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DF Adventure Mode Discussion / Re: I'm finding Adventure Mode harder to get into.
« on: November 28, 2014, 02:38:52 am »
The Adventure Mode Quickstart Guide is very useful as is the more indepth adventure mode wiki page.
Regarding quests, if you're a hero or demigod, during conversation "inquire about troubles" then select beasts as the topic. The other choices aren't as straightforward in terms of resolution. Beasts you kill, or kill you. If you live you can spread rumors about your feat to other NPCs. If you die, you can tell us here in the "what's going on in your adventure thread."
Beast will be either megabeasts (dragon, hydra, roc, bronze colossus), night trolls (with identifiers such as night hag, wretched man, hulking wrestler brute, etc.), titans or semimegabeasts. For now ignore night trolls, which while killable without companions with a brand new hero/demigod on your first day, can often require a finer hand than any of the other choices. Semimegabeasts like giants and cyclops are good to start since they are slow and feel pain. Whatever the beast they tell you about, when you continue the conversation, you should ask about the location of this beast.
What you're looking for is something hopefully within a days distance from where you are. If the hamlet/hillock/tree you're in isn't close enough, and the distance is far away, you should try to plan your travel so that you are not traveling at night where you will most assuredly be killed by bogeymen. You can slow travel along mountain ranges if they exist in the world you are in, to avoid bogeymen ambushes. Otherwise punctuate your travel with stops at civilized locations:
Ω are dwarven hilllocks, forts
=+ are human hamlets, towns
¶ Í are elvin tree towns
µ ruins
Other locations:
° π goblin trenches, dark towers
I necromancer towers
∆ tombs
Bring up your quest map through shift + Q. The location of a lair will be marked by the "•" symbol. The location of a shrine (where a titan/bronze colossus can be found) will be marked with the "Å" symbol.
If you chose to ask someone to guide you to a location, Nikow has written a very useful guide detailing how this process works.
Also a quick word about combat. Combat is odd. The shorthand version is this. Don't swing first, unless your character happens to be much stronger/faster. A missed swing lets your opponent counterstrike with deadly result. Let your opponent come to you. Know that the period key "." lets time pass by 10 instances or ticks, but the comma key "," is only one instant/tick. Learn to use these in combat, particularly the comma key since you're not going to swing every chance you get. The comma key helps you to learn to pick your moments. Recently, Robsoie again discussed how one uses multi-attack feature. Combat is just timing, not unlike a good foot sweep.
Regarding quests, if you're a hero or demigod, during conversation "inquire about troubles" then select beasts as the topic. The other choices aren't as straightforward in terms of resolution. Beasts you kill, or kill you. If you live you can spread rumors about your feat to other NPCs. If you die, you can tell us here in the "what's going on in your adventure thread."
Beast will be either megabeasts (dragon, hydra, roc, bronze colossus), night trolls (with identifiers such as night hag, wretched man, hulking wrestler brute, etc.), titans or semimegabeasts. For now ignore night trolls, which while killable without companions with a brand new hero/demigod on your first day, can often require a finer hand than any of the other choices. Semimegabeasts like giants and cyclops are good to start since they are slow and feel pain. Whatever the beast they tell you about, when you continue the conversation, you should ask about the location of this beast.
What you're looking for is something hopefully within a days distance from where you are. If the hamlet/hillock/tree you're in isn't close enough, and the distance is far away, you should try to plan your travel so that you are not traveling at night where you will most assuredly be killed by bogeymen. You can slow travel along mountain ranges if they exist in the world you are in, to avoid bogeymen ambushes. Otherwise punctuate your travel with stops at civilized locations:
Ω are dwarven hilllocks, forts
=+ are human hamlets, towns
¶ Í are elvin tree towns
µ ruins
Other locations:
° π goblin trenches, dark towers
I necromancer towers
∆ tombs
Bring up your quest map through shift + Q. The location of a lair will be marked by the "•" symbol. The location of a shrine (where a titan/bronze colossus can be found) will be marked with the "Å" symbol.
If you chose to ask someone to guide you to a location, Nikow has written a very useful guide detailing how this process works.
Also a quick word about combat. Combat is odd. The shorthand version is this. Don't swing first, unless your character happens to be much stronger/faster. A missed swing lets your opponent counterstrike with deadly result. Let your opponent come to you. Know that the period key "." lets time pass by 10 instances or ticks, but the comma key "," is only one instant/tick. Learn to use these in combat, particularly the comma key since you're not going to swing every chance you get. The comma key helps you to learn to pick your moments. Recently, Robsoie again discussed how one uses multi-attack feature. Combat is just timing, not unlike a good foot sweep.









