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DF Modding / Re: How do I just dig tiles in dfhack?!
« on: May 11, 2014, 10:35:08 am »Yeah, neither of those gives me the necessary info to do what I'm trying to do. Or really much of ANYTHING, for that matter.I'm not an expert with DFHack by any stretch of the imagination, but I have noticed that materials are case-sensitive. DFHack wants the name from the material token (which is always UPPERCASE) rather than the solid state name you see in-game (which is always lowercase in vanilla). It makes sense to use "prospect all" to get a list of the local materials as exemplars. If a material name has embedded spaces, enclose its token in quotes on the DFHack command line.
1) If I want to dig a channel / remove stuff entirely.
"help shape" within tiletypes lists:
ANY
NONE
EMPTY
FLOOR
[bunch of other obviously irrelevant stuff, although I tried some of it]
FLOOR leaves a floor still. EMPTY does nothing at all. NONE does nothing at all. ANY does nothing at all.
So how do you channel, or at least remove the floor (don't care if I have to add ramps myself afterward, but I can't get rid of the floor)?
2) Painting a hematite wall? No idea, help and readme are useless.
"paint material stone: hematite"
"paint material hematite"
"paint material stone:hematite"
"paint material stone hematite"
"paint stone hematite"
none work. Always gives error or paints conglomerate??
The readme explicitly even says "paint stone microcline" as an example, which yields an error in the actual program (lol).
3) Neither the readme nor inline help even attempts to tell you how to change brush size. Would love to figure out that too.
brush 2
brush size 2
paint brush 2
brush
etc. do not do anything (or provide extra help on syntax)
Hope that helps.