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Messages - Untrustedlife

Pages: 1 ... 80 81 [82] 83 84 ... 123
1216
DF General Discussion / Re: Future of the Fortress
« on: March 14, 2016, 06:54:32 am »
Right now all outside tombs that exist in the world are pyramids, you said in df talk 14 that your algorithm knows how to fill up any shape with rooms (including rounded areas) So my question is when do you plan to add burial mounds and burial castles?
Its fun to explore pyramids, but the occasional shape change/variance would make exploring the worlds various tombs much more interesting.
Also do you plan to add isolated tombs and outside graveyards? These do exist in the real world, so why not the df world?

1217
DF General Discussion / Re: Future of the Fortress
« on: March 14, 2016, 06:32:15 am »
Pretty sure they're just planes, like that magic bucket that would shift your fort into the fireplane. Seems like these would just be small pockets being like 10-25 percent the size of the map existing along side. Though it might be cool if we could define them and have them linked via portals and summoning rituals.

Disc world seems unliky but it might be a real myth.
Actually toady has said they could be quite big.He has even mentioned the possibility of alternate universes.(though they may only be a couple z levels tall, to save memory)  Also, we will have 64 bit at that point so lots of memory available.

http://www.bay12games.com/media/Dwarf_Fortress_Talk_16.mp3




1218
DF General Discussion / Re: Future of the Fortress
« on: March 14, 2016, 04:03:44 am »
I think the ability to enter new, physical planes inhabited by magical beings or something of the sort as a late-game thing would enormously expand the playability of the game, and a player's motivation to continue forward. I'd love to see some planes that are hellish and require late-game and others that are just magical and maybe require luck or adventuring to get to. Just my wishful thinking...


I would love to be a planeswalker.

1219
DF Adventure Mode Discussion / Re: Adventures in Roth Dakon
« on: March 14, 2016, 04:01:05 am »
Roth Dakon is the name of your world right? That's  a pretty sweet name.


Screenshots make everything better though my friend.

1220
DF Adventure Mode Discussion / Re: Draw your adventures
« on: March 13, 2016, 02:36:23 pm »
snip

Wow, you continuously impress me with your drawings.

1221
DF Community Games & Stories / Re: Bard Quest! The succession legend.
« on: March 13, 2016, 12:56:19 pm »
peasant outsider and you don't even get the rags, lolz... but i intend to start as a peasant as well, makes the game more challenging
Yeah, and certainly no musical instruments either.. :D I'd say picking demigod wouldn't make one very overpowered skill-wise, especially if you intend to make a multi-talent bard. There are quite many skills to pick and improving them tends to be a bit slow. But attribute-wise though, you could easily build a superhuman/elf/bear/whatever.


I could just kill a different bard and steal his instruments. Of course, I'll have to hide the body too, I have had luck burning the bodies in the woods....

1222
Yeah, mounts are buggy. Scared horses run away, despite the angry humans on top trying to kill your dwarves.


Didnt that happen in real life?

1223
DF Adventure Mode Discussion / Re: Adventure mode !SCIENCE! thread.
« on: March 13, 2016, 02:02:23 am »
I need to test out depopulating necromancer towers. Presumably they work the same way other "entity based" populations work, wherein I can kill them until the entity pop number ticks down to 0.

Its harder since necros tend to go on patrols with their zombies far from towers. And they can reraise zombies.

1224
DF Adventure Mode Discussion / Re: How do you become a Thrall?
« on: March 13, 2016, 01:44:30 am »
On your travel map, turn on the clouds option. IIRC the ones in the evil biomes might be dust clouds or just evil rain.
It's possible that the cloud may have other effects than the one you expect, I recommend saving before entering a cloud so you can revert to it incase you return without skin or not at all.
But losing is fun.... just create another adventurer and make a figurine of your old adventurer being emaciated. then remember to not do it again. :P Maybe make a few gold coins off of it.


Each dead adventurer makes the world more interesting as does each dead fort, and each dead npc, and each book, and each figurine etc.

1225
DF Adventure Mode Discussion / Re: How do you become a Thrall?
« on: March 12, 2016, 09:49:21 pm »
I don't believe "thrall rain" is a thing . However thralling mist is a thing you will run across it Wofting  through the evil biomes in clouds. Not all evil biomes have that though, in fact most don't.

If the one you are in currently doesn't then you will have to go to another evil biomes and hope it has it. It is very possible to get a world without it at all. And it won't be named easily so the only way to know is to walk into it.. It will either thrall you or do some other horrible things to you.

1226
DF Adventure Mode Discussion / Re: Adventure starting races
« on: March 12, 2016, 09:44:30 pm »
Also what's the  easiest way to get food as a performer I have almost no combat skills.

well, like any peasent in the Middle Ages Trade for food in a market or press g next to a edible/fruitbearing plant (as long as the plant is in season.) and pick the fruit or leaves from it (depending on the plant) you could also steal food from a home in a village or a market. (Stealing from a market gets you labeled as a thief though) ( if there are witnesses...)

1227
DF General Discussion / Re: Future of the Fortress
« on: March 12, 2016, 12:56:26 pm »
Is history even aware of mapgen properly, except for stuff like islands/rivers, etc? As in, do the actual properties of the tiles of the world affect it at all, not just various relevant bits of information e.g. evil? I haven't heard of them doing so.

Reply to Dragon, not a question.

I know you said it wasn't a question but mineral veins and where they are and biomes  savagery etc. Are all handled and the game is aware of them. Also armies have to path on the world map, (even during world gen) and  savagery makes the world tougher to settle. And societies are aware of what animals/minerals they have access to and use relevent materials. and Goblins tend tp start in evil biomes and humans elves etc tend to avoid settling those areas, so yes, they are aware of it.
for more info:
http://www.bay12games.com/media/Dwarf_Fortress_Talk_5.mp3

1228
DF Adventure Mode Discussion / Re: How violent is df adventure mode?
« on: March 12, 2016, 11:48:37 am »
You forgot deforestation and dubious medical practice.

That is probabbly covered  by the "special violence" bit.

1229
DF General Discussion / Re: Future of the Fortress
« on: March 12, 2016, 11:44:43 am »
Sometimes they emerge and take over a human or goblin civ.

I am not talking about those demons, I am talking about groups of demons wandering into adventure mode sites in adventurer mode and going on the rampage.

Sometimes they emerge and fail to take over a  human or goblin Civ, resulting in wandering demons though it's rare.
That's not happening anymore. Unique demons only arise during "year 0" by raising their slade towers and thus forming a goblin civilization (and goblin civs only arise through that). The wandering demons (which seems to be related to adding modded demons and those fighting with generated ones from my experience) aren't historical unless they've killed enough demons during the fight that "catapulted" them up.


Since we now have procedurally generated artforms, values and instruments, what's going to be the next part of the game to be procedurally generated?
Recipes.
Recipes and games are on hold. It's unlikely they're coming unstuck before the myth generator.
I have had a demon in at least version 40.01 that was just hanging around in a bandit camp, so it does happen sometimes. (only 1 demon though) I wish I had looked at the legends entry for it. Unless its civ crumbled or something?

1230
DF Community Games & Stories / Re: Bard Quest! The succession legend.
« on: March 12, 2016, 10:55:02 am »
Alright this story got me sign me up.

You want rags to riches? What if I start as a peasent outsider.

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