Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Vendayn

Pages: 1 ... 66 67 [68] 69 70 ... 91
1006
Other Games / Re: The Elder Scrolls V: Skyrim
« on: March 25, 2014, 06:12:14 pm »
I got skymomod v12. It is awesome unless you go crazy for stuff against lore.

Adds hundreds of monsters and a lot of dragons. Adds tons of life. Not buggy like other mods on nexus that add monsters or other wildlife (tend to greatly increase ctd due to them being very badly made...like skytest)

It adds stuff from other games and other peoples mods (and new stuff), so creator got banned on nexus lol. Still find it on moddb.com so who cares its gone on nexus lol. Creator is coming out with a new version eventually, he is still active.

I have seen an alien, minotaur, diablo looking thing, stuff from half life. Its cool. Unless you are a lore freak.

Oh...adds over 1000 new monsters...and still doesn't crash like skytest or other new monster mods on nexus :) far superior.

1007
Other Games / Re: Armageddon MUD
« on: March 23, 2014, 12:06:47 pm »
Anyone playing this? Just started.

1008
Other Games / Re: Accursed Lands - Heavy RP MUD similar to Wurm
« on: March 21, 2014, 12:25:01 pm »
Well, that is unlucky. Chased by bobcats, stuck in a cabin and bobcats waiting outside. Been waiting over 12 hours for them to leave. Two left, but two are outside the door.

Dying of thirst, and there is a river right outside. I just can't get to it lol. So I may die of thirst when water is right outside lol.

1009
Other Games / Re: Accursed Lands - Heavy RP MUD similar to Wurm
« on: March 20, 2014, 03:57:19 pm »
Speaking of which. Each race as their own language. :)

1010
Other Games / Re: Accursed Lands - Heavy RP MUD similar to Wurm
« on: March 20, 2014, 12:22:09 pm »
Well, no RP has actually happened in my week of playing. Needs way more people, sadly. So hopefully this takes off.

But by heavy rp, you don't really need to be that great. Just stay in character. There is an ooc channel though. But no in-game stuff can be talked about. They want people to find out on their own or in character with others.

1011
I will be updating OP with the changes and new server. I have been waiting till the new server is up, plus been really busy.

The new update look great. :)

1012
Link to Accursed Lands: https://mud.accursed-lands.com

Here is a very old thread: http://www.bay12forums.com/smf/index.php?topic=2647.msg43430#msg43430

To get an idea of it.

As far as the MUD goes. A heavy rp mud, with a huge world and tons of crafting. Can build houses, live as a nomad with a tent or build an underground city (think its possible, said you can dig tunnels) and it has quite a good crafting system. Seems pretty survival based at start.

Also tons of lore to find. Which to find out about the world or races you have to find out in-game, as no info outside it.

It has PvP BTW, so heads up. Population is also very small. It is pretty empty, which is sad, as mud is amazing. Says its beta also, but it really isn't. One of those endless beta games.

Anyone want to join in? My character is a Bramen named Laenaya. From my understanding Bramen are more peaceful and like to discover things. As far as I know anyway. And I am a female character, because my RP sucks on males. I RP way better as a female character for some reason.

1013
Other Games / Re: Mount and Blade
« on: March 03, 2014, 11:46:03 am »
Here is my fantasy gameplay submod for 1257 Anno Domini (required for the mod)...mostly balance/challenge submod. If you hate fantasy or unrealistic things, than feel free to skip this. Many of the things I changed are the opposite of realism and history...lots of fantasy. Now that I gave you the warning...

Link to mod forum :

http://forums.taleworlds.com/index.php/board,167.0.html

Submod download (needs Nexus account)-

http://www.nexusmods.com/mbwarband/mods/5857/?

This is what is changed/added/balanced. Keep in mind most of it is themed (name change), as without the python files I am limited to what I can change. I can not change that much, except names/stats/colors. So, any name changing is purely cosmetic and imagination required ;) Except for meg...

The main focus of this submod is to add challenge and strategy, in an otherwise very easy game. My friend (Josh) and I won 99% of the battles, and each huge war felt always the same. This goes in and corrects that. While you can play that way, many of the "new" lords are incredibly strong (impossible 1 on 1, and relies on other lords on your side) and will take a lot of strategy to beat. Following the main army may not always be the best idea...and yes, I purposely made many lords godlike. This makes it (from my playtest and Josh) more strategic in wars. More reliance on other lords to help, and makes it impossible for you to go around pwning everything 1 on 1 and lolling at everything and everyone. Also, since some factions have such powerful lords, the wars are vastly bigger and to win a war takes a lot of strategy and skill.

The next major focus is item balance. Many horses changed (with a few easter egg horses), made crossbows not shit (before I used them as firewood), slight change to bows and huge change to javelins.

And as obvious, this is purely a fantasy mod with a focus on balance/challenge and quite a bit of fantasy thrown in. It is a fantasy submod ;)

- Factions -

Kingdom of Cilicia - The Crusader States replacer. Many anatolian troops (in vanilla 1257, you can't even find these) with a focus on infantry and cavalry. Very strong lord (Ganghis Khan) in this faction. Tons of work went into this faction, and a lot of research and reading (actual books at a library too! But yes, not 100% historical)

Dutchy of Normandy - The Papal Pedo Replacer. Average lords (by that, I mean compared to the new lords I put in) and pretty good troops. In this, William the Conqueror in an alternate timeline took over the boy Pope and declared himself the new Pope.

Galactic Empire - The Kingdom of Navarrae replacer. Where the majority of the fantasy factions started. They have some of the most variety of troops of the new factions (andalus, varangian, anatolian). On top of that, they start in an alliance with (Peteopia, Shadows of the Stars, Castille and Aragon) in an alliance vs alliance war with all other factions. GE starts out hated by almost all. Also, they have the following lords: Darth Vader (godlike), Chuck Norris (super strong), Abraham Lincon (weak, but lots of charisma) and Death (one of three of the "boss" lords of the game, meant for an "endgame" challenge.)

Holders of the Rings - Novgorod replacer - The Lord of the Rings based faction. About same troops as GE, but more cavalry and a bit more unique of units. Sauron is the second of the three boss lords of the game.

Peteopia - Gaelic Empire replacer - Family guy themed faction, none real except meg! Meg is a male lord and closely resembles Meg from family guy! This is actually probably my most unique faction I changed. Peteopia main troops are bandits and farmers and a tiny bit of gaelic units. But this is a bandit and farmer faction! Lots of bandit units. Probably the hardest faction to play, as no one is actually strong in this faction and the troops are weak.

Shadows of the Stars - Scotland replacer - Starcraft themed faction, with a couple godlike lords and Xel'Naga (I know that is a "species" name, but ah well) being the third boss lord of the game and the strongest overhaul boss of the game. This faction gets a bit of variety of troops, but more Andalus troop focused.

- Item changes -

Horses: Changed charged on many of them (not all, so some aren't as good as others)...now you don't hit a peasant and die. You can ride your horse through lines of infantry and archers! Far more realistic in my opinion, and way more fun than hitting a peasant and stopping in your tracks. Four super rare (should be) horses to find (easter egg kind of thing)

Crossbow+bolts: Upped speed, damage, reload speed, more ammo for bolts, reload on horseback ...vastly better at defense sieges, average in open, horrible at offense sieges...much more use. Not entirely realistic, but more fun and not firewood junk

Bows+arrows: Only slight changes here, tweaked damage slightly and upped arrow ammo...average at offense sieges, not nearly as good at defense sieges as crossbows, much better in open than crossbows

Javelins: (very) slight change to damage, greatly lower throw speed and the javelins fly much slower in the air, much higher ammo counts (4 was lame). This is actually out of the four, the best change. Javelins still hurt like hell if they hit you, but they are VERY hard to use (require actual player skill). Out of the four, javelins are actually 100% like they would be in real life.

And some slight changes to roman armor and other roman things...anything else you gotta find for yourself. :)

1014
I got this for my android using a client app on the store. I actually like this mud a lot. Everyone I met is friendly so far and the mud works great on the android.

1015
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: January 21, 2014, 08:43:52 pm »
Will this work on a Google android?

1016
Other Games / Re: The Elder Scrolls V: Skyrim
« on: December 28, 2013, 08:12:23 pm »
Steps to elder scrolls mods. From release to now.

1. Play

2. Complain that this is just like the console version and same graphic

3. Download over a hundred mods, any that interest you.

4. Complain that it is too much for your PC to handle

Skip if rich

5. Upgrade PC

If poor (which I am)

5. Complain by the thousands on forums that skyrim is horribally optimized after installing over 200 mods with a bad PC

6. Reinstall and get smart and download only the best mods to you that you can run.

7. Install with a few at a time and make sure they work or aren't buggy/broken.

8. Use wryebash! And tesedit. Now there is no more complaining on forums and its a better experience for the modders!

1017
Other Games / Re: Starbound - We have lift off.
« on: December 10, 2013, 01:20:52 pm »
I'm updating the server now.

Could I get the server details please? :) I just bought Starbound (well last night) and would like to play with B12 community :)

1018
Other Games / Re: Steam Sales
« on: December 09, 2013, 01:32:52 pm »
Anyone think Rome 2 Total War will go on sale on steam or anywhere else? I haven't seen any sign of it being on sale anywhere, but I might have missed it. 60 USD is too much for any game for me.

1019
Other Games / Re: Eve Online
« on: December 06, 2013, 01:59:37 pm »
So I got all my stuff to test out my ship loadout (it is a vexor). Should be able to handle nullsec rats really easily. I used it a year ago, and it could take on many battleships+cruisers+frigates without any problems (ratting, not players). But balance changes have come since then, so I'm not actually sure if it is up to date enough.

The vexor is most expensive out of it all, about 10 million. Everything else (including buying skills, which the career agents provide some as well)...cost about 5 million. So in total, its about 15 million. And that is in an area where everything is quite a lot more expensive. Took me about a week to get and I don't play that much.

As for training all the skills...it will take another 3 or 4 days or so. So its about a 2 week process like it was last time I did this.

Should work well enough, but I'll see. If it does, I easily make 100mill (a lot more with rare drops+salvage) every 1-3 hours out there, or I did before anyway.

1020
Other Games / Re: The Elder Scrolls V: Skyrim
« on: December 06, 2013, 01:57:29 pm »
Hi! I posted this in the EVE thread! SURPRISE! It auto went to skyrim for some reason.

Anyway I'll put something on topic...what is vanilla skyrim? Never heard of it. All I know is the console skyrim and modded skyrim ;)

Pages: 1 ... 66 67 [68] 69 70 ... 91