Right now all outside tombs that exist in the world are pyramids, you said in df talk 14 that your algorithm knows how to fill up any shape with rooms (including rounded areas) So my question is when do you plan to add burial mounds and burial castles?
Its fun to explore pyramids, but the occasional shape change/variance would make exploring the worlds various tombs much more interesting.
Also do you plan to add isolated tombs and outside graveyards? These do exist in the real world, so why not the df world?
Regarding the shapes of tombs, more shapes already exist beyond just a pyramid. I have encountered square and rectangle tombs and some of them have "towers" protruding from them at various corners of the previously mentioned shapes.
The circular shapes seems to be reserved for vaults and dark fortresses. But, as noted above, there is already a great variance of different architectural shapes for tombs. I would argue that it's the towers and keeps that are more standard at this point in time.
For what it's worth, from DF talk #8:... the humans civilizations for example, it would be lame if they all had the same architecture, once I refresh my memory on what are the bits and pieces that make up the different architectures, what kind of different buildings there are and all that kind of stuff, they should make choices, then, and be able to have the towns have different characters to them when they make their walls or just their houses and various castles and little parapet things, and little spikes that stick out of the top with little flags on them, and minarets and all that kind of thing or whatever. As much diversity as you've got in the real world, as much as we can convey with a tile based format, that stuff should come across, it's one of those things where you have to engage in the project at some point and actually do it, and it's hard to time things which are superfluous in a sense, but they should be done. At first things will look vanilla, just as we get people to have walls properly and moats and tapestries and rugs and things, just making the towns look better, but as we get enough information to allow them to diversify then they should be able to do that, hopefully.
Thank you however:
Really? I've not seen many "non-pyramid" tombs and I grave-rob alot so since they apparently exist they are still rather rare
.
Another problem is that they are all shoved in one "tomb area" and I think there should be more smaller perhaps, isolated tombs. Around the world, perhaps for certain hist figs. People don't always shove all the tombs in one area, it happens often but not all the time, and we have no graveyards graveyards existed in the time frame toady is sticking with for df! Also, we have no burial mounds. I
really want burial mounds. And those are a very common kind of ancient tomb.
I'm sure he will get to it with the "treasure hunter" arc, but I would like to hear what he says about it.