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DF Suggestions / Re: Innovations! (Or: A Modest Proposal to Change Strange Moods)
« on: October 23, 2014, 01:41:10 am »In any case, technology would be fun...But would it be !!FUN!! ?
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In any case, technology would be fun...But would it be !!FUN!! ?
Fair point. Then again, it is a magical world...QuoteI would also like the ability to take a block of sand/soil/clay and move it elsewhere for farming purposes.This isn't any more realistic than pouring water on the rocks. The soil would be very quickly depleted of nutrients, so in either case, you still have plants growing on make-believe energy. So I'm not sure it's worth the effort to replace one unrealistic mechanic with another unrealistic mechanic, in the name of realism...
If you have to haul in more soil every growing cycle, then okay that would make sense.

no but its quite literally a DF hack with an insane amount of content. An extremely impressive hack mod. EXTREMELY impressive.EDIT: I just discovered MASTERWORK dwarf fortress..... I... I feel so insignificant...
I am unfamiliar with Masterwork. Do they have room-zones like this?

The vast majority of players would simply want their workshops turned on for every job, including newbies.I would have to agree.
Workshop areas sound conceptually powerful and realistic and stuff, but they also sound extraordinarily more confusing for newbies, in a game that is already infamous for being like 10x more confusing for newbies than anything else.Im cetain it wouldn't be THAT complicated. If anything, it might be easier to understand why processes happen and how they come about.
"want stone stuff? Build a modular stone shop" = super intuitive.
"Want stone stuff? Well you make a zone that can overlap with other ones and share this venn diagram of tools, the number and type of which you have to look up from this big table here and then craft them in other zones which need their own venn diagrams of tools to make those tools, and..." = wtfrunsawayscreaming
If you can come up with a powerfully flexible way to scale the complexity with experience (by options) without resulting in two totally different gameplay experience, then it could work. Also, even for advanced players, as much as possible needs to be automated, which is a non trivial set of algorithms here.

