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Messages - FallenAngel

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736
DF General Discussion / Re: This is it, guys
« on: July 02, 2014, 01:19:31 pm »
Everytime DF crashes a dwarf grows a third beard.
Really? Then every dwarf I've ever seen must have three beards, because DF2012 seems to crash a lot for me, almost always during worldgen.

737
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: July 02, 2014, 09:56:25 am »
Speaking of elves, I am currently playing the most awesome elven adventurer I have ever played.
He's about to stab a Roc with his Blizzerium Spear.
I also like to burn trees and stab animals in the face.

738
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: July 01, 2014, 03:47:28 pm »
Funnily enough, my pentahydra adventurer that I'm using for Chaos Theory testing has reached Grand Master Axeman in a very short time; due to an unknown error in my raws, they don't have any weapons technically, so they start off with a copper spear. I went from Not to Competent before getting my great axe.
Note that there is no boost in skill gain that I am aware of.
My kills are:
One dingo
TONS OF HUMANS
Two fallens
And a rhino, whose meat I still carry around because pentahydras need to eat, too.

739
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: July 01, 2014, 03:05:22 pm »
I went into a castle and started beating up things, went through a hatch cover, and can't get down now.
Why can't I open hatch covers?
EDIT: Hmm, seems there was an enemy there that I couldn't see due to the hatch cover.
Never mind.

740
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: July 01, 2014, 07:35:27 am »
For some reason, despite a race I've modded in having the correct tags to have their weapons, seem to always be wrestlers, with only the Axeman skill as an option when starting an adventurer of said race, and the weapon that you're always given is a copper spear.
I'll need to dig out the entity raws.

741
DF General Discussion / Re: This is it, guys
« on: June 30, 2014, 08:49:20 pm »
I'd say as late as July 10th. That's about as far as early in the month goes (except for February, where that's the 8th).
I'm not so sure on the version number (0.I have lost count?).
I'm thinking playability between 3 and 4 - possible to play, but not exactly enjoyable.
And I'd probably make my first world an adventure world. First a vanilla world and then a world to see if my mod is compatible with DF2014, which is might not be.

742
Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r5
« on: June 30, 2014, 08:23:18 pm »
It's hard to think of a situation where it wouldn't be useful.
New soldier, on-the-field testing, bait for a trap, not Miserable citizen, the list goes on for its uses.

743
Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r5
« on: June 30, 2014, 07:59:16 pm »
Using the awesome power of "mode set", I have discovered and proven a few things about the game.
Fortress Mode and Arena Mode are very similar, as are Adventure Mode and Controlling-a-Creature-in-Arena Mode - to get to Fortress Mode from Adventure Mode, you must go to the second Arena Mode, remove control of the creature, and then set it to Fortress Mode.
The game defaults to the first entry specified for a type of object if none is defined - two examples are "toad" and "iron". "There are no idle toads or jobs" indeed.
Perhaps the ability to spawn a creature in Fortress Mode as a citizen could be added in another version/update?
Also, the game seems to define members of a civilized race as Hostile under a surprising set of conditions - using embark-tools to embark on a human fort had all soldiers hostile but the local law-giver Friendly. Using "mode set" proves that this seems to apply to any non-major historical figure - in a mass of hostile Human Bone Carvers, Farmers, and Engravers, a Bowman, a Lye Maker, and a Child were all Friendly for some reason, as well as the "adventurer", who was not my original due to "mode set" magics. Also, going from Arena Mode to Fortress Mode acts as if the game were under the effect of "reveal hell" minus the force-pause. Letting the game tick one frame lets the spoilers fly out, and going much further crashes the game.
More Research is required, preferably with more magma.

744
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: June 30, 2014, 03:53:26 pm »
Made it across the mountains and am currently traveling towards a hamlet to get a quest.

745
WHY DO FIRE IMPS NEED SHOES AND WHY ARE WE YELLING?
ALSO TRAIN THE MASONS BEFORE YOU VISIT THE MAGMA SEA.
AND THE REASON WHY WE HAD A NOVICE IS BECAUSE GAMEDRAGON GOT INJURED AND NOBODY WAS FEEDING HIM OR GIVING HIM WATER.
THE ONLY DISADVANTAGE WAS THEIR SPEED, BUT IT STILL WORKED.
MY THROAT HURTS.

746
Okay.
I'm after you like before.
Try not to let me die.

747
They "killed" HolisticDetective in the first of the two forts by turning her into a skeleton, along with Neo, who, when they finally dueled, manage to remove her arms before she bit and kicked him to death.

748
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: June 30, 2014, 07:13:01 am »
My adventurer is still traveling the mountains. Only three animals have been documented here - wolverines, eagles, and coyotes. Wolverines apparently are bad at hitting you.

749
From the engravings of FallenAngel II, former overseer and legendary bodysurfer

After being mentally exhausted by the stress of seeing over the fort, I appointed the first person I saw with overseership. I'm overcome with a strange feeling that feels like a mixture of regret, disappointment, and brown recluse spider poisoning in my third left toe. Thane decided to fight the forgotten beasts despite the great deal I had with them - they don't enter the fort proper, the military doesn't murderize them. I heard that many soldiers and Dantheman died, as well as some dogs and the relatives of the miners. I'm afraid if stuff gets too messy around here, I may have to hide in the spider. All I'll need to do is find the key to the backup food supplies that I hid in my cabinet and I'm set. Dying is painful. I would know.

750
*pulls out the flag of Demongate*
This is why I never fought the things unless they started causing havoc.
It worked out fine.
I work on the principle of "If it is large and dangerous, wait for it to start the chaos."
There was only one civilian death caused by a forgotten beast during my turn, and it was a baby.
The rest were due to goblin ambushes or falling into the caverns.
How many miners are dead? I think it's time to assign random people to the Mining labor and train new ones. It's not like we mine *that* much around here.
Also, remember that the guildmaster died by way of falling into the caverns, which was a complete accident. If I planned it, Helgarde would have been told to duel a forgotten beast with only a copper spear and a loincloth, because that would be hilarious to watch.

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