Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Run Comrades

Pages: 1 ... 13 14 [15] 16 17
211
DF Gameplay Questions / Re: Save compatibility
« on: June 13, 2008, 10:08:00 am »
Not sure if they are compatible.  Someone else knows.  But to transfer any saved game, you just have copy the save file from wherever you have it backed up, and paste it in the active DF folder.

Even if the save is partly compatible, I don't think the new features in the new version will be available in your old game.


212
DF Gameplay Questions / Re: Too much peace. Im confused.
« on: June 12, 2008, 08:32:00 pm »
quote:
I'm sitting at a comfortable 137 fairly happy dwarfies...  


But I don't think you should worry.  I've gone years without getting sieges, then I will get a several in the space of a few years.  Since you've already got your first sieges, I'd say just be patient.

[ June 12, 2008: Message edited by: Run Comrades ]


213
DF Gameplay Questions / Re: Windmills and magma pump array
« on: June 12, 2008, 02:51:00 pm »
Yeah, if you put the front of the pump between two walls, it is impermeable.
xxxxx
_%%---->liquid flow--->
xxxxx


x =wall
%% = pump
_ = channel


214
DF Gameplay Questions / Re: Goblin Dark Fortresses and Demons
« on: June 11, 2008, 11:52:00 pm »
Funny you should ask...

I've been taking on the task of starting fortresses in goblin fortress areas to systematically wipe them from my seed.  I am on my third successful slaughter now, but this one is a really populated goblin fort.  Like 50 goblins.  

They have a demon ruler and a goblin local leader/swordmaster.  The smaller goblin forts of 15 to 20 didn't have any.  I don't have a ton of experience in this area, but this is what I've seen.


215
DF Gameplay Questions / Re: World Map
« on: June 09, 2008, 12:26:00 pm »
Thanks so much!  That sounded familiar after you described it.  Kind of a weird place for that feature.

216
DF Gameplay Questions / World Map
« on: June 09, 2008, 08:35:00 am »
Last version I had a sweet picture of my generated world somehow, and I want to see this world too.  Is that still possible?  If not, that sucks, because the generated world pictures are sooo coool!

217
DF Gameplay Questions / Re: Water triggered pressure plates
« on: June 09, 2008, 09:46:00 am »
What do you use them for?

218
DF Gameplay Questions / Re: Water triggered pressure plates
« on: June 09, 2008, 08:28:00 am »
My pressure plates have never had any problems, when set up properly.  But I also have a very controlled amount of water being used to spring them.

As for the pump, you'll want the power connected to the back, i.e, where it sucks the water up at.  That is where the dwarf would work on the pump too, if it were to be powered manually.


219
DF Gameplay Questions / Re: New Player, New Fortress, Need Road
« on: June 08, 2008, 05:56:00 pm »
You will need to designate to cut the trees and smooth the boulders yourself.

d --> t to chop trees
d --> s to smooth stone

Typing "D" will show you depot access.

EDIT: Oh yeah, I don't think you have to clear plants out of the way, could be mistaken though.

[ June 08, 2008: Message edited by: Run Comrades ]


220
DF Gameplay Questions / Re: How do I get this siege to come to me?
« on: June 08, 2008, 07:02:00 pm »
win!

221
DF Gameplay Questions / Re: How do I get this siege to come to me?
« on: June 08, 2008, 05:48:00 pm »
They might come from different directions different sieges.  You could try the system I have in place, or at least a variation.

I have a pretty complicated system involving pressure plates and water and what not to make the trap resettable, don't really feel like going into it.  But the "engine" of the trap is this (and I think this would be useful to you):

Build an outside room with a caged animal in it.  Put a door on it, and keep it tightly closed.  If you want you can get creative with channels, pressure plates, floodgates and floorhatches and whatever else you want to do to the invaders once you lure them in.

Hook the cage to a lever so that you can release your animal remotely when you've got your fort under lockdown.  Eventually that will draw them to the room that you've got the animal trapped in, and they will kill it.  Keeping it in the room protects it from all directions from goblin marksmen.

EDIT: As for the milling about, I guess it just takes them a while to decide what to do?  They must be sizing up the sleeping dwarf.  They've done that to me too, but they always eventually get down to business.  The best way to get action is to put all your dwarves outside in plain sight....

[ June 08, 2008: Message edited by: Run Comrades ]


222
DF Gameplay Questions / Re: How do I get this siege to come to me?
« on: June 08, 2008, 05:26:00 pm »
I have designed a trap to massacre goblins w/ my marksdwarves that works on the same principles.  But I use just a domesticated animal, because they will go after them just as eagerly as a dwarf.

When I released the animal from the cage, they just milled about for a while, but after a bit, sure enough, they went after the animal.  Just wait a bit, they'll find 'em.


223
DF Gameplay Questions / Re: Water
« on: May 29, 2008, 09:07:00 am »
Presumably it runs off the map, like when a stream runs through your map.

224
DF Gameplay Questions / Re: Why constantly complain of thirst??
« on: May 29, 2008, 09:09:00 am »
I was thinking that the thoughts might linger for a while.  

I am not sure on this, but it might also be the case that there either needs to be a certain ratio of alcohol/dwarf to keep them happy, or that there needs to be more locations that have alcohol so that far-away dwarves don't get too thirsty on the way to drinking.  But I really don't know.


225
DF Gameplay Questions / Re: Archer training
« on: February 09, 2008, 06:22:00 pm »
Archery targets work fine, just put them in a safe place!   :)

Although, live targets can be a lot of fun!


Pages: 1 ... 13 14 [15] 16 17