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Messages - Cryxis, Prince of Doom

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8566
Forum Games and Roleplaying / Re: Of Wonders and Loot: A Tale of Unity
« on: September 07, 2014, 03:25:05 pm »
Correction * you four

(What is a chaosman? And immortal still needs a base race)

8567
Forum Games and Roleplaying / Re: Of Wonders and Loot: A Tale of Unity
« on: September 07, 2014, 03:23:41 pm »
The three of you are sitting around a fire outside in the middle of the woods (bear if you make a smoky the bra reference I will bring a dragon into this and it will not be pretty) telling story's of your past adventures. the sun has gone down and it is dark out
You see a wood elf in head to toe leather armor with a axe holstered to each side of his hips, he seems to be covered in fur and has a short tail poking out of his armor. He seems like a rather scruffy fellow

He looks at all of you, "And how are all of you on this lovely night?"

8568
Forum Games and Roleplaying / Re: Of Wonders and Loot: A Tale of Unity
« on: September 07, 2014, 03:12:35 pm »
Sure

8569
General Discussion / Re: Melee Combat
« on: September 07, 2014, 02:34:11 pm »
Side note
Me and my friends usualy do either 1 v1 or 6+ person free for all and occasionally a small 3v3 match

8570
Forum Games and Roleplaying / Re: Word association game—2^14.35 and up!
« on: September 07, 2014, 12:45:37 pm »
Praise the Lord

8571
General Discussion / Re: Food Thread: It's rad! Or radish at least.
« on: September 07, 2014, 11:56:44 am »
Anybody every had shashimi made from Ahi Ahi tuna
Best seafood I've ever had, it was also the most simple dish I've ever had
Thin slices of AhiAhi dipped in soysauce/wasabi paste mix
Mmmmmmmmmm

8572
Forum Games and Roleplaying / Re: Word association game—2^14.35 and up!
« on: September 07, 2014, 11:52:18 am »
Not in Kansas anymore

8573
DF Adventure Mode Discussion / Re: Not sure if this is a bug or not
« on: September 07, 2014, 11:51:21 am »
So that's not a bug and a future character can look forward to a silver halberd and a half dressed person somewhere in the waters

8574
General Discussion / Re: Melee Combat
« on: September 07, 2014, 11:49:32 am »
Obligatory "that aint safe" warning.

To elaborate, you can hit the kidneys when striking at the side and back, and as you've noticed you can severely damage your hands. Also, all it takes is a slip and you could probably crack a rib, quite aside from the risk of slapping someone in the crotch. But I know how you feel! My brother and I used to fight pretty heavily with steel rods.
As I said we try to keep from hits that cause internal damage and when a hit that possibly causes it happens the person that got hit gets whatever medical attention we can give (bag of ice, bandages, an I'm sorry) and is not allowed to fight the rest of the day and the person that hit them is not allowed to fight unless everyone is ok with it ( ie the hit was entirely accidental)

8575
General Discussion / Re: Melee Combat
« on: September 07, 2014, 11:39:39 am »
Also before all else, I've no idea what LARP is there or on how you conduct combat, so...


Not pictured is the one surviving homemade dagger that I made 13 years ago from PVC and foam, which is the one that I used to dual-wield with and has held up incredibly well compared to all the others we made at that time.  They all got torn up and dangerous from the foam collapsing, but that dagger is still squishy and nice-looking, even though it was my favorite to use.  I even put a little fish emblem on it.  It's around somewhere among my kid's toys, but I couldn't find it without waking up the family.

Basic universal rules with boffa weapons is any touch counts as a hit, and you should always aim to touch as lightly as possible.  A hit to a limb disables it (arm falls limp or hop on one leg).  Hit to the torso is a kill.  Hits to the head are not allowed.

Of course these professionally made ones you can beat each other with as viciously as you want and it's very unlikely anyone will get hurt, so lightest-touch type rules are mostly ignored in casual settings.

Lololol that's not what we do
We use wood and polypropalyne weapons and hit eachother till we give into pain
I've come close to breaking my hands too often and will walk with a limp for days after fighting
Saftey is important though, we try not to hit hard enough to cause internal damage or breaking bones and no head/neck/crotch shots but besides that it's all out fighting

8576
General Discussion / Re: Melee Combat
« on: September 07, 2014, 11:34:28 am »
Currently I am trying to learn how to use Escrima sticks (philipeno combat baton type things that are duel wielded) I'm using this to learn dual wielding because that is one of my worst skills
* Tiruin cheers to the high heavens. She feels national pride due to cultural upbringing.
Also its ESKRIMA D:< [well, here, it is spelled that way...notably because we DON'T have 'c' in our language, but 'K'.
...A,b,k,d,e-... :P]
And FILIPINO.
We are not spelled like Philipino (in that manner) just because our country is the Philippines :P [Well, nationality anyway]


Well for the Japanese and a few other Asian cultures dual wielding was used because shields were... well... out of the question.

In the place I cannot remember they dual wielded wooden sticks because of a weapon ban.

In Japan's case saying "Dual wielded" is somewhat of an exaggeration because you GENERALLY didn't attack with your shield sword... it was considerably shorter then the one you used for hitting people with.
Eh? Not really :V
Shields were used in many 'Asian cultures' due to their utility. In our place, shields were emphasized as a tool along with either the spear or the curved knife/sword.

They aren't combat technique videos, but Lindybeige on youtube knows quite a bit about melee weapons.
I would call that a gross simplification. Though yes, it generally more difficult for an untrained fighter to pick up a pair of weapons and do very well with them, if that's what you mean. Also, be careful with shields. They create a massive blindspot that can hinder you as much as help.

No it physically doesn't work.  You can only effectively swing one weapon at a time because physics, so carrying two identical weapons is a waste of time.  Especially since the effort of carrying a second weapon could be better spent on armor, rations or ammo.
...
Mate, excuse my bout of euphoria but I'll have to step hard on your [statement] there figuratively :3
You, are wrong. Study the details thoroughly before discarding a manner of operation.

I've read and saw a lot of Eskrima here and nay, 'dual-wielding' as y'all call it is very muchly possible. Though I haven't personally studied it myself, I've got friends who do so (and I seriously would love to practice it if not for financial limitations :I)
My wording is a bit messy here. Apologies if it may come off as bad-sounding.

Hmm, let me get a nice linkie for you non-Filipinos out there.
Linkie for Cryxis. I've no idea where or who the original video uploader is due to what seems to be multiple instances of the video on youtube though ._. Found the one with at most a 360p. Do note the IPMAF carries symbols on the logo written in Baybayin. :P

Though...I'm unsure as to what kinds of combat technique videos you're looking for. Demonstrations such as these may not be fully understood by observers who do not know the art in itself as a foundation (also the videos I'm linking here aren't...more made to teach but to show, unless you could say teach-by-watching if you grasped the concepts thoroughly but forgot(?) for...err, yeah. [They do have teaching factors in them. Not saying they don't. Emphasis on the second link. I am unable to find others due to net constraints.]). Eskrima is a term with a lot of details within it. It combines both footwork, handwork, eye coordination and kinesics. Quick movements are emphasized but with the underlying idea beneath how to perform such being a technique [or...rhythm]. Here, the emphasis has parrying--but not at the weapon. You strike at the hands [the wrists]; it is a fighting style which moves to disable before striking, in an observer's eye :v. I'll leave the remaining details for personal research. You will note that the art of the weapon will also have terms tied to the origin of the weapon--so expect...spanish terms in Eskrima. What I say here will be very broad.

Now, Cryxis, I firstly advise to train unarmed [emptyhand//empty handed], then move to one-handed styles until you know what you're doing (emphasis on unarmed.) Leave two-handed fighting out of the question until you get proficient with one-handed fighting--that's a basic concept in Eskrima. Training with the rattan sticks would also emphasize handed-ness. The concept that, yeah, you can be ambidextrous in the manner of wielding and using items proficiently in both hands (also a note in psychology, early to late development of motor control? I may be rambling here.)
Next, there's...quite  alot of videos or demonstrations floating around regarding the matter there in the net, and also many other online sites with information about it (though they aren't that good compared to hands-on tutoring or training...). You cannot be proficient without knowing the subtle mannerisms in how they work--grip, stance, style, form. If it would do you well, go research or read up or look in your locality or nearby areas for any practitioners of the art for more information. Because you will be very sorely pressed if you'll just 'learn by free videos'. It lacks the hands-on learning derived from both being there, seeing, and practicing with an instructor.

Disclaimer: From a friend [non Filipino] who told me from observation, If you're going to watch the Filipino vids, do note that we're...more action oriented [ie We'll describe by doing the action and saying 'like this//see', more direct to the point but less describing of how it is done unless the video directly states that its an instruction vid.] :P Also include occasional parts of 'you know' and other notes like that, along with witty humor in demonstrating.

PS: Don't underestimate weapons. Another link for reference.
It's quite hard(?)...different pointing at links based on what you know and stating them as evidence :/
And more links! This time with basic ideologies.

And another, this time demonstrating an older form of Eskrima. Though the instructors use local terms here, they refer to the person [similar to uncle or...brother, but emphasis on respect].


Also before all else, I've no idea what LARP is there or on how you conduct combat, so...in all cases, I suggest really getting an instructor to teach you (unless...you're not really using sharp or 'real' weapons.), unless my assumption of 'Cryxis wants to learn real combat' is off ._.

*note*
The usage of 'sticks' (I feel like the term is crude by itself but... :v) are thought of as placeholders for real weapons. The art itself was not explicitly made for the usage of those devices.
Other links.


Edit: Oh thanks SalmonGod :D
Sorry for the miss spells, those are what my phone auto corrects to
Thanks for the many links I will make sure to use them

I do not know much hand to hand fighting but I may try to learn more if I can
I do know plenty of one handed fighting with my right hand though since I mainly use sword and shield
My off hand though is sorly lacking in use and when I do duel world it is almost always used for blocking so I think I may switch up and use a shield I my right and sword in left to help me learn
As for the instructor, I live I. The middle of nowhere and the only combat instructors that are close are Tia Kwan doe (I probably just butchered that) instructors that I can't afford to use
I have good foot work and hand eye coordination

I think there was a bit of confusion though, me and my friends use wooden or polypropylene weapons for training so no edged weapons=no accidental deaths.
LARPing is live action roll playing and can be anything from dressing up and acting out a fun game of dungeons and dragons to doing historical reenactments and many other things.

Thank you very much for the links

8577
Forum Games and Roleplaying / Re: Word association game—2^14.35 and up!
« on: September 06, 2014, 07:43:55 pm »
Now where did I put those quarters?

8578
General Discussion / Re: What if Bay 12 designed a Roguelike Horror Game
« on: September 06, 2014, 07:23:23 pm »
Would we be able to keep it strictly horror?

If we did make one, I feel there would be some random !!FUN!! stuff in there that would either instantly kill the player

8579
General Discussion / Melee Combat
« on: September 06, 2014, 07:19:59 pm »
Me and my friends like to do a sort of LARPing without the dressing up and acting. We like to, I would almost say, train in real melee combat
I was wonder if any of you do this and if anyone knows a few links to some free combat technique videos

Currently I am trying to learn how to use Escrima sticks (philipeno combat baton type things that are duel wielded) I'm using this to learn dual wielding because that is one of my worst skills


8580
DF Adventure Mode Discussion / Not sure if this is a bug or not
« on: September 06, 2014, 06:58:53 pm »
I was just swimming along and out of nowhere my character is encased in ice and dead
What the heck happened?

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