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Messages - Untrustedlife

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1591
Much Higher quality image
Spoiler (click to show/hide)

1592
DF General Discussion / Re: Stabilizing Population and no Large Cities
« on: December 09, 2015, 06:07:47 pm »
Has anyone done any "science" regarding how cities develop now post-worldgen with world activation, ive seen towns go from + to * over a forts existence, but ive also seen them go the other way.

1593
DF General Discussion / Re: Playerlogs from 2050
« on: December 09, 2015, 06:02:37 pm »
I'm not sure that latest update is that good, i thought it was a bad idea that Toady decided to change the worldgen to follow Earth's development more closely and require millions of years of generation to reach playable adventure and fortress mode.

I gave up after a couple of hour when my worldgen only reached 14000 years, and it's still in the Hadean eon stage of the worldgen, Toady really went overboard with the new version, can't even play an adventurer or a fort yet.
Just play as a Racnoss while world-gen continues in the background.

Doesn't that cause the whole "ancient aliens " bug if you are too clearly messing with the civilizations development, I heard some civ started worshipping a guys avatar then they all committed suicide like 20k years later hoping he would "return".

(OOC: history-gen already continues in the background)

1594
Not entirely , you should unretired the adventurer, and ask the mayor/expedition leader to petition for permanent residency. That's the only way I can think of though.

1595
DF General Discussion / Re: Was version .40 a bust ?
« on: December 09, 2015, 05:54:39 pm »
I am playing 38.11 and I recommend everyone goes back to experience !FUN! such as ambushes/kidnapping and food resource management. Without these aspects and the above mentioned other issues the game reallly was lackluster. These major issue should have been addressed before moving on to new content. Especially given the time between updates.

Everett the siege/morale issues were fixed in 42.01
also:
http://dwarffortresswiki.org/index.php/DF2014:World_activities

1596
find the place in the tavern that they store the booze and get some of your blood in there, hang out awhile..fun will be had

1597
I'll get a better image

1598
DF Adventure Mode Discussion / Re: Worst Thing Ever Done in Adventure Mode
« on: December 09, 2015, 05:18:01 pm »
What is the worst thing you have ever done in Adventure mode for instance I once created and EPIC child army.

Robbed a merchant who was selling statues... he yelled out theif but no one helped him.
I brutally injured him then ran off with the rest.


killed off entire innocent hamlet... became known as a "villain"

"accidentally" murdered several babies while using them to grind my wrestling skill..hid their bodies in a pond behind the fort so no one would figure out I killed them (you can do that now)

knocked out a child and ripped off there fingers/toes one by one..then their ears...then their nose....then gouged their eyes...In fact I do that kind of thing a lot and not just to children... its fun to see how long people can last before bleeding to death.....

I enjoy doing that, its funny to see all the parts scattered around the body (just  a giant sphere of body parts scattered about)..oh whats that, oh its their left foot 3rd toe and their left ear!.

I usually butcher the person afterwards and keep their skull and maybe a finger as a trophy.

I usually fill up my waterskin with their blood while doing this as-well (if I'm running low on water)

1599
Quote
The goblin corpse punches You in the right lower leg with her left hand, fracturing the bone through the ramie robe.

See, this is why I don't like messing with zombies. If there's one thing DF necromancers have mastered, it's the art of preserving muscle tissue.

By the way, it might be a good idea to edit the OP to include links to the stories of dead (or surviving) adventurers in "The Memorial of Adventurers" and "The Hall of Not-deadness"

and probably the world pic.

1600
Ill grab an image of it from legends viewer:

really zoomed out image



Ill figure out a way to get a better one later
edit: Btw, I do like the way the world looks, I count 3 necro towers and saw a few libraries in legends. Hopefully one of them is in a human town.
It has plenty of goblin civs too, which means more angels...

1601
its missing ALOT of data/ has a lot of errors but you can view a good amount of the info.

1602
DF Adventure Mode Discussion / Re: 42.XX Adventure thread
« on: December 08, 2015, 10:52:04 pm »
an adventurer succession game a-la "the museum" is starting up
http://www.bay12forums.com/smf/index.php?topic=154415.0

1603
Are forts allowed in this world a-la "The Museum", so for example, if I die early or retire do we get a chance to build a fort for players to live in/adventure in?

The "DeathAngels" assassins guild will exist when I start, mark my words.
I know some tricks :P

1604
Why one adventurer why not have a different adventurer for each player... the world is persistant you can have a lot more interaction that way.

So just keep playing until you die or two weeks have passed, right? And if you survived, retire at the nearest town/site. Does sound a bit more fun that way, and keeps the flow of play a bit more... Flowing. Also makes it much more multiplayer-esque in a way, too.

Thanks for that suggestion, I think we'll do it that way, sounds better.
In this case I would also like to have  a turn when it comes up!

1605
DF General Discussion / Re: Was version .40 a bust ?
« on: December 08, 2015, 07:51:09 pm »
More important than z-levels?!

Yes, definitely. World activation is huge.


It is huge.

The world is ALIVE now.

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