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Messages - PewdsRocks

Pages: 1 ... 70 71 [72] 73 74 ... 83
1066
Forum Games and Roleplaying / Re: Rebellion and Revolution
« on: March 18, 2014, 07:45:42 pm »
"Are you insane? The Viceroy would wipe this entire town off the map before he allowed us to openly rebel."

1067
Forum Games and Roleplaying / Re: Rebellion and Revolution
« on: March 18, 2014, 07:26:20 pm »
"Well I can maybe get the tools and guns for you, as for the worker and money. I know no workers and I can't spare that much money right now."

1068
Forum Games and Roleplaying / Re: Rebellion and Revolution
« on: March 18, 2014, 07:05:37 pm »
"I understand."

1069
Forum Games and Roleplaying / Re: Rebellion and Revolution
« on: March 18, 2014, 06:59:14 pm »
"5 may be somewhat difficult for me, the groups I know consist of far more then just 5 people but I suppose I could create the cell out of just the group leaders, the rest of the groups don't need to know anything they'll do as me or the leaders tell them."

1070
Forum Games and Roleplaying / Re: Rebellion and Revolution
« on: March 18, 2014, 06:46:34 pm »
"The name suits me as well as any, as for a plan? One thing that has flourished under his rule is the criminal elements. They would make for useful allies capable of supplying us with a great many of the supplies we need if we can turn them to our cause.
Not to mention man power from people who want the Viceroy gone, I know more then a few of them rather well.

Using some of my families money I helped several prominent criminals in this area get out of some difficult situations in exchange for access to supplies I'm sure they could be persuaded to join us.
"

1071
Forum Games and Roleplaying / Re: You Are a Mercenary Commander
« on: March 18, 2014, 01:08:57 pm »
We're new here, that's going to make us look scared, weak or both and we haven't even tried anything yet. Maybe we should actually see if we can do the job before we start asking for help?
Our unit has any of 100 different options if the terrain or layout or enemy behavior is right.
There's no need to make ourselves look scared before we even begin.

For instance, hilly terrain thats covered in trees makes approaching without being seen easy especially for our kind of troops, it makes observation simple and if the terrain is correct would allow us to snipe sentries on the walls by sending men up into trees that are close enough in the dark to fire at dawn. Preferably the easy side so the sentries are blinded by the first light of the day while our men can see perfectly.
Remove sentries on one side of the wall and we can climb it on ladders made of wood which we have plenty of, once on the wall if the sentries die silently our enemy will still be looking for attacks from outside and most of his men will be asleep allowing us to kill off other wall guards and if it works, open a gate from inside. While thats going on our men who are good at stealth, ambushes and long range combat drop as many sentries as they can in silence.

With the gate open our boss has no option but to attack if he wants to keep his mens respect and if he doesn't? Our biggest weakness is in attacking, we hold the wall giving us the high ground and forcing the enemy to send his men into bottlenecks if they want to reach us, our men have weapons designed to go through armor and most of the defenders men are militia. We'll cause mass casualties on an enemy disorganized and half asleep likely causing the militia who generally have weak morale to surrender. Target his professional men officers first when they show up to remove his best units. Worst case scenario? We run out the open gate or climb down the ladders again and have caused our enemy serious losses, badly damaged morale, forced him to double or triple is sentries at night exhausting a limited number of men and it costs us a few crossbow bolts.

1072
Forum Games and Roleplaying / Re: You Are a Mercenary Commander
« on: March 18, 2014, 09:19:25 am »
(( Typically you don't get to specify what you do, your hired as soldiers it's up to the commander who hired us how he uses us. But he has left how we accomplish the job up to us. I'm sure we can find a way to play to our strengths.

I have a few ideas but without more information they're just guesses. ))

1073
Forum Games and Roleplaying / Re: You Are a Mercenary Commander
« on: March 18, 2014, 09:10:15 am »
(( That depends, let's try to gather some intel first. If we find a place to observe over the castle walls we can launch 1-2 feints. We lose nobody but they have to react assuming it's an attack.

Maybe we'll find a weakness we can exploit. ))

1074
Forum Games and Roleplaying / Re: Rebellion and Revolution
« on: March 18, 2014, 08:30:03 am »
Fixed, I did that originally lol then I got side tracked.

1075
Forum Games and Roleplaying / Re: Rebellion and Revolution
« on: March 18, 2014, 08:21:53 am »
Cool, can we improve our skills as we go?

1076
Forum Games and Roleplaying / Re: Rebellion and Revolution
« on: March 18, 2014, 08:11:59 am »
Reserving. Character coming.

Stats.
Martial: 0
Charisma: 3
Administration:
Intrigue: 2
Class: Upper

Name : Jordan Ross
Age : 19
Bio : Jordan is the only living male descendant of the Ross family and sole heir to it's wealth, he spent much of his childhood is the slum districts spending his families wealth and cutting various shady deals with the less honest business men of the colony.
Though his name and wealth marks him out of as one fo the upper class and his up bringing allows him to play the part he feels more at home amongst regular people where he can be one of the crowd and act himself.
Over time he used his money to buy friendship with criminal bosses by getting them out of trouble in exchange for access to the less then legal supplies they can acquire.

1077
Forum Games and Roleplaying / Re: You Are a Mercenary Commander
« on: March 18, 2014, 05:28:05 am »
(( The wells are inside, you can't poison them without finding a way in first. The only way to poison the wells is to poison them directly.. Luring them out is good but how? They're under siege they know your numbers are superior. They're unlikely to come out until they have no choice. ))

Check out the hill tops looking for any with trees tall enough that when climbed would allow you to see inside the enemy castle and are within crossbow range.

1078
Forum Games and Roleplaying / Re: Live to Die. (CLOSED)
« on: March 16, 2014, 07:01:59 pm »
"I meant as a friend, it's a little awkward being the only woman in the group. Maybe it'll become more then that we'll have to wait and see."

Return her knife then go looking for jobs with my friend.

1079
Forum Games and Roleplaying / Re: Live to Die. (CLOSED)
« on: March 16, 2014, 06:54:23 pm »
"Well if you have nothing to keep you here then your welcome to come with me and my friends, we're gonna be travelling around. Maybe getting away from here will make you feel better and I could use some female company, I'm the only girl in the group.

I can teach you how to protect yourself as well and make you one of these handy ball bulsters.
" (( I'm pattenting this name, the slinger is now officially called the Ball Buster. ))

1080
Forum Games and Roleplaying / Re: Live to Die. (CLOSED)
« on: March 16, 2014, 06:43:20 pm »
(( Ain't decided yet. ))

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