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Messages - Run Comrades

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46
Ha!  I'm sure you'll be added gladly.  We'll turn no one away...except for goblins of course.

DF is wonderful...Probably pretty useless saying that here since everyone knows that.  But it's seriously the greatest game in the history of gaming IMHO.

And: We need all the potential chaos we can get, so inexperience is certainly welcome!

Dadamh:  :D  8) I figured since we're making a small trip to the past and all...:P

47
Well, I guess that leaves us no choice!

It's gonna be a tight fit, but EVERYBODY SQUEEZE IN!

48
DF Gameplay Questions / Re: Glass transparent to dwarves?
« on: August 07, 2008, 08:09:46 am »
BUMP!

So what I want to know is: if I put my chained animals in small rooms surrounded by glass windows outside, will they still detect ambushes and sneakies?  I guess I'll try it out, but I'm skeptical.

49
It's definitely totally up to you, but we haven't totally decided what to do yet.

There's still a chance we can tweak our way out of this, or that we do a reclaim.  In either of those cases your turn would be valid, and everything you dug and built would still be in the next incarnation of the fort. And no one would have to replay.

But, if we do go back in time, it would be kinda lame to finish your turn, since it would basically be a practice run.  I guess we'll wait to see what everyone thinks, and if there is a tweaking solution.

50
Just because it happened during your turn doesn't make it your fault Aqizzar! :)

Although, I DID warn you about wearing time-space thin and the beast from Todash consuming us....I guess I just didn't actually think it would happen!  :o  :P


So, let's let Iluogo finish his turn.  While that turn is going on, someone might try a few utilities to see if we can get rid o' the goblin?  I have no idea if any work w/this version, and I've never used any so I won't be of too much help there.


Aqizzar's gonna play through and get an alternate reality set up that might be more stable.  I guess we'd just have to see if Cave King would want a re-play or if he'd pass it on to someone else.  Then Iluogo would get another turn.  Then we'd be back to present-day. 

I suppose if people don't mind re-playing their turns (or passing them) I don't mind either.  And if you don't want a reclaim, Dadamh, I completely understand, you do have a pretty hardcore dwarf!  :D

51
DF Gameplay Questions / Re: Random FPS tanking
« on: August 06, 2008, 11:56:11 pm »
This won't help but..

you should try staring a different fort, run it for a bit, and see if the same thing happens.  It might be a pain in the ass, but at least you'd know if it was just that particular try that got all screwed up somehow (bug) or not.

But I'd wait til someone a little more nerdy than me can answer your query, cause I just don't know too much bout all that.  ;)  :P

52
Abandoning, adventuring, then reclaiming might be the way we have to go.  Should we just play through a few more years before (voting?) going with that option?

The first few years would suck again, having to pick up all that forbidden crap strewn about, but it'd be better than starting fresh!  If it comes down to it, I have no problems with having to do a reclaim.

53
DF Gameplay Questions / Re: Dealing with Cave River Monsters
« on: August 06, 2008, 02:30:16 pm »
With chained animals (I actually use caged ones, and then open the cage when I want a certain defense active) you don't need a path to the dwarves also.

Even with sieges and ambushes, just having an animal chained or walking freely around will attract the goblins (eventually).  As long as they can get to it.

So, they don't need to be in a certain range.  Eventually the goblins will find them.  But be patient. 

But you're talking about just regular monsters.  I am not so sure that they will be attracted to animals out there.  They might, but I'm not totally sure.  But to answer one part of your question again, you don't have to have the animals visible, just a path to them.  So if they were in a tiny building with a door that was tightly closed so they couldn't get out, at least goblins would eventually go inside and kill them.

54
Get your stoner friends to hook you up, and then shit'll get done!  ;)  :P

Make that mountain our bitch!  ;D

Quote
No sieges yet and almost everyone has a coffin.

Which of course means it's about time for a siege!  ;D

55
Oh yeah, forgot bout the walls ;D

I think it's probably the ghost of that hill, come to haunt our fortress for recklessly leveling it.  ;)

56
Why not build stairs right next to the goblin and kill him directly?

That seems like a good idea, might work.  Since this is some sort of nether goblin.

But usually dwarves won't build a damn thing when there's a goblin (or kobold, or raccoon) around.  So I doubt they would actually go through with it, they'd just stare back at you as if to say "You do it, asshole."

The whole reason I'd do the construction thing, is it allows you to build at a distance that might be more acceptable to the dwarf. Although they still might not go through with it. 

But then again, that goblin might not even really be there....by the way, has this been posted in the bug section yet?  :)

Cave King: No worries here! Eternity ain't goin' nowheres! :P  Glad to here someone is taking initiative with the stockpile and workshop situation.  That will certainly help with efficiency of industry!

57
I amended my above post that had the diagram for the outdoor collapse.  The other design was slightly wrong, but that one will work!  They are a lot of effort to build though.

58
Dadamh: OOOH! Sign me up!  :D 8) I wanna play!

Aqizzar: It probably won't work against our mystical flying goblin, but collapsing a built construction works the same as a cave in.  I use traps like that all the time on my laptop forts because I usually don't have enough dwarves for a military for FPS reasons.  So I build all kinds of lever controlled smashing devices.  It still gives the collapse message, and the crap will kill anything under it and smash through areas that aren't solid underneath!  Dust and all!  :D

It's worth a shot, I suppose! Or not...could be feature of the fort...build some windows around him or something...:P

59
DF Community Games & Stories / Re: Skyseal! Dreams of a madman.
« on: August 04, 2008, 11:53:49 pm »
That would be smart, but we've got a water trap set up to drown unwanted merchants.  So we need those two ponds in particular to be replenished from time to time.  Although, it seems that they might never be filled again!  :o

But we might consider draining our other two(?) ponds into an underground reservoir.  Or we might just leave them for their natural beauty...:P

60
Yeah your style is cool!  8)

Unless I am misunderstanding your statement about collapsing and caving...
You can collapse/cave something on someone above ground.

Here's a side view:
Code: [Select]
  (^)---------------------------------------
  (^)I
    ^I                                g
    ^
    ^
...........................................
The dashes are built floor.  The "I"s are a supports, only the top one has to be hooked to a lever. "^" are staircases.  The staircases in parenthesis are ones that were there for the construction of the top floor and the level just below (where the support connected to the lever is), but then is deconstructed (otherwise the top floor won't fall. I thought that having just the stairs on the level of the floor to fall would be enough, but apparently the stairs just below also hold it up).  Once the lever that the support is connected to is pulled, the constructed floor above our "g"oblin should cave on him.

If I'm stating what's already known and probably obvious, my apologies!  :)

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