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Messages - McCautious

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46
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: February 07, 2014, 04:30:44 am »

How fun! There goes my shiny happy "meadow-castle".  :)

Is there a chance that this zombie is just a random coincidence? I mean, could (under any circumstances) a zombie spawn or follow a liaison without a tower closeby?

47
are you cooking any meals? The eggs may have been collected and cooked before you realized. [...] dwarfs are very fast at collecting them [...]
Hahaha, indeed. They love them eggs.
"What? I am to finish that wall to ward off the pending siege? Hell no! There is important egg-business going on in the basement!"

48
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: February 06, 2014, 11:46:44 am »

If the miners are attacked by the zombie and have no real place to run, they may fight back, but they will take any chance they can to run away. A pick axe's weapon skill is the mining skill, so a decent miner will be terrifying in combat.
Well, thanks for the advice. I won't take any chances of those miners behaving like herbalists ... as you say, mining skill = combat skill so those legendary +2 miners should truly go at it like soldiers.

Your word in Armoks ears! Unleash the terrifying miners!


re: Zombie

one of the first things I always do is to make a bridge to be able to close myself in so I have as much time as I like in situations like this (screw the liaison, serves him right for letting a zed follow him here). Atom smashers also do well vs zombies
Hehehe. Yes that would be nice. Since I started on 100% flat ground and am trying to build a "meadow-castle" of some sort, the topographical options to implement such a safeguard-device were a bit limited. As it stands there is a wide-open, unprotected 3x3 Stairwell in the meadows leading all the way down to each and every level of my fort.  ::)
I mean, this time I did start up the wall-building hell of fast but of course didn't start with the central tower around the stairwell but instead the first ring of wall around that stairwell. Guess it serves me right to have such a dumbass liaison stop by.  :D

 


49
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: February 05, 2014, 06:08:05 pm »
If you have absolutely no options, you could use DFHack's 'slayrace undead' command [...]
Damnit. Getting the feeling that my initial estimation of being screwed was right.  >:(
Ok then, before I resort to cheating I might as well play the joker card: SEND IN THE MINERS!

Now concerning the miner-civilian-uniform / miner on military duty problem, I only see one real solution:

* Take out the mining labour on both miners -> wait until they dropped the picks -> assign them to squad -> equip them with picks -> wait until they pick up the picks again -> slay zombie!
Would that work? Or is that "can't use the same picks for military"-problem actually referring to specific picks, so as if those picks get tagged as "civilian picks" forever?

if that solution shouldn't work for technical reasons:
Is there any way to trick those miners into "accidently bumping into" the zombie while they are carrying their picks?
I mean as regular civilians they would normally run away from the zombie right? But often enough a civilian still doesn't make it in time or whatever happens there when they get involved in wild brawl with something ... how I love those fights some wild animals pick with my woodcutters getting busted as a consequence. There must be some way to arrange such an event with my miners and the zombie?



50
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: February 05, 2014, 02:08:05 pm »

Like I said: NO weaponry but the two picks and the willow axe.
Crossbows are next on the list but it would just take too long ... that undead is only like 60 tiles away from my fort.

I am looking for a makeshift solution here, wondering how dangerous a single dwarven undead could possibly be.
Would a couple wooden axes do the job? Could I just have him wrestled?

51
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: February 05, 2014, 01:36:55 pm »
Question:

So I started a new fort. Things are going smoothly and its the first year, end of autumn.
The liason arrives and ... appears to be dragging an undead dwarf with him. The undead is actually following him, being like 30 tiles behind.
I have no squads yet or no weaponry for that matter. Just the two copper-picks, the miners are using (and should be using to keep mining right now) and a willow-training axe. The biome is "wilderness".
What should I do?
And related here: Are stoneswords made at a craftsdwarf workshop a viable weapon that I could quickly churn out to bash that undead back to his grave? Will severed bodyparts rise again even though I am not in an evil biome?
 

52
DF Gameplay Questions / Re: too many chicks?
« on: February 04, 2014, 02:27:21 pm »

1. How should this be prevented
and 2. should I produce more chicks or not?

1. I agree with the guy who said "just pasture them". Make a second room to give them more room to live, pasture one half here and the other there.
2. That's a definite "YES". Make more chicks! Anything less than like 300 chicks is failure.

53
DF Gameplay Questions / Re: Maaaan, I don't even know where to begin.
« on: February 03, 2014, 11:35:44 am »

On the upside of things: If those bins need to get carrried around over 100 z levels, there is at least something to do for those 150 dwarfs on hauling duty, while a select few dwarfs actually run the fortress. The last thing you want is to have 150 bored haulers getting drunk all day in your meeting-hall.  :P

54
DF Gameplay Questions / Re: Set Military Squad Defeault Equips
« on: February 02, 2014, 10:43:57 am »

Once you have created your new uniform under "U", don't forget to actually assign it to the squad under "e" for equip.

55
DF Gameplay Questions / Re: 2 Noob questions
« on: January 31, 2014, 01:10:59 pm »

g2knee, concerning your squad-problem it sure sounds as if their schedule is not active. The two guys "training" are apparently not actually training as you commanded them but just doing individual drill in their free time because they are the most motivated.

Try watching this awesome tutorial on military scheduling. It should hopefully solve all problems.

56
DF Gameplay Questions / Re: Disease Resistance: what does it affect?
« on: January 28, 2014, 05:16:38 pm »
Spoiler (click to show/hide)
"He admired a fine restraint lately"? This disease-susceptible speardwarf is not accidently a notorious criminal?
Yes, because restraints cannot possibly be used for anything other than justice. Like, you know, guard animals...
That's right, because keeping animals chained up is cruel
Exactly, guard animals deserve pasturization!

57
DF Gameplay Questions / Re: Disease Resistance: what does it affect?
« on: January 28, 2014, 11:36:24 am »
Spoiler (click to show/hide)

"He admired a fine restraint lately"? This disease-susceptible speardwarf is not accidently a notorious criminal?

58
DF Gameplay Questions / Re: Maaaan, I don't even know where to begin.
« on: January 28, 2014, 11:33:50 am »
Also the grind isn't really that bad - basically every computer game has mindless repetition of some sort. At least once you get to a plateau of knowing how things work and making use of workflow and other DFHack tools.
Seconded. I have yet to get the feeling of "Maaaaaan ... do I really have to take care of this again!?"
It might come once you are a seasoned veteran and have to build up the whole industry for the 100th time just to get enough economical power to finally build that megaproject. But I am a long way from there.

59
DF Gameplay Questions / Re: My dwarves didn't wear their equipment..
« on: January 26, 2014, 09:53:50 am »

You need to toggle "Exact matches" and "replace clothing".

Once they are actually wearing all their gear you can switch "replace clothing" back to "overclothing" ... this way, they won't fail putting on certain armor because their civilian clothing gets in the way.

Another way to assign armor is to assign "specific ..." (weapon, armor etc.) to each soldier individually.

That having said, my squads are currently standing around with only one boot or no boots at all as well.
Guess I will have to try to set them inactive and then active again. Hope this will help.

60
DF Gameplay Questions / Re: Overwriting saves
« on: January 23, 2014, 05:35:17 pm »

Hmyeah ... that is exactly the behavior I found when I did some more testing. It's odd, in everyday usage, I rarely ever just update folder-content. Usually its a completely new creation.

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