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Topics - Carolus

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DF Gameplay Questions / Merchants killing themselves?
« on: April 24, 2016, 01:31:31 pm »
The title says it all. New fortress first dorf caravan, suddenly anouncement a merchant was found dead. Dfhack deathcause command revealed the killer a dorf. Hmm cheesy... Searched the name turned out it was one of the accompanying macedwarf. Tantrum? Bad luck? what the hell was that? As I understand I would be blamed for the traders loss...

2
DF Gameplay Questions / Some General Newbie Questions
« on: April 20, 2016, 07:36:51 am »
Greetings fellow dorf overseers! Recently I have started to play DF again, and I have some question about fortress management. First of all I am kinda the OCD type  when I make forts so is there a utility to apply fog of war to tiles already discovered? I mean I don't mine ore out of room walls only gems, when I construct walls to hide the gap it doesn't look fancy. I know DFHack had a paint tool but it seems they took it out. The second: clothing management? How one can set a "civilian uniform" or something like it? I would prefer to cloth my nation self-made dwarven cloth not some hideous fur from goblins or something from the hippies. Third: werebeasts! I searched through this forum and reddit as well, some said there is a line in the combat log that states the werebeast injected something in the wound and this would predict a new weredwarf. However recently I got assaulted by a feroicious werechinchilla (yup that's right) and that damned thing bit my precious hammerdwarf on the lower lip and he turned afterwards (fortunately in quarantine) and I ordered his execution. Next year I was attacked by a werechameleon, my other soldier was bitten, but in a strange fashion. The werechameleon took hold of his upper arm without hurting it(he had chainmail and breastplate made out of steel), and later it shook the poor dorf and caused skin,muscle and fat rupture. Thoughts? And at last I've got a wall constructing problem, there is an odd title which refuses cooperation. I walled of and tried every angle to build always got suspending messages due to creature occupying the site (no creatures detected of course)
the layout . . . . .
              . . x . .
              . . . . .    .=blank tile x=problematic tile
I would appreciate your help :)

Cheers, Carolus

3
DF Modding / Weaponize Poisons
« on: January 04, 2015, 11:26:09 am »
Hello DF community!
I have read a couple of post lately about posions. First, some people noticed weapons can and will get poison coating (from FBs in their case). I have tried to mod (a GCS), but it didn't work. The goal: a neat little creature which I can use (via the butcher's Extract from animal as I recall) to stock up on poison. The deadliest venom what I saw since I play was a barrel of bumblebee venom which the tree humping hippies brought along  :P
I've done some research and the creature itself wouldn't be hard, but I cannot use correctly the complex tokens.
The other methods I found on the forum:
-get a poisonous FB, tie it up, somehow anger it to coat the weapons
-the extraction, i mentioned before and dump the poison on weapons
-reaction to make poison coated weapons (as an item not a weapon contaminated with poison) but it isn't working because the materials are inert
-some other workaround I haven't found

Your help will be really appreciated! (Haven't you dreamed about shooting the gobbos with poison coated bone bolts?  :D )
 

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First of all, I am playing with an outdated version because I downloaded TinyPirate's version (v.0.34) when I did his tutorial, but I am certain this isn't the issue.
The problem: I cannot encrust items. I have googled about it and sorted out the posibble causes.
The process: Starting to cut some gems (tried with raw green glass, obsidian, kimberlite), sorted out the crafts and large gems so in the linked stockpile I have only cut gems. My workshop is accessible (noted the "wall" on the right side). Also, there is dwarf for the job. So, I press "q" then select the gem I'd like to encrust with, the pressed "e", I've got three options "g" to encrust fgoods, "f" to encrust furniture and "a" to encrust ammo. Whatever I press nothing happens (I mean the options still visible, no item to the workshops crafting queue added). So what can be the problem?

EDIT: I have worked out, it can be done through the manager screen, but still weird that one cannot do it directly in the workshop menu.

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