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Other Games / Re: Formicarium: combining DF, Ants and Genetics
« on: November 21, 2014, 06:24:22 pm »Finally a game about ants *squees*
Lets see:
1. Will there be different species? Like Slaver Ants?, Army Ants? and polygyn (a hive with many queens) and monogyn (hives with only one queen?)
There are definitely TONS of ants that can be included.
2. Will it be more scientifically accurate with different species only having different ants and specific mechanics (aka leafcutters can grow fungus but slaver ants can not, but in return get to keep slaves)? Or will it more likely be a freeform system?
Hopefully different ants also have "optimal" habitat. Like, leafcutter ants tend to need tropical areas (though some live in the desert). Or some ants thrive in the desert, but do bad in moist areas (or opposite). Some ants even nest in wood. Like wise, some ants are better at defending, some are invasive and some just blend into the environment and go unnoticed.
Like, Pheidole megacephala/Argentine ants/Solenopsis invicta being the three main invasive ants...one should be able to play as them for a really "easy" time. But, you are vastly more noticed by humans which makes it A LOT harder in some ways than playing other species. But hopefully they don't do the "easy" approach and just go with the lame common ones everyone knows about. Come on, at least add unique species that aren't as well known.
Everyone knows harvester ants, but they eat seeds/insects mainly.
But others, like Forelius pruinosus/mccooki and Dorymyrmex bicolor get huge colonies out in the desert. They are the #1 most popular ant of deserts in North America.
3. Do you intend to include different seasons?
Hopefully they include that
4. Will humans make an appearance? ( the big foot out of the sky...run for yer lives!)
Hopefully they include that, but include bug poison/baits/spray etc (mostly for invasive ants or if your colony gets huge and becomes a nuisance)...not just a lame foot.
5. Will you be able to invade other Ant-Hives and take their hives?
Hopefully they include that
6. Will there be a multiplayer option?
Don't really care about that. Unless its a HUGE total war style map, but insect-based. Otherwise it just takes development time.
7. Will the game in scale be like Dwarf Fortress, or will you be able to actually expand into a farch stretching "Ant-Empire"?
I won't be interested if you can't make an ant empire to be honest. We already have sim ant and even then, in todays time...its way too simple. I'd like it like total war, conquering regions/habitats and stuff. Heck, take over neighborhoods or cities and drive out the humans (unless humans drive you out). Spread your colony to different areas of the "world", and fight other ant species, termite species and wasps/bees...or just other insects. If they do this, I'll kickstart this so fast. Otherwise, I'll still be waiting for my ultimate ant game to be made
8. Is there going to be a campaign?
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9. What about "animal husbandry?" Will ants be able to domesticate lice and milk them for their sweet, sweet sugar?
If they don't include farming aphids or scalebugs, it won't be really realistic at all. TONS of ant species get honeydew from aphids.

Seems Venice is good for both.
I have more fun learning from mistakes and doing it the hard way in games (which I learn better from, but that is me), than being bored as hell in a region I'm not that interested in. Don't look at guides (not often anyway) or videos, just learn from doing. And hey, my byzantine game went great until I forgot to manage my dukes properly. A lot of people were happy until one duke revolted leading an entire revolution. My guy had tons of kids, a friend, blood relations in armenia/georgia.