Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - FallenAngel

Pages: 1 ... 39 40 [41] 42 43 ... 88
601
Only the ones with poor agility will plummet the most often.
Ones with sufficient agility will probably not fall.

602
DF Dwarf Mode Discussion / Re: Has anyone else noticed...
« on: July 10, 2014, 11:14:37 am »
Urist McLord: Alright, dwarves, time to build a magma cannon to kill ALL THE ELVES.
Urist McLegendaryMason: That's an unusual demand.
Urist McLord: Can't talk, getting more messages.
*Urist McLegendaryMason slaps Urist McLord*
Urist McLord: Suddenly I feel... sane. Halt the magma cannon.
*overseer flees*

603
DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: July 10, 2014, 11:07:49 am »
Yeah, strange moods aren't defined by any specific tag - they happen for your fortress members if you meet certain requirements overall. In earlier versions, it was dwarf-exclusive (I'm assuming [CREATURE:DWARF] in [ENTITY:MOUNTAIN]), but now it happens for whatever creature your fort is.
I can attest to [NOEMOTION] not preventing moods - in pre-v1.0 of Chaos Theory, Fallens (when they were the Fallen Angels) still had moods but never emoted.
Ever.
There is one advantage/disadvantage to [NOEMOTION] moods - no fell or macabre moods, which can be useful if all your sad people are in the same room with your nobility, but bad if one goes fell near your only legendary weaponsmith.

604
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: July 10, 2014, 07:03:42 am »
Walked into river, forgot I was Drowsy, started drowning, got out, the river froze JUST AS I GOT OUT.
So I walked across it.

605
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 10, 2014, 06:51:45 am »
That's awesome.
I often, when adventuring, find out exactly what wiped out the dwarves - often, it's a forgotten beast SLEEPING IN THE MIDDLE OF THE FORT.

606
DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: July 09, 2014, 08:57:10 pm »
Yes, it does.
In fact, it does that for any non-siege attack - werebeasts in human form will give the human description.

607
Dwarves can have any weapons-grade metal between copper and steel. Let's assume Fikod didn't know that silver was as dull as all heck.
He could've tried using the flat, though; he'd probably bruise the skull.

608
Well, it's nice to know that THE KING HATES ME.
So I'm going to spit on him.
Continually.
Over the head of a gem setter.

609
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: July 09, 2014, 08:14:43 pm »
Tried to find a HFS vault, somehow a goblin maceman caused a cut with his mace, now I'm forced to crawl.
GEE THANKS MAN.
Gonna press on since I'm as tough as nails.

610
Just a side note, Talonis also killed FallenAngel I's wife, after a production order (that was never announced) was missed.
She was a FARMER.
The production order couldn't have been to harvest crops.
Something tells me Vlad likes Mercury vapors.

611
Mod Releases / Re: Chaos Theory Beta v1.0, v1.01 coming soon!
« on: July 09, 2014, 04:10:54 pm »
Change of plans:
v1.01 will be the DF2014 overhaul with v1.1 coming out afterwards, since what I already have complete must be modified, too.

612
DF General Discussion / Re: A Genuine Thank You
« on: July 09, 2014, 03:55:27 pm »
What other game lets you burn elves with magma?
DF is awesome.

613
DF General Discussion / Re: New Players "Why are you Hooked?"
« on: July 09, 2014, 03:54:51 pm »
At this point I don't count as "new" anymore, since I've been at this for a few months now, know tons of stuff, and even have my own mod (it's in its infancy, but still). However, I can say that the things that kept me playing?
The insanity, the difficulty, and how (relatively, compared to other games) easy it is to change things.
Yes, the modding was a hook.
Unlike most other games, where the content is closed-source, DF keeps the majority of its content outside the inner workings.

614
DF Dwarf Mode Discussion / Re: .40.01: It was inevitable.
« on: July 09, 2014, 03:19:04 pm »
Life is, in a word, disease.
Praise thralldom.
Start your day with death.
You kick the Goblin Swordsman in the left front tooth and it explodes in gore!

615
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: July 09, 2014, 02:41:10 pm »
Remember - violently murdering anyone who doesn't take you to be their lord is the wisest thing to do.

Pages: 1 ... 39 40 [41] 42 43 ... 88