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Messages - Aristion

Pages: 1 ... 12 13 [14] 15 16 ... 26
196
DF Dwarf Mode Discussion / Re: Reclaim Awesomeness in .40.03
« on: July 18, 2014, 11:32:39 pm »
Their heads. Many dwarf heads exploded into gore durring the mining attempts.

197
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 17, 2014, 11:10:20 pm »
I hate elfves. Besides everything else about them that we all hate, the bandit form of them get metal gear and how no respect for the wildlife as the ruthlessly kill anything they can find. That and this group has yet to freak over a corpse yet.

198
DF Dwarf Mode Discussion / Re: First Impressions .40.01 AND BEYOND!
« on: July 16, 2014, 01:58:04 pm »
Evf bandits have no respect for the wildlife. The are killing any wild animal they can get.

199
DF Dwarf Mode Discussion / Re: New Metals
« on: July 16, 2014, 01:00:12 pm »
Well until they invade... if they ever do.

200
Might be related with the with increase of dieties interacting with dwarfs and the world. Maybe a dwarf angered one so much he smited him and those who came in contact with it.

201
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 14, 2014, 10:57:08 pm »
I've got a grizzly bear scared of a dwarf that chopped a tree down that it was on a few moments a go. 

202
Climbing and fell most likely.

203
DF Dwarf Mode Discussion / Re: Dread warriors.
« on: July 14, 2014, 10:40:51 am »
The 3 ranged zombies shot anything that came near them and actualy cleaned the world of pests: Kea people.

204
DF Dwarf Mode Discussion / Re: Burrows to prevent snatching?
« on: July 13, 2014, 11:44:04 pm »
I honestly don't care about kids. They are a parasite on my citizens and those who do survive childhood generally become soldiers because soldiers die almst every siege it seems.

205
DF Dwarf Mode Discussion / Re: First Impressions .40.01 AND BEYOND!
« on: July 13, 2014, 11:42:27 pm »
New does not make it strange. Strange does make it new.

206
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 13, 2014, 11:19:04 pm »
I've thought about doing overhangs on my forts like I've done in my 34. forts because for some reasons i don't remember besides it being a pain when building.

New fort for 40.03 and it will be one to strike fear into the elves who have claimed a ridiculously large piece of land leaving the humans very little to grow on.

207
DF Dwarf Mode Discussion / Re: First Impressions .40.01 AND BEYOND!
« on: July 13, 2014, 11:14:52 pm »
40.02
I clear cutted before hand. It grew next to my wooden fort that I had built.
Brand new of a second year fort.
Don't remember biome/
About 4-6 z-levels.
Don't remember type of tree but it was above ground and I think there weren't any roots for the tree and there was multiple soil layers below.
I do not have the save anymore.

208
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 13, 2014, 10:51:00 pm »
Good luck with that!

209
DF Dwarf Mode Discussion / Re: First Impressions .40.01 AND BEYOND!
« on: July 13, 2014, 10:50:14 pm »
In fortress mode, tree regrowth of any kind still appears completely broken, as of 40.03.

If anyone has successfully seen a tree grow beyond a sapling, on an embark, in fortress mode, under any conditions in 40.03, please reply or PM me.

How do you know it's broken? It may be that trees take a realistic 10 or so years to grow now that they drop 40+ logs a piece
 

I got a new tree grown in one of my forts in 2 years albeit is had few logs, but grew in two years, yes.

210
DF Dwarf Mode Discussion / Re: First Impressions .40.01 AND BEYOND!
« on: July 13, 2014, 09:30:40 pm »
Has version compatibility been broken again? I have a 0.40.02 world, it doesn’t load on 0.40.03.......

Toady said that .02 is not compatiable with .03.

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