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DF Dwarf Mode Discussion / Re: SCIENCE - Architecture: Avoiding Certain Undesirable Clouds [Spoilers?]
« on: September 25, 2015, 01:20:11 pm »
My thinking on trapping a cloud was not about killing it.
Basically 2 things.
1 "IF" you can trap it, that would allow quicker safe time for surface activities. While locked up it "might" prevent other cloud spawns. Also "might" be on a timer and die trapped.
2 "IF" you can trap it, stands to reason you could then release it!! " ooh look, here come elves!!"
Goatmaan
Basically 2 things.
1 "IF" you can trap it, that would allow quicker safe time for surface activities. While locked up it "might" prevent other cloud spawns. Also "might" be on a timer and die trapped.
2 "IF" you can trap it, stands to reason you could then release it!! " ooh look, here come elves!!"
Goatmaan

) so it'll be a while before real-life lets me play.......then a while longer to get to 1000...a game year takes 8+ hours soo yea, a while!!!
are being biult, and since I've got about 10k pigtail/ hemp cloth those feilds will lie fallow, and ill just produce cotton.