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DF Community Games & Stories / Re: The Adventures of multiple people, not just one! [An adventure succession game!]
« on: December 09, 2015, 06:30:05 pm »
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I'm not sure that latest update is that good, i thought it was a bad idea that Toady decided to change the worldgen to follow Earth's development more closely and require millions of years of generation to reach playable adventure and fortress mode.Just play as a Racnoss while world-gen continues in the background.
I gave up after a couple of hour when my worldgen only reached 14000 years, and it's still in the Hadean eon stage of the worldgen, Toady really went overboard with the new version, can't even play an adventurer or a fort yet.
I am playing 38.11 and I recommend everyone goes back to experience !FUN! such as ambushes/kidnapping and food resource management. Without these aspects and the above mentioned other issues the game reallly was lackluster. These major issue should have been addressed before moving on to new content. Especially given the time between updates.
What is the worst thing you have ever done in Adventure mode for instance I once created and EPIC child army.
QuoteThe goblin corpse punches You in the right lower leg with her left hand, fracturing the bone through the ramie robe.
See, this is why I don't like messing with zombies. If there's one thing DF necromancers have mastered, it's the art of preserving muscle tissue.
By the way, it might be a good idea to edit the OP to include links to the stories of dead (or surviving) adventurers in "The Memorial of Adventurers" and "The Hall of Not-deadness"

In this case I would also like to have a turn when it comes up!Why one adventurer why not have a different adventurer for each player... the world is persistant you can have a lot more interaction that way.
So just keep playing until you die or two weeks have passed, right? And if you survived, retire at the nearest town/site. Does sound a bit more fun that way, and keeps the flow of play a bit more... Flowing. Also makes it much more multiplayer-esque in a way, too.
Thanks for that suggestion, I think we'll do it that way, sounds better.
More important than z-levels?!
Yes, definitely. World activation is huge.