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« on: January 11, 2017, 01:49:39 pm »
It's nice to see somebody doing actual science and backing it up with statistics. I've been meaning to do some arena testing to see how the new torsion damage to joints has changed things. Back in .34 my testing uncovered a lot of surprising urban myths people had about the efficacy of various weapons.
One of the big myths I was surprised to uncover was whips were not nearly as OP as people constantly raved about. I expected them to be the absolute best melee weapon by far and although it varies greatly dependent on variables such at materials, opponents, skill of the wielder etc. the whips were never even best in class at what they did best which was to serve as a can opener vs medium sized armored organic creatures with bones and the ability to feel pain. The whip was great against dwarf sized opponents in heavy armor which is likely why people wrongly believed they were the most OP weapon, but even in this application they weren't quite as good as Morning Stars. Against stuff like inorganic FB's the whips were miserable. Anyway, the point is simply it's nice to see somebody doing real testing.
There is an excellent combat calculator I believe was created by Urist da Vinci. It's a good tool for gathering combat damage information. I have no idea if it works with current DF, but the tool was amazing and you should check it out if you get a chance.
One thing to take into account is piercing weapons become much more effective against armor the smaller the contact area becomes and a small enough contact area can allow a stabbing weapon of lower quality material such as copper to punch through a higher quality material such as iron. This is why you will get radically different results for testing out copper daggers and copper spears against opponents in full iron armor. The dagger rips them apart where as the spear are all but completely useless.
As a general rule of thumb slashing weapons and stabbing weapon with larger contact areas are absolutely terrible, bordering on completely useless, against opponents that are clad in armor or made of a material stronger than the weapon is. With the new torsion damage system and rewrite of how creatures deal with pain I imagine all the old blunt damage testing is pretty much completely invalidated. When a starter pack comes out for the new version with torsion damage I will put some time aside and do some arena testing to see how things have changed.