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Messages - Run Comrades

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226
DF Gameplay Questions / Re: Do underground water sources run out?
« on: February 08, 2008, 01:04:00 pm »
Do you have numbers displaying depth?

If so, and if it is a lake and not a river, the numbers should be getting lower and lower on the top level if it is a finite amount.  At least thats what happens with my magma source.  It is definitely a finite source there, and as I drain it, the top level gets lower and lower.


227
DF Gameplay Questions / Re: New version sieges?
« on: February 08, 2008, 11:40:00 am »
Baro: as for the current version, you should have no problem getting goblin AMBUSHES with your wealth and population.  As long as you have gobs for neighbors, I guess.  As others have said, I am getting them ALL THE FREAKING TIME now.

EDIT:  AWESOME!  There was a human swordsmaster coming with the goblin ambushes, when they tried to storm my fort, I caught two of the invaders AND the human swordsmaster.  I now have around 60 captured goblins and one human swordsmaster.  The next arena even I have is going to be legendary!!!

[ February 08, 2008: Message edited by: Run Comrades ]

[ February 08, 2008: Message edited by: Run Comrades ]


228
DF General Discussion / Re: Isingar: The Grass-Destroyer (long)
« on: June 12, 2008, 01:27:00 pm »
AWESOME!

229
DF General Discussion / Re: never mind
« on: February 03, 2008, 08:10:00 pm »
I think any publicity is good for this game for sure.  Especially since you kind of have to be either 1.) totally insane 2.)unemployed 3.)a robot to actually be able to learn to play the game and to continue to play it.

230
DF General Discussion / Re: i finally understand the naps... i think
« on: January 30, 2008, 07:40:00 am »
That is a seriously awesome story (and pictures).

I have been trying the napping technique for years, and my debt seems to never get any smaller...


231
DF General Discussion / Re: Ok, need some news...
« on: February 03, 2008, 08:05:00 pm »
Make a giant statue of Armok with lava for blood flowing out from his eyes and mouth.  That would look really cool on the tool.

232
DF General Discussion / Re: Ok, need some news...
« on: January 31, 2008, 07:47:00 am »
Yeah, I find that big engineering projects are what keep the game interesting for me too.  Although all the other stuff helps  ;)

233
DF General Discussion / Re: Ok, need some news...
« on: January 29, 2008, 09:41:00 am »
Well first off, traps are for wussies...  ;)

But seriously, if you want a really predictable outcome to any sort of fight, put down a bunch of traps.

Instead, try building some siege engines, and build some small towers for your archers to shoot off of.  And train a good military.  And don't rely on dogs too much either.


234
DF General Discussion / Re: Future of the Fortress 3
« on: January 28, 2008, 09:35:00 am »
quote:
whithout this game I don't know were I would have been, it is my life and the one thing I believe in...

Funny, I was just saying the same thing the other day to my friends...  :D


235
DF General Discussion / Re: Community Worlds? Old Worlds?
« on: January 25, 2008, 07:44:00 am »
I'm pretty sure you CAN NOT do that.  It would sure make a bloodline/community world a lot easier to do though.  Unfortunately, I think we'd have to either do it one world at a time, or a bunch at once (that are all separate).

I'd really like to start one, but my comp is too slow in generation to do the setting up.  So I'll wait til the new version comes out and hopefully some peeps will start one that I can join.

I'm not sure how the history writing goes, or how much detail it goes into, but it occurred to me that, while some people in a bloodline world would want to create some really cool extravagant forts (myself included), there would also be a need for quickly created forts that would be planned for failure.  That way the total number of forts in a world could be beefed up quickly, and there would be cool histories for them, like a magma flood (planned) or water flood (planned) or captured gobbies released in a fort with a bunch of weaklings with no weapons (planned).

Fun stuff!


236
DF General Discussion / Re: Community Worlds? Old Worlds?
« on: January 24, 2008, 12:16:00 pm »
I definitely would want to put a few fortresses on a world too.  But I suppose it wouldn't be feasible until a really consistent release.

I'm not sure how an idea like that would be best implemented.  Just one specific world that gets passed around in some sort of agreed time frame?  

Or so that more people can be involved at once, make several worlds and pass them around to make several different adventure mode worlds at once?

Is something like this possible now, or are releases frequently not backward compatible?


237
DF General Discussion / Community Worlds? Old Worlds?
« on: January 24, 2008, 09:59:00 am »
Just wondering if anyone has been playing one world with a bunch of fortresses.  I'm not positive, but it seems like people do a lot of starting fresh on new worlds.

I think an older world would be cool for adventure mode.  I tried finding some thread where someone had one, but to no avail.

It would be cool if some people would start a project to keep playing just one world, a community world, maybe?  With everyone's experiences in different environs, it would be pretty cool.

Hopefully this has been (and is being) done. I searched around but couldn't find anything, if anyone's got a link, that'd be neat.


238
Was looking for cool indie games.  Found it on some indie games rating site.  This is the only one I am still playing, and the only one I will be for the foreseeable future!

239
DF General Discussion / Re: The REAL reason Dwarf Fortress uses ASCII
« on: February 11, 2008, 10:29:00 am »
I use the graphics version of nethack.  I can't stand its ASCII display.

But I will never stray from ASCII on DF.  I, for some reason, don't like the tilesets.  Probably just cause that's the way I've been seeing it this whole time, in ASCII, that is.


240
DF General Discussion / Re: Dwarven Thieves
« on: February 08, 2008, 12:30:00 pm »
That is a brilliant plan, if I do say so myself!  Dwarves in bags!  I love it!

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