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Messages - Aristion

Pages: 1 ... 13 14 [15] 16 17 ... 26
211
DF Dwarf Mode Discussion / Re: First Impressions .40.02
« on: July 12, 2014, 11:06:07 pm »
Interacial marrige is a thing now; an elf married a human.

212
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 12, 2014, 10:52:57 pm »
It is so hard to get anything done when a zombie siege prevents the 2 initial migration waves of a dead dwarf civ.

213
DF Dwarf Mode Discussion / Re: Climbing saves lives
« on: July 12, 2014, 04:22:46 pm »
Good thing i got a roof over my fort because it is made out of wood logs.

214
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 12, 2014, 04:21:33 pm »
New fort, scouting for the underground layers. Found layer 1 and... it's got a chalk block 'road' of floor tiles? Looks like I should expect underground civilisation when I eventually send soldiers.

Thats a tunnel either made by dwarfs or gobblins. Most likely dwarfs.

215
DF Dwarf Mode Discussion / Re: First Impressions .40.02
« on: July 12, 2014, 03:39:21 pm »
I was about to say "Since when could Crundles fly." and than i remembered climbing.

216
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 12, 2014, 03:29:04 pm »
Just hit all 3 caverns in 40.02 and they were all below Z-level 0.

EDIT: Just roasted my king who has only been king for a year in the magma sea.

217
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 12, 2014, 01:39:59 pm »
The dwarf merchants' pack animals have wandered away from the depot after arrival.

218
DF Dwarf Mode Discussion / Re: .40.02 Trees
« on: July 12, 2014, 01:36:29 pm »
Forget what i said here.

219
DF Dwarf Mode Discussion / Re: "No outpost liason? How curious..."
« on: July 12, 2014, 12:40:17 am »
Nope. I had some with that and he did not show up at the fort.

220
DF Dwarf Mode Discussion / Re: First Impressions .40.02
« on: July 12, 2014, 12:39:02 am »
Didn't think zombies had the brain power to climb trees let alone shoot a bow or crossbow.

221
DF Dwarf Mode Discussion / Re: First Impressions .40.02
« on: July 11, 2014, 09:43:51 pm »
Took f***ing ever but finaly one of the 7 only dwarfs of Squashedcrystal became the king of The Worshipful Standards. By early spring of the second year of the fort.

EDIT: Seems like zombies enter the map like migrants until the Trader who is on the units screen in 34. came and stayed there till he moved. Now there are 2 bowmen and a crossbowman on the map due to a kea man who flew close to the 2 bowmen.

222
DF Dwarf Mode Discussion / Re: .40.02 Trees
« on: July 11, 2014, 08:37:47 pm »
All the logs of the trees i cut generaly fall away from the logger.

223
DF Dwarf Mode Discussion / Re: Morale and badassery
« on: July 11, 2014, 08:07:39 pm »
Being terrified is a lighter blue arrow. Or maybe it is a darker blue arrow.

224
DF Dwarf Mode Discussion / Re: First Impressions .40.02
« on: July 11, 2014, 07:21:55 pm »
Necro sieges are a pain when a bowellf and bowhuman are camping next to each other and won't move.

EDIT: Glad pulping was added; no need to worry about undead giant sponges to ruin your day.
Forget I said that.

225
DF Dwarf Mode Discussion / Re: Morale and badassery
« on: July 11, 2014, 07:20:41 pm »
Probably sadness for the red arrows.

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