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Messages - FallenAngel

Pages: 1 ... 74 75 [76] 77 78 ... 88
1126
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 22, 2014, 08:37:14 pm »
Newton, it's a werebeast.
Basically, if you have an army that could kill one of your civilians, it can kill the elf before it transforms.

1127
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 21, 2014, 06:45:44 pm »
Okay, that is just hilarious.
Also, two of the four corner-bound archer towers are complete, with the third underway, and a tunnel from the tower (it's embedded in the glacier) to the rest of the fort is being dug out.
Early-warning goblin-slaying is always a good thing.
Also archers.

1128
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 21, 2014, 05:01:42 pm »
Some random miner made a legendary Nether-cap blowgun.
Since we can produce blowguns and their ammo, I have made a group of soldiers perched on the "bridge" between the crossbow tower and the bow tower.

1129
DF Dwarf Mode Discussion / Re: quivers..
« on: April 21, 2014, 04:54:55 pm »
I think they just have really fast draw speed.
Two of the archers perched outside my fortress's entrance riddled a kobold with so many arrows he died 5 times before he hit the ground.
Now if they can apply that to a siege, we'll be in business.

1130
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 20, 2014, 06:12:32 pm »
It is the year 107 in Talkedglove.
The archer towers outside the entrance have been constructed and armed for quite a while now.
Plans are underway for archer towers at each corner of the map, to whittle away sieges. The doors to them will be drawbridges, which, upon message of a siege, will be closed.

1131
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 20, 2014, 05:39:26 am »
Ah.
Thanks.
That's extremely helpful.
EDIT/UPDATE: After about 25 seconds of messing with the raws, my fort has war cats.
Let loose the cats of war.

1132
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 19, 2014, 09:39:42 pm »
Say, what happens when a monarch dies but they have no next of kin?
Because the queen is boring.
Normally people complain about mandates, but I want some monarch-grade ones, darn it.
So, do nobles go to burrows, or will I have to go an extreme level of science?

1133
DF Dwarf Mode Discussion / Re: When was your "Start of Darkness"?
« on: April 19, 2014, 08:11:14 pm »
I like my civilians, but anything that threatens them dies horribly.
Usually after losing tons of limbs.

1134
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 19, 2014, 07:53:32 pm »
Good, because I modded my race to be able to mass-produce any weapon or ammo item.
I will have a squad of blowgunmen for the fun of it.

1135
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 19, 2014, 07:40:43 pm »
Ah.
It did feel even stranger when there was one spearman in the bow-equipped squad.
They'll still be archers and not try to axe or spear with their ranged weapon, right?

1136
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 19, 2014, 07:27:34 pm »
Strangely, my crossbowmen show up as axemen instead. Is that normal, or?

1137
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 19, 2014, 04:55:38 pm »
Somehow, a massive fire broke out in the first cavern.
The strange part is that only the third cavern has had vegetation, and part of the second gained vegetation after a small fire.
Stuff shall grow!

1138
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 18, 2014, 04:47:59 pm »
My fort will make the world enter The Age of Heroes soon enough, with all the violent beast-slayings we do.

1139
DF Dwarf Mode Discussion / Re: No value appearing in trade menu.
« on: April 18, 2014, 11:00:51 am »
whups
dangit
forgot where I was >.<

1140
DF Dwarf Mode Discussion / Re: No value appearing in trade menu.
« on: April 18, 2014, 10:47:23 am »
EDIT: Ignore this, wrong thread >.<

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