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Messages - wobbly

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526
Was playing DF today & one of the trees started running around on the map. Damn giant otters, that's some cunning camouflage.

527
General Discussion / Re: Russia Watch Thread/Ветка о России
« on: December 31, 2014, 04:57:53 am »
Navalny and his brother were convicted for actual crimes, you know.

Actual crimes they committed, though?

528
DF Dwarf Mode Discussion / Re: Above ground vertical fortress?
« on: December 31, 2014, 04:07:14 am »
I've tried building clay forts before & even bringing 7 blocks for 7 kilns/collect clay orders can be painfully slow. It's probably fun if your patient enough to live with 1 bolder at a time.

529
My current world has a dwarf civilization called "The Shield of Brains". As far as I can tell they are extinct, I wonder why....

530
General Discussion / Re: Russia Watch Thread/Ветка о России
« on: December 30, 2014, 02:20:49 pm »
By the way, gays don't get drafted in Army.

Meaning you can get out of conscription? or you can't join? or both? This an official thing or just what happens?

531
DF Suggestions / Re: Manager: Cut ALL gems
« on: December 29, 2014, 01:16:24 pm »
With the jeweller's workshop adding a simple cut gems that'll cut any gem & ignore stone would be great with me, that way I can just set it on repeat with out selecting every type.

532
DF Gameplay Questions / Re: Brewers randomly cancelling
« on: December 29, 2014, 09:06:44 am »
The option turns red in the still menu if you lack free barrels or brew-able plants, so basically another dwarf must be swiping the barrel or plant between you selecting brew & the brewer reaching the barrel or plant. The easiest way to avoid this is having a dedicated barrel stockpile for your still.

533
General Discussion / Re: Soylent Green Is Real, People!
« on: December 29, 2014, 08:42:08 am »
Besides the over kind is tasty too: bacon, rump steak .....

534
General Discussion / Re: Russia Watch Thread/Ветка о России
« on: December 29, 2014, 06:30:39 am »
Well, if Yeltsin had approval in the single digit and still won elections, that's not a democracy...
In 1996, Yeltsin was bailed out by American spin doctors, who helped him recover his single-digit rating, and his oligarch friends, who controlled many major media outlets, and even then there were claims that Yeltsin allegedly had to commit election fraud in order to stay in office.
So what's so much more likeable about Putin's spin doctors, oligarch friends & control of major media outlets...

Edit: You never get rid of spin doctors & media games, it's common to all politics. At least with 2 or more sides using spin against each other like in a democracy it's more obvious they're all talking shite.

535
General Discussion / Re: Females in Games? Thread
« on: December 29, 2014, 05:54:14 am »
I only skimmed the last few posts, but did anyone actually advocate censorship? It seems that discussions on females in games (or any social analysis of games) seems to bring with it a discussion of censorship.

The one thing you will find on here

Is that someone will advocate that a company shouldn't do something... and that it is wrong for them to do so... and that we should make them stop

But will not go as far as censorship or direct government intervention.

Which makes this whole thing WEIRD given that frankly games are rarely flawed on an individual level.

This is the thing that doesn't make sense to me. If you'd rather a company doesn't do something to the point of arguing about it to people, why don't you go the full mile and want it to be put into law? If you don't feel strongly enough to do that, why are you wasting your time on it?

Except there's plenty of things that you want to discourage because they cause problems, where making them illegal can cause just as many problems. It's a big tangent but drugs is a prime example of this sort of thing. Bigotry is also problematic, you want to discourage it without stepping down too heavily on free speech. In my opinion laws are the worst way to handle things unless it's absolutely necessary. They come with a heap of problems: policing, lawyers, courts, drawn out legal proceedings, jails etc. If the issue can be handled without a law I'd consider that preferable.

Edit: If you start passing too many laws about what's allowed in games then game developers need to employ a lawyer. Fine for the bigger business's which will already have 1. Crap for indie developers.

536

That's if you don't want to build your castle out of wood. If you don't mind wood, you can go a bit bigger with your first wall (logs are much easier to obtain in quantity than rock blocks, which require mining, transport, and masonry) and just bring all woodcutters/carpenters, waiting for migrants to turn into plant gatherers and brewers to get food supplies replenished. Palisades might be more realistic to start with for a small company of people founding a civilian settlement. I prefer the straight castle-building, though, because you don't have a bunch of obsolete legendary carpenters running around, and it feels more purposeful. Like the mountainhome commissioned a fortress to fight the gobbos (or whatever awful threat exists) from.

The new trees/plants are great for building wood villages fast. If your not too fussy about having floors/enclosed walls on the initial buildings you can set things up pretty quickly. My initial work areas are just open sheds if I'm in the tropics, no floors a 4x4 L-shaped wall & overhanging roof. Just take a heap of axes, a couple of carpenters & set up some make-shift work areas. Then shift to proper buildings,walls etc. & turn the old work areas into farming sheds, chicken coups & stuff. Unless it's a harsh biome 1 herbalist/brewer will grab enough food/drink out of the ground, so you don't even have to bother much bringing food/drink.

537
DF Gameplay Questions / Re: Any way to fill in river tiles without magma?
« on: December 27, 2014, 10:03:42 am »
Thanks all, last time I mucked with a river I managed to flood the world, so I've been avoiding trying again. Hopefully I'll have better luck this time....

538
General Discussion / Re: [=] Bay 12 cannot the box (Happy thread)
« on: December 27, 2014, 09:26:55 am »
Exactly. I guess I'll post my own happy, just finished work & have the next 4 days off. While I'm working new years day, it is double time & a half, basically a full day's pay for a few hour work. Love it.

539
General Discussion / Re: [=] Bay 12 cannot the box (Happy thread)
« on: December 27, 2014, 09:11:44 am »
It looks like a robot pelvis

You can guess what I first read that as....

Anyway I was trying to work out what it was & the holes started looking like eyes & the satellite dish shaped things started looking like feet & now I can't see it as anything other then a cheerful but uncoordinated robot.

540
General Discussion / Re: Females in Games? Thread
« on: December 27, 2014, 03:23:05 am »
Well wobbly think of it a different way

If a you say a game and on the back or even the front was a blurb or tagline that said "Developed by a woman"

What would you think?

Now I don't mean something like "Roberta Williams" or anyone's specific name. I mean where you are being sold a game on the basis that a woman is the head of the team.

I'd ignore it as marketing nonsense like I do most of the blurb. The blurb on the back of games annoy me because they read like a film blurb without telling me much about the stlye or type of game and I remember when it was otherwise but that's another tangent of course.

Why would I care whether it was written by a woman or man? Tells me very little about the content. It tells me what there marketing department wants to sell it based on, but often a marketing team has little connection to the people in programing and game design.

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