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DF Community Games & Stories / Re: Dwarf Fortress; Live! Give me a WorldGen and watch the Fun!
« on: March 10, 2014, 12:07:19 pm »
Looks like a nice solid start this time.
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My guess is that caravan guards will hunt any creature they can reach on the map that is marked as hostile regardless of whether it has been rendered harmless via restraints. I assume that neutral creatures will be left alone unless they attack first?
Chained wild animals are *not* rendered harmless--they will still actively attack "friendly" and "neutral" units, including traders, caravan guards, diplomats, and some mischievous critters. I had a surplus of wild cave crocodiles, so I tried chaining them up by the entrance to deter the local monkey population. I had to remove them after one trader unnecessarily led his wagon over the crocodile--the crocodile attacked the yak, the yak dodged, the wagon scuttled, and the traders promptly turned around and left.
Oddly, chained wild animals ignore enemy units, and fail to detect ambushers.