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Messages - FallenAngel

Pages: 1 ... 38 39 [40] 41 42 ... 88
586
DF Dwarf Mode Discussion / Re: Easy Worldgen Parameters
« on: July 10, 2014, 08:33:55 pm »
Hmm, that's odd.
Just allow rejections.
It might need fine-tuning.

587
DF Adventure Mode Discussion / Re: Draw your adventures
« on: July 10, 2014, 08:30:13 pm »
He used wrestling to grab it, and then used shift-I to gain possession.

588
DF Dwarf Mode Discussion / Re: Easy Worldgen Parameters
« on: July 10, 2014, 06:13:02 pm »
The only one that isn't possible is the second one, and that's only impossible by changing just the worldgen parameters.
If I get a bit more free time I can whip up something that fulfills all of those.
How many minerals?
Do you mean "Everywhere" lots or "Frequent" lots?
EDIT: Here you go.
Spoiler (click to show/hide)
I'm assuming you know this, but go to the data folder. Within the folder is the init folder. Paste this into world_gen.txt.
A rundown of the very general stuff about the world:
Small world. 10 years of history. Worldgen and the calendar will be very fast.
Metals are very frequent but not everywhere.
Savagery values are capped at ~25. I'm assuming this means primarily Calm areas with some Wilderness.
Evil tiles are half as abundant as good tiles, making the world slightly less likely to eat your skull with corpses.
HFS cranked up from 22 to 100. The variety is massive.
No vampires, but werebeasts still exist.
[TOTAL_CIV_NUMBER:#] changed from 10 to 12, just to be safe.
There ya go.

589
DF Dwarf Mode Discussion / Re: The new King is my Cousin?
« on: July 10, 2014, 06:11:38 pm »
If the king dies, it'll choose a next of kin, who may or may not be in the fort.
If the current king lacks any next of kin, I guess it's random.

590
DF General Discussion / Re: what is 2014's doomanimal?
« on: July 10, 2014, 05:06:39 pm »
The trees accidentally your post.
It explodes in gore.
It was inevitable.

591
DF General Discussion / Re: what is 2014's doomanimal?
« on: July 10, 2014, 04:57:19 pm »
TREES.
They will lure you into a false sense of security with the fact falling from short distances no longer can cripple you, and then BAM.
You fall because your agility wasn't high enough, and your neck is pulped.

592
DF General Discussion / Re: New Players "Why are you Hooked?"
« on: July 10, 2014, 04:55:48 pm »
At this point I don't count as "new" anymore, since I've been at this for a few months now, know tons of stuff, and even have my own mod (it's in its infancy, but still). However, I can say that the things that kept me playing?
The insanity, the difficulty, and how (relatively, compared to other games) easy it is to change things.
Yes, the modding was a hook.
Unlike most other games, where the content is closed-source, DF keeps the majority of its content outside the inner workings.
Despite me having been here for two years, I consider the two of us on the same level. We're both fairly successful modders and we've both had our share of overseerships.
I guess it helps I'm a fast learner - it took me mere hours to learn the basics of fort mode and less than a half hour to learn adventure mode, and about an hour for modding.
I learn FAST.
Other games take me mere minutes.

593
DF Dwarf Mode Discussion / Re: The new King is my Cousin?
« on: July 10, 2014, 04:50:32 pm »
Clearly the king died somewhere else (maybe to the zombies), and your blacksmith was his next of kin.
It happens now.
Someone had a king as one of their original 7.
Their civilization died.

594
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 10, 2014, 04:49:15 pm »
A Scorching Phantom has gone missing for me apparently.

595
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 10, 2014, 02:37:57 pm »
As far as I can tell, only old plants provide things when taken from when designated to be gathered.

596
DF Dwarf Mode Discussion / Re: Changes to Ore/Mineral Deposits
« on: July 10, 2014, 02:16:15 pm »
Well, it makes controlling the value of worker-class rooms a bit easier.
So that's a thing.

597
DF Dwarf Mode Discussion / Re: First Impressions .40.01
« on: July 10, 2014, 02:10:32 pm »
It's made slightly better by the fact it's a pocket world, however.

598
DF Adventure Mode Discussion / Re: I am an adventurer
« on: July 10, 2014, 12:25:09 pm »
I used to be a lord like you.
Then I took an adventurer to the skull.

599
DF Suggestions / Re: Have elves preserve endangered species.
« on: July 10, 2014, 11:51:26 am »
In my opinion, elves should care about endangered species but not actively preserve them.
If the populations of wolves are very low in a region, elves will be horrified more than they usually are by you killing one.
They're tree-huggers, not valiant protectors of wildlife.
They do seem to care at least a little.

600
DF Suggestions / Re: More Amibitious Necromancers
« on: July 10, 2014, 11:39:26 am »
It should depend on their personality.
Ones with martial inclinations should attack cities for more bodies, while more passive-natured ones sit in their tower and revive the bodies of things that try to kill them.

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