested that Temptsfate make some new skeletons from the bones and souls of the emus.

2nd Timber: Palu is out gathering herbs again. I'm not sure why. I suspect he is more fond of the outdoors then he is willing to let on. Personally, I find the subterranean enviroment here calming.

6th Timber: Temptsfate made a new skeleton out of the emu parts. I invoked my priveledges as Keeper of Knowledge to veto any little-girl names for it. He grudgingly accepted and dubbed it "Razorback". Since Annie and Sootbones have finally finished making enough ash and coke for a lot of ironbone, I have designated Razorback as a metalsmith.

8th Timber: Our All-Powerful Overlord's rooms have been fully excavated. I have begun work on appropriate furnishings for someone of CptCrunchys status.

11th Timber: Temptsfate has assembled another skeleton he calls "Hannah". I have assigned her[?]
the role of "Fatsmith", a combintion cook and chandler.

12th Timber: We've run out of bones to turn into skeletons, so I've sent Nuttycompa out to once again cull some emus.

13th Timber: He obliges almost immediately. He decapitates the emu in one strike. Note to self: Procure better accommodations for Nuttycompa at unspecified future date.

15th Timber: NO-ONE MUST EXPORT SCYTHES, THEY'RE ALL MINE!!!!

18th Timber: I found out that there were in fact TWO skeletons who were supposed to be lumberjacks. Only Annie had a bonesaw. I reformatted the spare as a leatherworker.

19th Timber: Temptsfate made another skeleton he named "Emily". I've drafted her[?] as a stonecrafter/mason. I've made arrangements for the destruction of the old masons workshop and its replacement by a more modern stonecrafters workshop. That way we can truly shed the material world and have Emily work with the Ethereal, instead.

20th Timber: Temptsfate went around today and renamed all the skeletons except Sootbones, InsanityIncarnate and Razorback. I am more then a little confused about his choice of names.

21st Timber: A pair of skeletons arrived on site. I hope they brought their masters with them.

22nd Timber: Several skeletons so far and still no Warlocks. This doesn't bode well.

23rd Timber: The group of undead, 5 skeletons and a ghoul are all within the tower. The ghoul, who Temptsfate insists is his old friend Kamikazi brings bad news: The Legion of Light has joined in on the persecution of Warlocks and has burned the Great Obsidian Library. We are the last Warlocks. Ghoul-who-looks-like-Kamikazi managed to lead a few skeletons out of the carnage and brought them to the beacon. I set about reformatting the skeletons, equip the new ghoul with Kamikazi's things and send him up to train.

The minutes of a meeting said to have taken place on the 24th of Timber is pasted in the journal
Arcvasti: We're all up here at the top of the tower to discuss recent events. We are the last Warlocks. How do we want to be remembered?
Arcvasti: I propose we rebuild the Great Obsidian Library here, that the lost knowledge might be regained.
CptCrunchy: We should send our minions out to terrorize the land and make the world fear us again!
Palu: We should gather reagents and use them in eldritch rituals to exact veangence on the unworthy.
Temptsfate: We should have more children.
Arcvasti: **Clears throat**
-Dead Silence-
Temptsfate: I mean, make more skeletons and ghouls.
Arcvasti: We will meet again at Winters end if we still live. If anyone needs any workers for their projects, take it up with me. We have a lot of unassigned skeletons right now.

25th Timber: I set about handing out tasks for the new skeletons: One is to be a shredder, to turn herbs and ores and gems into usable dust. One was preprogrammed as a mechanic and will continue as such. One will stay on the default mining duty. One will prepare gems for rituals. One will take care of the health the towers residents. Temptsfate insisted on naming all of them.

26th Timber: I've finally gotten around to bottling the leftover souls of the emus. They're not useful right now, but they might come in handy.

31st Timber: Our Eminant Overlord's rooms are fully furnished and smoothed. They lack only the precise touch of an expert before their true purpose is revealed. Just like the Tower. For although Warlocks are not a true race like dwarves or elves, we are still brothers and sisters in our universal revilement and our magical practices. And far too many of us have died alone for us to be solitary creatures. We will have vengeance on the races of the world. We will restore the lost knowledge they took from us. And we will write the next chapter of Warlock history in the blood of our foes. I need be no seer to see this future ahead of us: Questravagers will do great things.

5796
Other Games / Re: Twitch plays pokemon!
« on: March 21, 2014, 10:10:02 pm »
I am mildly concerned. I stopped monitoring this thread and the stream for about 45 minutes, and when I get back people are calling for the murder release of our only pokemon and A is apparently a serial killer. I blame the glitchy-insanity -inducing musix.

5797
Other Games / Re: Twitch plays pokemon!
« on: March 21, 2014, 08:55:33 pm »
AJ was such an easy name, the people are divided between A-chan, Amy, Maya, and whatever weird combinations of her alternate selves.

I like A-chan.

Amy sounds neat. I personally think A stands for "Anarchy". I mean, this IS TPP after all.

5798
Other Games / Re: Twitch plays pokemon!
« on: March 21, 2014, 08:47:51 pm »
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

*Mario death music*

I hereby reforsake TPP.

The glitchy music is sort of freaking me out.

5799
Other Games / Re: Twitch plays pokemon!
« on: March 21, 2014, 08:39:22 pm »
INCORRECT. WE HAVE NOT RESET. ITS BACK UP

W8, this means A could be...
Spoiler (click to show/hide)

5800
Other Games / Re: Twitch plays pokemon!
« on: March 21, 2014, 08:38:32 pm »
I'm pretty sure that the hype train for Gen III has officially derailed. This is pretty disappointing/anticlimactic after such a long wait.

5801
Other Games / Re: Twitch plays pokemon!
« on: March 21, 2014, 08:35:09 pm »
The stream timer still hasn't started, so that doesn't bode well.

FAKEEDIT: And looks like we're restarting again

5802
I think it is update time.

I thought wrong. Dwarf Fortress randomly crashed after I'd played about a season. No update's today. Its a shame because everyone got their citizens. I'd just finished organizing the last migrant wave too. : (


5803
Masterwork DF / Re: V.4i Henteldentebi - Kobold Submarine Challenge
« on: March 20, 2014, 10:13:39 pm »
I'm actually surprised that so many land animals spawned. On normal embarks, when I rely on hunting, every 2nd or 3rd animal spawn group is a harmless bird of some kind. Fewer air animals must be allowed on ocean embarks. It doesn't that Masterwork adds tons of new land creatures, but very few sea creatures. I think a lot of biome restriction needs to hapen for Masterwork creatures to avoid either incidents like this or forest spiders in a glacier.

As for militia, I've found that using "replace clothing" and assigning them specific items is the best way. Of course, that sort of relies on having them in the military full time. I'm pretty sure there's some "wear uniform when off-duty" toggle, buried in the labyrinthine depths of the military interface.

I personally believe a lot of the problem comes from invaders with steel and mithral coming early. I seem to recall there being a way to turn material levels and invasion requirements somewhere in the GUI thingy. You might want to consider that if this challenge proves too ridiculous.

As for dodging into the sea, maybe some walled walkways over the water would reduce casualties. I don't think that would be against your conducts and might help in some cases.

5804
Masterwork DF / Re: V.4i Henteldentebi - Kobold Submarine Challenge
« on: March 20, 2014, 02:50:28 pm »
Why don't you set up traps? Are they against your rules? You could set up some nasty bridge traps to drop them into the ocean.

Quote from: Marhgell at some point
No boring exploits

5805
[For some reason, after I booted up the save the date on the z-menu was 10 days behind the actual date of 11th malachite. This is weird]
Warlocks can break the space-time continuum.
It's not just them, it happened to mahrgell's kobolds too. I think it may have to do with the gnomish time travel.

This IS getting interesting.
The time travel SHOULDN'T be doing anything if there isn't an actual time machine active, but... at this point it seems like the most likely cause.  Has anyone found a pattern?

EDIT: I think I found the problem.  Seems that the druidism.lua script still had some remnants of the code I was using when I was first testing out the time warp.  I've removed it in the latest update.  That seems like the most likely culprit.

Nice to see that this is a bug and not just my computer spazzing out completely. Its still sort of fun having a timey-wimey warp thingy going on in a warlock fort, but it was really confusing at first.

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