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Messages - easykiln

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1
DF Suggestions / Re: Improved Farming, Rebooted: Agricultural Revolution
« on: November 16, 2022, 02:07:55 pm »
I'm being a bit selfish here, because I didn't properly look through the overwhelming comments or even play DF recently before adding my own input, but please forgive me because I get really mentally constipated if I don't share these kinds of thoughts.

Farming. You can make entire games based on that industry alone. I don't want to go that far, but I do think there are some changes that are worth making.

The main thing is: respect the farmer's almanac. Perish the thought that research and astrology are matters removed from the common dwarf. Rather than locking farming to specific seasons and biomes, make them depend more on the actual conditions, which vary over time and can result in especially good or bad yields for a given crop. Allow planting a wide variety of crops, but give no or very limited yield for crops grown outside their preferred biomes without use of an experienced and knowledgeable farmer and/or infrastructure like greenhouses.

Fungi grown underground is cool, but it should need organic waste to function at scale: they can't make their own food from water and light, what they're good at is digesting pretty much anything and turning it into dwarf-edible food. That's a pretty significant change, but one I think is worth making. Make rotten bits of whatever into a resource and give us a plausible excuse for what's happening to dwarven nightsoil out of sight of the player.

Hydroponics. If it was a different game, I would think of it as overkill. DF is a game where engineering takes a central role, and more reasons to mess with water and accidentally drown your fort are appreciated, so I think it's worth it here. Probably most applicable to forts specialized for the deep?

Soil conditions. Although you can go really deep into it, the most important parts are sunlight/organic material, water levels, and nitrogen. Rather than fertilizer giving a fixed bonus, I'd rather see it actually functioning as supplementing the soil. Secondary factors that can be tracked if you want but are less essential are particulate size(the categorization by soil type that already exists is probably enough, but it could also be used for tracking drainage and flooding,) ph levels, salt levels (this in particular seems an interesting challenge, trying to prevent buildup over time,) and probably a broad contaminant category of substances that are harmful for growth that might get mixed in. The divide between plant and fungi based agriculture could also be highlighted by having microbe/insect activity in the soil tracked. Throw too many supplements at the soil and your plants will instead struggle to grow in a bog without rotting.

Overall, fewer things based on broad and inflexible rules and more things based on the underlying reasons for those general rules. Even if the result appears similar, aside from greater diversity of circumstance, only the latter allows for ingenuity and engineering to shine.

2
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: November 06, 2018, 04:34:15 pm »
Hey thanks. Kinda annoying to have to change my settings every update though, especially when I initially thought "import form a previous install" meant from a previous install of the pack, not of DF. Import settings feature pretty please. Or update into the same folder instead of making a new one, but despite most programs doing that idk how hard it is.

3
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: September 02, 2018, 07:12:08 am »
If there, it's pretty well hidden.

4
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: September 01, 2018, 09:24:00 am »
suggestion: visual samples of the tilesets within the launcher.

5
The white is fur patterning, not skin, so... just has random human hair scruff of a different colour mixed in?

6
That's gonna take a lot of arting... enough that it feels like if you're going to do it, may as well go all the way and do it with 3d models, though this is cool with 2d tilesets.

7
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: April 19, 2017, 02:59:09 pm »
I know there hasn't been a new df release in a while, but anything interesting happening on the pack? Wanna start a new fort, but if I can expect developments soon I'd rather wait.

8
I had difficulty deciphering the symbols, mostly because the first time I saw them they were adjacent and thus just seemed like a mess of lines. PE's suggestion is better I think. Basket might be hard for gathering, maybe just a flower icon or something?

Also, although this is just personal preference, I am not a huge fan of the paper blueprints aesthetic. I think a more modern looking interface that made use of colour would fit with the visual style of Armok Vision better. Sadly I don't know enough to make more specific advice. I was thinking that it might be good to have designations as an overlay on the edges of blocks or a colour tint with the symbol instead of obscuring the space tho.

9
Utilities and 3rd Party Applications / Re: Dwarf Portrait
« on: October 09, 2016, 04:04:49 pm »
This is cool, although it's pretty uncanny valley rn.

10
Ah, I see, thanks.

I'm not entirely sure why I also have xterm installed, but I do, so I just switched to using it for df and it worked.

11
Huh, I misread the date because of my assumptions. I have Enay's latest pack, so maybe I am wrong about it being the same issue? Well the log outputs are very similar and both fail to launch df when dfhack is installed, so I think it is?

ERROR: Unable to read current colors
Traceback (most recent call last):
  File "/home/michael/Desktop/df/python_lnp/build/lnp/out00-PYZ.pyz/core.colors", line 44, in get_colors
  File "/home/michael/Desktop/df/python_lnp/build/lnp/out00-PYZ.pyz/core.colors", line 44, in <genexpr>
TypeError: int() argument must be a string or a number, not 'NoneType'
nohup: ignoring input and appending output to 'nohup.out'
nohup: failed to run command 'gnome-terminal'$'\n': No such file or directory


Note: I use the gnome terminal.

12
I have the issue described in the resolved issue https://bitbucket.org/Pidgeot/python-lnp/issues/127/pylnp-for-linux-errors-out-trying-to , but there hasn't been a new release since the fix. Is there a work around or do I have to try to compile it myself? I'm only half-assed computer literate.

13
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: September 24, 2016, 06:05:57 pm »
Anything interesting in dev with the pack rn?

14
Don't let the past hold back the visualizer of the future

15
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: May 05, 2016, 12:41:14 pm »
It is making me do this every time I run DF though?

EDIT: there was supposed to be a quote... this is referring to having to run enable autodump.

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