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Messages - Beirus

Pages: 1 ... 14 15 [16] 17 18 ... 394
226
Roll To Dodge / Re: Wizard Kingdom RTD [Turn 0: Warm Welcome]
« on: September 15, 2018, 11:56:13 pm »
((Would I be able to draw the sigils if I used my herbalism to find some dye producing plants or berries, or would I need a drawing skill?))

227
Roll To Dodge / Re: Wizard Kingdom RTD [Turn 0: Warm Welcome]
« on: September 15, 2018, 08:27:30 pm »
((Hey Irony, I forgot to ask for clarification, but does Alchemy use sigils and such for refining or is it more like magical chemistry?))
((Magical chemistry. Or more specifically, melting things down into representative or concentrated materials; plants with healing properties to a healing potion would be the obvious example, but distilling the strength out of steel or fertility from dirt would also qualify.

You could still potentially end up using sigils for some of that, but it's not an obvious requirement.))
((Can I use it to make a refining sigil to activate when to horde of nightmares gets closer? I want to refine them into something for my first potion.))

228
Roll To Dodge / Re: Wizard Kingdom RTD [Turn 0: Warm Welcome]
« on: September 15, 2018, 07:50:08 pm »
((Hey Irony, I forgot to ask for clarification, but does Alchemy use sigils and such for refining or is it more like magical chemistry?))

229
Roll To Dodge / Re: Wizard Kingdom RTD [Turn 0: Warm Welcome]
« on: September 15, 2018, 01:18:59 am »
((I regret that I don't have enough fists to punch everything. Guess I'll have to find something else to do until they get into pummeling range.))

See if I can figure out if my mote does anything by thinking at it hard. And for the useful part of my action, if any enemies get close enough, use my Brawling to charge any enemies that get close to our mages, then attempt to transition into a grab and bodily hurl the enemy at the other nearest enemies using my momentum. Basically, I want to charge, grab, and toss anything that gets too close to the casting mages. Don't charge into the horde of nightmares, though.

230
Roll To Dodge / Re: Wizard Kingdom RTD [Recruiting!]
« on: September 13, 2018, 02:37:50 am »
Hey Irony, does that mean I could use Brawling as a skill, or should I just leave it as throwing?

231
Roll To Dodge / Re: Wizard Kingdom RTD [Recruiting!]
« on: September 13, 2018, 01:58:19 am »
I want to join. Here's one for the waitlist/village if I'm too late.

Name: Ventaro Aureus
Description: Ventaro is roughly six feet tall, with broad shoulders and a robust frame. He has olive skin with dark brown hair and green eyes. His clothing consists of a green tunic and brown trousers with black leather boots.
Primary Skill: Alchemy +5
Secondary Skills: Herbalism +3, Throwing +3 (I'd really like something more like Brawling or something, where I can toss light objects like potion bottles or vials and still throw a few punches. But if not, Throwing)
Precious Item:  Everfull Flask: A glass flask with a crystal lid or stopper, enchanted to be difficult to break and to refill whatever liquid is inside after a certain time interval (Not sure how long it should be. Maybe whenever I'm in the village for an extended period or something?). When it is empty, it will not refill until a new liquid is poured in, at which point it will refill itself with the new liquid until it becomes completely empty.
Backstory: Since his youth, Ventaro was consumed with a passion for alchemy. Lucky enough to live in a medium-sized village and to be mentored by an associate of his father in Alchemy, his curiosity also led him to leaen herbalism from the local apothecary so that he could try to make potions and substances on his own. His desire was to use alchemy to refine himself like it refined the materials subjected to it.  Creating a potion to achieve his goals drove him to travel to the village in search of new reagents. The flask was a gift from his mentor when he finished learning from them.

232
Like a Looter's Delight-fueled quest or like a competition to kill Magical Girl Death Queen first?

Either way, it sounds awesome! Count me in.

233
Roll To Dodge / Re: Survive (11/10)
« on: September 06, 2018, 11:46:47 pm »
If Minor Harm hurts it, I wonder how this will work. Use Attack Buff and hit Navnik hard. I'm running out of hunger anyway, and it would be anticlimactic to starve after all this.

234
Roll To Dodge / Re: Survive (11/10)
« on: August 22, 2018, 10:51:27 pm »
Spellblade time. Maybe this will be more effective. Use Arcane Channeling to transmit Minor Harm along with my next sword strike.

235
Roll To Dodge / Re: Survive (10/10)
« on: August 14, 2018, 12:53:12 pm »
"You seem to think I did so to be destructive on purpose. It was an accident during a fight, and I tried to fix it though I have had nobody to show me how. I will fight you, Navnik, but I have a request. If I defeat you, bind yourself to my sword. Perhaps you can help me to not tear the Veil every time I swing it. And if I die...tell Beary Bob I was honored to have him as my companion. He's a small black bear back at camp."

Time for combat, I guess, if the spectre still wants to fight. Let's cut this Spectre down. And try not to tear the Veil this time.

236
Roll To Dodge / Re: Survive (10/10)
« on: August 06, 2018, 09:57:36 pm »
"I have no quarrel with you, ghost, unless that purple robed woman sent you to stand in my way. Continue to threaten me and I will cleave you from existence like I carved that rift you came through. Now then, what is your name?"

Try to get out of the ghost's attack range and use Minor Heal to patch myself up and stop bleeding if necessary while talking.

237
Roll To Dodge / Re: Survive (9/10)
« on: July 28, 2018, 12:57:43 am »
Call Beary Bob for backup just incase. Put at least part of my sword in the liquid and use my Spirit Magic (or other applicable magic) and Spirit Power to infuse the liquid into my sword. Maybe I can get an evolving sword. Arcane channeling should make it easier to transmit the magic through my sword, I hope, and I hopefully have additional Spirit Power (and mana if necessary) to bond the sword to me or reinforce it to hold the imbued liquid of necessary.

238
Roll To Dodge / Re: Survive (10/10)
« on: July 13, 2018, 02:11:55 pm »
"If I can tear it, I can stitch it back together. I SHALL SEW THE HEAVENS!"

Tailoring time! I've got magic and spirit power for thread, so use my energies to mend the rift. Make the mend stronger than the veil originally was if I can. Oh, oh, or see about using residual energy from the scarab if that would help. Summon a needle if I need to. Then eat to recover some health and hunger.

239
Roll To Dodge / Re: Survive (10/10)
« on: June 27, 2018, 03:13:49 pm »
((Yay, time to see if that Rank 4 Combat is worth the time put in.))

Billy Bob looks from his bleeding injury to the scarab, gazing at it for a moment before smiling. "Ha. I was just about to go looking for something to test myself against, and something has been brought to me. I reckon this should be fun." Billy Bob cracks his neck before drawing his sword and rushing at the scarab.

Cut that large scarab up. Go for legs, wings, and mandibles. It can't bite me if it can't get to me.

240
Roll To Dodge / Re: Survive (10/10)
« on: June 17, 2018, 03:50:25 pm »
Practice my combat.

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