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DF Gameplay Questions / Re: Merchants killing themselves?
« on: April 24, 2016, 04:06:03 pm »
Charming.
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I don't know if it will preserve the hidden-ness of caverns, nor keep sealed-off rooms from being completely hidden.
Like this:Code: [Select]UUUO
U..
...
U=hidden
O=wall
.=floor
In this case, the hidden tiles will be revealed after a revflood usage.Code: [Select]OOO
O.C
OOO
The sealed-off room (sealed off with a constructed wall) will be hidden after a revflood usage. So you won't know how your sealed-off werebeast-dwarf is - UNLESS you used a bridge to block him off. Or a deep pit or a magma channel or something like that.
One thing to note regarding usage of a uniform is that dorfs do not replace worn uniform items until they fall off their bodies. Wearing worn clothing makes them a bit unhappy, and uniforms block them from satisfying their need for new clothing items.


)
). In this stockpile there isn't any bin. After the cutting the gems get back to this stockpile, but the crafts to a sperarated stockpile for trading. Now there are two stockpiles linked to the workshop (one is the aforementioned gem stockpile and the other is a continously modificated one so I can manage what will be encrusted). When everything is stand still (no bins, no hauling jobs for the freshly mined gems in the deep) I try to gave the order. See? Troubleshooting was done before I posted here, but as I mentioned in the opening post it's the v0.34.11 Dwarf Fortress.