Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Arcvasti

Pages: 1 ... 394 395 [396] 397 398 ... 403
5926
*Knock knock*

Arcvasti, Your majesty, are you alright? You've been brooding for days now, the population hopes you won't get a fell mood and mandate the production of dwarf bone spears.

Still here. Been dealing with some homework and RL stuff. I'll probably have the season done by wednesday.

EDIT: I'm not sure I'll be able to do a whole year. FPS is pretty low. I'll put the save up at the end of the week, whether or not I'm done the year.

5927
Masterwork DF / Re: [WARLOCK] - Discussion and Suggestions
« on: February 09, 2014, 08:32:15 pm »
I've got some issues with the raiding system. Putting them here because there's no sign of a [Warlock]-bug reports and known issues thread.
Spoiler (click to show/hide)

5928
Masterwork DF / Re: What's happening in your Fort.
« on: February 09, 2014, 02:58:23 pm »
In my current warlock fort, I've got a 5 ghoul squad of lashers set up with bone armor and weapons. I set them to train in one of the higher levels of the tower. They're all master lashers after 3 seasons. But they also keep dodging down the stairs and falling. A lot. Half of their sparring time was spent falling down stairs. Let this be a warning about stairs to those who would have otherwise used towers as barracks. Also Ghouls train up really fast.

5929
Masterwork DF / Re: [WARLOCK] - Discussion and Suggestions
« on: February 08, 2014, 03:10:14 pm »
You could give Warlocks a renewable source of Warpstone, like trading it from Demons/Drow or transmute it from other useless ores. Then some research to unlock Warpstone-related workshops.

I never realised i could get so much poison from the Demonic Attorney. Ill need to start building that thing early on. Nether Horror poison for 1 Soul?! God damn.

Is there any reliable indoor way to farm meat for my Ghouls? None of the animals seem like they breed very fast, and i cannot make a Fishpond. So i guess fishing from cave systems is my main option?
Warlocks can't fish. Murdering siegers and animals is the only way. Or you might get meat from raiding too?

5930
Masterwork DF / Re: V4.h mechanical masterminds Dwarf challenge
« on: February 08, 2014, 01:16:31 pm »
@arcvasti
This fortress was actually my inspiration. But as I felt, that it didn't use the full potential, I wanted to make things a bit more... interesting... More enemies, no walling in, but 4 militia as compensation ^^ And tbh even though community fortresses are fun, they are not exactly the best for megaprojects or big trap design. And for ideas... well, there is some interesting stuff on youtube inspiring me ^^

I may (or may not have) been advertising for Charmcrafted here. Charmcrafted is a bit unpopulated ATM, and I thought that those who would be interested in this would also be into a similar challenge thats been going for longer elsewhere. And no-walling in? Thats going to make it tricky to make some of the more elaborate traps. And also deal with first winter ambushes before you have any traps up. Maybe only take down the walls and drawbridges after the second year? Otherwise this could be pretty short with this many enemies. This certainly seems like it has a lot of potential and I'm looking forward to reading it.

5931
Masterwork DF / Re: V4.h mechanical masterminds Dwarf challenge
« on: February 07, 2014, 09:48:55 pm »
This sounds neat. If you're looking for trap ideas, you can check out Charmcrafted right here: http://www.bay12forums.com/smf/index.php?topic=133503.msg4985905#msg4985905

Charmcrafted is basically the same challenge, but vanilla DF. Now that I'm done advertising, I'd like to request a dwarf: An engraver of some sort, if being underground is going to be a thing now. If not, I'd like to be an arcanne dwarf or failing that, a mechanical thingy thing.

5932
I would like to be add to the overseer list but i will have to study up on some master work mod terms and stuff, also would like to be dwarfed as a roaming animal wisperer, but i want to have an obsesion in game on any animal my dwarf likes.
I'll dwarf you as the next CLOTHED migrant that hapens.

5933
21st timber: Armok DAMN you, Niku:
Spoiler (click to show/hide)

22nd timber: We have halted the making of parquet tiles and begun construction of the new defenses. We must however wait for a new migrant, as Our minister of forging has disappeared.

23rd timber: Finally:
Spoiler (click to show/hide)
Maybe now Niku will cease his disorderly conduct

24th timber: Or maybe not:
Spoiler (click to show/hide)
Now we need two more migrants to replace our losses. At least, the minister of research, "avdpos" has clothes now. That should prevent any more tantrum/madness cycles. To honor Nikus memory, We appropriate the fine silken garmants he made for Ourselves. We have decided to accelerate the progress of getting enough gold to fuel the townportal:
Spoiler (click to show/hide)

Spoiler (click to show/hide)

5934
9th timber: There seems to be some kind of disturbance in the booze stockpile. We've sent the axes of Armok to go deal with whatever it is.
Spoiler (click to show/hide)

10th timber: Turned out to be nothing much, just a naked migrant getting murdered by a boar.
Spoiler (click to show/hide)
I've ordered that the boar be "Released".
Spoiler (click to show/hide)
We've also ordered that a coffin be set up for the deceased rebel. We are nothing if not generous with those. We have also required the placement of unerected memorials near that coffin.

 11th timber: The bomreks bargains We ordered built has been completed. Grimmash is selling platinum there for a tidy sum. We have recently welcomed a new migrant, Talonis_Wolf to our ranks. He has showed interest in joining the clergy, so We have sent him to the monastary.

13th timber: The coffin We ordered for Sarvesh was instead filled by Pi_age, a dwarf who was just a skeleton. I mandated that more coffins be set up. The blast furnace is complete and Niku has begun work on some clothes. Meanwhile, beasts of the depths shred one another:
Spoiler (click to show/hide)

15th timber: We have ordered a prison set up, that We may incarcerate dissidents with more elegance. Niku has finished his first batch of clothes. Hello, more gold:
Spoiler (click to show/hide)

16th timber: Sarvesh has still not been entombed as the extra coffins We put out have been filled by others. We have demanded the mineshaft filled with coffins.

17th timber: The second batch of clothes has been delayed slightly:
Spoiler (click to show/hide)
He refuses to make clothes because he has no clothes, due to another having taken the first batch for himself.

18th timber:
Spoiler (click to show/hide)

19th timber: The siegers are Humans? It also looks like the other enemies outside have left. We will need have defensive measures
prepared in case they breach the gates.

20th timber: We have enough funds for another migrant. We summon Vulturis and give him the job of minister of agriculture.



5935
Masterwork DF / Re: [KOBOLD] - Bug reports and known issues.
« on: February 06, 2014, 05:58:18 pm »
Hey over there;

my first post here... unfortunally some kind of a bug:

I had my time with the Kobolds, when I decided to designate the trees at the other side of the local stream for chopping. Well. One of my bolds made it to the other side, started chopping wood and refuse to come back. I could wait for winter to solve this, but I wonder why he isn'T swimming back.
So i tried to build him a bridge... uhm... how to say... none of the Kobolds want to build this building. So I tried out to build a Floor over the river. They build up three pieces of floor, but that dumb river is exactly four tiles wide.
Aaaargh.
I'm sad that there is no shovel any more to enable my Kobolds digging a channel below the river. Thats what I do with dwarfes usually - If you can choose between a lame bridge and a narrow tunnel filled up with green glass serrated sawblades... anyway.

I'm afraid the wonderous travel of the one Bold to the other side of the river might be explainable with a shallow part of that stream at the very corner of the map. Bu I do not understand what problem the Bolds have building a way over that river. Ah, no, I have a Mechani-Bold with that Embark-Group, that should perform well as an engineer. (its enabled).
So...?
Next thing I will try is mass-butchering my poor lifestock, to get bones, that will be converted to bone-blocks and build the bridge out of bones... well, at least thats classy.

Greetings

You need architecture to build bridges. Its should be under misc labors at the bottom of the labors screen.

5936
Masterwork DF / Re: [KOBOLD] - Gameplay Questions
« on: February 06, 2014, 05:55:59 pm »
I have a dumb question: How am I supposed to get water in a freezing environment?
I settled at at temperate conifer forest or stuff like that. After encountering some problems with bridge-building, the first winter hit me. Unfortunately walling in a pool of water didn't preserve it from getting freezed. I did some emergency builds (distillery and the kobold buildings I had the material for) but somehow my amount of emergency-berries I bought before embarking disapperead, so I can't even brew alcohol and get water out of it.
Now my poor Bold  will all die because of dehydration.  :'(

And I can't even dig a cavern for this. While its a interesting experience building a above-ground-only-fortress, I miss the shovel, which I used some releases before to dig trough soil.

So... what should I do? Embark just at warm location seems... a bit dumb. Oh well, no, it isn't after all, but I tend to settle at a cold location if I can choose.
You can't get water in cold climates. Best you can do is get a juice bar and send bolds out to gather plants to turn into juice and tea.

5937
19th moonstone: My mandate for spears has still gone unfulfilled. The legendary weaponsmith, 4maskwolf refuses to make spears. Apparantly, making spears is against the constitution of this mountainhome. I'm not inclined to press the issue, not wanting to overly disrespect the values of my new refuge. I asked if he could make them and then melt them down again. He said that that would be art defacement. I went and told shadowhammer to go make some spears and then melt them down. Thats fine apparantly. What does a dwarf have to do to get some spears around here? I also told the new mayor that my training spears and furniture were of the highest priority and that the stockpiles records could wait.

20th moonstone: Today was a good day. Some obsessed dwarven kid just finished making an artifact. A blind cave ogre bone amulet to be precise. Its called Lolumfath "The wooden sacks". It is worth 72000 sovereigns.
Spoiler (click to show/hide)

The engravers have finished engraving my throne room and excavation on my dining room proceeds apace. The cavern creature area is ready to be populated and I have sent orders for others to do so.

21st moonstone:
My mandate for spears has been fulfilled at last. This has caused me to feel an alarming amount of satisfaction. Apparently, someone had set some of our valuable steel blades to be melted. I rescinded that order. We caught an opposum. Its a start at least. I've set our potter(s?) to making stoneware pots.

22nd moonstone: The potter churned out 10-14 stoneware pots between yesterday and today. I'm going to need to stockpile more clay next time I set him to work. My dining room is fully excavated and I've sent the engravers to go smooth it. I've got the miners digging out my bedroom now. The peasants were storing animal traps in the animal training area, so I've ordered those dumped into the volcano. Also, a magma crab is sniping a bird.


(OOC: My dwarfs been king since year 1? I hope he doesn't die of old age. Also FPS is pretty slow. And the potter is really skilled. I don't know who the potter is. There are too many dwarves for me to sort into professions or care about. Also, my very own artifact) 

5938
I think there is some revolt potential if he orders an army-amount of spears but the rest should be fine.  At least for my turns, I really like to roleplay strict anti-militarism.
However, how is my dwarf doing in the meantime?
Your dwarf is fine. He's ecstatic and doesn't have any skills above novice(Besides axedwarf). Update incoming very soon.

5939
Masterwork DF / Re: [WARLOCK] - Discussion and Suggestions
« on: February 04, 2014, 11:07:57 pm »
Here's a new one.

Buildings like the shrine, alter, circle, that have the option of building them with "fresh" souls, that is souls that haven't been preserved in phylacteries. Problem is, those souls still wither, and the workshop breaks (akin to ice melting). Removing the option to use non-preserved souls might be good.

Its a feature. If you want a quick, but temporary workshop up, then you can use the fresh souls.
Skeletons are ridiculously hard to kill. Even the bone ones. I shudder to think about what a dreadnought one would be like. One of my skellies had a failed mood and went berserk. I sent in my squad of 5 bone clad and armed lasher ghouls to deal with it. 25 pages later, the ghoul master with the bronze scourge gets lucky and bisects him. The skeleton is by this point a spine, a lower body and a head. He's also in the middle of my workshop area, disrupting things.

TLDR: Skeletons are OP, but whips are more OP.

Skeletons are considerably less OP up against steel armed humans.
Thats true. But my point was that skeletons are much harder to kill then the feeble fleshlings.

5940
Masterwork DF / Re: Dwarven Guards feel useless, please help!
« on: February 04, 2014, 10:00:46 pm »
 


GOBLIN ARCHERS WITH RUSTY EQUIPMENT............

Ah, that explains it, goblin archers are REALLY broken. They punch through adamantine and orichalcum like butter. A decent amount of masterwork players turn goblins off and leave frost giants on and then go beat up HFS. Ranged weapons are really nasty in valnilla and they're more OP in masterwork. Especially the gobbos. Your military was probably perfectly fine and could've gone up against most anything else(Besides ninja drow).

Pages: 1 ... 394 395 [396] 397 398 ... 403