The wererification of the squad is the easy part, by building a hall outside that has 10 rooms(locking candy or steel armored dorfs each in their own room) closed with raisebridgedoors and levers right outside the rooms(for your wereadventurer to sneak in and bite them hopefully when they sleep) and one leading outside to a huskification yard(this requires huskclouds to move up/down over the walls&into the yard do they?) then exit door out of the supersoldiercomplex(not into fort! duh) the two outer doors levers need to be in the fort offcourse.
I wonder how good would a fairly well trained and equipped squad like that fare against say 200 goblins?
Hmm goblins gave me another idea! an army of werehusktrolls or elephants!
Goblins, unless you run into one of their legendary weapon masters, are very soft targets even for normal legendary melee dwarves. A squad like this would rip apart 200 goblins without even raising a sweat. A husked squads of candy clad legendary dwarves are the sort of thing you would send in to try and go toe to toe with the HFS.
Does a husked lycathrope even retain it's lycanthropic nature once it is turned? If so, werehusks would be among the most terrifying beings one could come across in DF since they would be tireless, deathless killing machines that completely regenerated with the rise of each full moon.
Assuming the game even allows for the creation of such a thing, a necromancer werehusk would be absolutely insane since one of the only decent ways to take down a husk is to bisect it thus you would likely be using edged weapons against the thing and chopping off limbs etc. Then it would raise it's own severed limbs via necromancy to attack you with. Worse yet, if the fight lasted long enough for the full moon to arrive the necromancer husk and all it's severed zombie body parts would then regenerate back into fully functional copies of the original necromancer werehusk. It would become a self-propagating army of one.